McRogueFace/tests/unit/test_visibility.py

169 lines
5.0 KiB
Python

#!/usr/bin/env python3
"""
Test Knowledge Stubs 1 Visibility System
========================================
Tests per-entity visibility tracking with perspective rendering.
"""
import mcrfpy
import sys
import time
print("Knowledge Stubs 1 - Visibility System Test")
print("==========================================")
# Create scene and grid
mcrfpy.createScene("visibility_test")
grid = mcrfpy.Grid(grid_x=20, grid_y=15)
grid.fill_color = mcrfpy.Color(20, 20, 30) # Dark background
# Initialize grid - all walkable and transparent
print("\nInitializing 20x15 grid...")
for y in range(15):
for x in range(20):
cell = grid.at(x, y)
cell.walkable = True
cell.transparent = True
cell.color = mcrfpy.Color(100, 100, 120) # Floor color
# Create some walls to block vision
print("Adding walls...")
walls = [
# Vertical wall
[(10, y) for y in range(3, 12)],
# Horizontal walls
[(x, 7) for x in range(5, 10)],
[(x, 7) for x in range(11, 16)],
# Corner walls
[(5, 3), (5, 4), (6, 3)],
[(15, 3), (15, 4), (14, 3)],
[(5, 11), (5, 10), (6, 11)],
[(15, 11), (15, 10), (14, 11)],
]
for wall_group in walls:
for x, y in wall_group:
cell = grid.at(x, y)
cell.walkable = False
cell.transparent = False
cell.color = mcrfpy.Color(40, 20, 20) # Wall color
# Create entities
print("\nCreating entities...")
entities = [
mcrfpy.Entity(2, 7), # Left side
mcrfpy.Entity(18, 7), # Right side
mcrfpy.Entity(10, 1), # Top center (above wall)
]
for i, entity in enumerate(entities):
entity.sprite_index = 64 + i # @, A, B
grid.entities.append(entity)
print(f" Entity {i}: position ({entity.x}, {entity.y})")
# Test 1: Check initial gridstate
print("\nTest 1: Initial gridstate")
e0 = entities[0]
print(f" Entity 0 gridstate length: {len(e0.gridstate)}")
print(f" Expected: {20 * 15}")
# Test 2: Update visibility for each entity
print("\nTest 2: Updating visibility for each entity")
for i, entity in enumerate(entities):
entity.update_visibility()
# Count visible/discovered cells
visible_count = sum(1 for state in entity.gridstate if state.visible)
discovered_count = sum(1 for state in entity.gridstate if state.discovered)
print(f" Entity {i}: {visible_count} visible, {discovered_count} discovered")
# Test 3: Test perspective property
print("\nTest 3: Testing perspective property")
print(f" Initial perspective: {grid.perspective}")
grid.perspective = 0
print(f" Set to entity 0: {grid.perspective}")
# Test invalid perspective
try:
grid.perspective = 10 # Out of range
print(" ERROR: Should have raised exception for invalid perspective")
except IndexError as e:
print(f" ✓ Correctly rejected invalid perspective: {e}")
# Test 4: Visual demonstration
def visual_test(runtime):
print(f"\nVisual test - cycling perspectives at {runtime}ms")
# Cycle through perspectives
current = grid.perspective
if current == -1:
grid.perspective = 0
print(" Switched to Entity 0 perspective")
elif current == 0:
grid.perspective = 1
print(" Switched to Entity 1 perspective")
elif current == 1:
grid.perspective = 2
print(" Switched to Entity 2 perspective")
else:
grid.perspective = -1
print(" Switched to omniscient view")
# Take screenshot
from mcrfpy import automation
filename = f"visibility_perspective_{grid.perspective}.png"
automation.screenshot(filename)
print(f" Screenshot saved: {filename}")
# Test 5: Movement and visibility update
print("\nTest 5: Movement and visibility update")
entity = entities[0]
print(f" Entity 0 initial position: ({entity.x}, {entity.y})")
# Move entity
entity.x = 8
entity.y = 7
print(f" Moved to: ({entity.x}, {entity.y})")
# Update visibility
entity.update_visibility()
visible_count = sum(1 for state in entity.gridstate if state.visible)
print(f" Visible cells after move: {visible_count}")
# Set up UI
ui = mcrfpy.sceneUI("visibility_test")
ui.append(grid)
grid.position = (50, 50)
grid.size = (600, 450) # 20*30, 15*30
# Add title
title = mcrfpy.Caption("Knowledge Stubs 1 - Visibility Test", 200, 10)
title.fill_color = mcrfpy.Color(255, 255, 255)
ui.append(title)
# Add info
info = mcrfpy.Caption("Perspective: -1 (omniscient)", 50, 520)
info.fill_color = mcrfpy.Color(200, 200, 200)
ui.append(info)
# Add legend
legend = mcrfpy.Caption("Black=Never seen, Dark gray=Discovered, Normal=Visible", 50, 540)
legend.fill_color = mcrfpy.Color(150, 150, 150)
ui.append(legend)
# Set scene
mcrfpy.setScene("visibility_test")
# Set timer to cycle perspectives
mcrfpy.setTimer("cycle", visual_test, 2000) # Every 2 seconds
print("\nTest complete! Visual demo cycling through perspectives...")
print("Perspectives will cycle: Omniscient → Entity 0 → Entity 1 → Entity 2 → Omniscient")
# Quick test to exit after screenshots
def exit_timer(dt):
print("\nExiting after demo...")
sys.exit(0)
mcrfpy.setTimer("exit", exit_timer, 10000) # Exit after 10 seconds