McRogueFace/tests/regression/issue_147_grid_layers.py

194 lines
5.9 KiB
Python

#!/usr/bin/env python3
"""
Regression test for issue #147: Dynamic Layer System for Grid
Tests:
1. ColorLayer creation and manipulation
2. TileLayer creation and manipulation
3. Layer z_index ordering relative to entities
4. Layer management (add_layer, remove_layer, layers property)
"""
import mcrfpy
import sys
def run_test(runtime):
print("=" * 60)
print("Issue #147 Regression Test: Dynamic Layer System for Grid")
print("=" * 60)
# Create test scene
mcrfpy.createScene("test")
ui = mcrfpy.sceneUI("test")
texture = mcrfpy.Texture("assets/kenney_ice.png", 16, 16)
# Create grid
grid = mcrfpy.Grid(pos=(50, 50), size=(400, 300), grid_size=(20, 15), texture=texture)
ui.append(grid)
print("\n--- Test 1: Initial state (no layers) ---")
if len(grid.layers) == 0:
print(" PASS: Grid starts with no layers")
else:
print(f" FAIL: Expected 0 layers, got {len(grid.layers)}")
sys.exit(1)
print("\n--- Test 2: Add ColorLayer ---")
color_layer = grid.add_layer("color", z_index=-1)
print(f" Created: {color_layer}")
if color_layer is not None:
print(" PASS: ColorLayer created")
else:
print(" FAIL: ColorLayer creation returned None")
sys.exit(1)
# Test ColorLayer properties
if color_layer.z_index == -1:
print(" PASS: ColorLayer z_index is -1")
else:
print(f" FAIL: Expected z_index -1, got {color_layer.z_index}")
sys.exit(1)
if color_layer.visible:
print(" PASS: ColorLayer is visible by default")
else:
print(" FAIL: ColorLayer should be visible by default")
sys.exit(1)
grid_size = color_layer.grid_size
if grid_size == (20, 15):
print(f" PASS: ColorLayer grid_size is {grid_size}")
else:
print(f" FAIL: Expected (20, 15), got {grid_size}")
sys.exit(1)
print("\n--- Test 3: ColorLayer cell access ---")
# Set a color
color_layer.set(5, 5, mcrfpy.Color(255, 0, 0, 128))
color = color_layer.at(5, 5)
if color.r == 255 and color.g == 0 and color.b == 0 and color.a == 128:
print(f" PASS: Color at (5,5) is {color.r}, {color.g}, {color.b}, {color.a}")
else:
print(f" FAIL: Color mismatch")
sys.exit(1)
# Fill entire layer
color_layer.fill(mcrfpy.Color(0, 0, 255, 64))
color = color_layer.at(0, 0)
if color.b == 255 and color.a == 64:
print(" PASS: ColorLayer fill works")
else:
print(" FAIL: ColorLayer fill did not work")
sys.exit(1)
print("\n--- Test 4: Add TileLayer ---")
tile_layer = grid.add_layer("tile", z_index=-2, texture=texture)
print(f" Created: {tile_layer}")
if tile_layer is not None:
print(" PASS: TileLayer created")
else:
print(" FAIL: TileLayer creation returned None")
sys.exit(1)
if tile_layer.z_index == -2:
print(" PASS: TileLayer z_index is -2")
else:
print(f" FAIL: Expected z_index -2, got {tile_layer.z_index}")
sys.exit(1)
print("\n--- Test 5: TileLayer cell access ---")
# Set a tile
tile_layer.set(3, 3, 42)
tile = tile_layer.at(3, 3)
if tile == 42:
print(f" PASS: Tile at (3,3) is {tile}")
else:
print(f" FAIL: Expected 42, got {tile}")
sys.exit(1)
# Fill entire layer
tile_layer.fill(10)
tile = tile_layer.at(0, 0)
if tile == 10:
print(" PASS: TileLayer fill works")
else:
print(" FAIL: TileLayer fill did not work")
sys.exit(1)
print("\n--- Test 6: Layer ordering ---")
layers = grid.layers
if len(layers) == 2:
print(f" PASS: Grid has 2 layers")
else:
print(f" FAIL: Expected 2 layers, got {len(layers)}")
sys.exit(1)
# Layers should be sorted by z_index
if layers[0].z_index <= layers[1].z_index:
print(f" PASS: Layers sorted by z_index ({layers[0].z_index}, {layers[1].z_index})")
else:
print(f" FAIL: Layers not sorted")
sys.exit(1)
print("\n--- Test 7: Get layer by z_index ---")
layer = grid.layer(-1)
if layer is not None and layer.z_index == -1:
print(" PASS: grid.layer(-1) returns ColorLayer")
else:
print(" FAIL: Could not get layer by z_index")
sys.exit(1)
layer = grid.layer(-2)
if layer is not None and layer.z_index == -2:
print(" PASS: grid.layer(-2) returns TileLayer")
else:
print(" FAIL: Could not get layer by z_index")
sys.exit(1)
layer = grid.layer(999)
if layer is None:
print(" PASS: grid.layer(999) returns None for non-existent layer")
else:
print(" FAIL: Should return None for non-existent layer")
sys.exit(1)
print("\n--- Test 8: Layer above entities (z_index >= 0) ---")
fog_layer = grid.add_layer("color", z_index=1)
if fog_layer.z_index == 1:
print(" PASS: Created layer with z_index=1 (above entities)")
else:
print(" FAIL: Layer z_index incorrect")
sys.exit(1)
# Set fog
fog_layer.fill(mcrfpy.Color(0, 0, 0, 128))
print(" PASS: Fog layer filled")
print("\n--- Test 9: Remove layer ---")
initial_count = len(grid.layers)
grid.remove_layer(fog_layer)
final_count = len(grid.layers)
if final_count == initial_count - 1:
print(f" PASS: Layer removed ({initial_count} -> {final_count})")
else:
print(f" FAIL: Layer count didn't decrease ({initial_count} -> {final_count})")
sys.exit(1)
print("\n--- Test 10: Layer visibility toggle ---")
color_layer.visible = False
if not color_layer.visible:
print(" PASS: Layer visibility can be toggled")
else:
print(" FAIL: Layer visibility toggle failed")
sys.exit(1)
color_layer.visible = True
print("\n" + "=" * 60)
print("All tests PASSED")
print("=" * 60)
sys.exit(0)
# Initialize and run
mcrfpy.createScene("init")
mcrfpy.setScene("init")
mcrfpy.setTimer("test", run_test, 100)