.. |
scripts
|
Basic, buggy movement purely from Python API
|
2023-07-17 22:08:06 -04:00 |
ActionCode.h
|
Porting in old gamejam code. Removed SOME cruft, more likely remains. Sound + sprite test.
|
2023-02-24 23:46:34 -05:00 |
Animation.cpp
|
Fixed animations, jank-noted some issues & workarounds with the Animation python API
|
2023-03-08 09:20:57 -05:00 |
Animation.h
|
Fixed animations, jank-noted some issues & workarounds with the Animation python API
|
2023-03-08 09:20:57 -05:00 |
Button.cpp
|
Porting in old gamejam code. Removed SOME cruft, more likely remains. Sound + sprite test.
|
2023-02-24 23:46:34 -05:00 |
Button.h
|
Test animation now moves the entire UIMenu object (and children)
|
2023-03-07 20:03:09 -05:00 |
Common.h
|
McRogueFace Python API (McRFPy_API) demo class
|
2023-02-26 10:23:44 -05:00 |
Components.h
|
Cleanup: remove Item class/component. This may be added back later, but it's not in the EngJam 2023 plan and is being removed as a noisy, underdeveloped concept.
|
2023-08-12 15:37:46 -04:00 |
Entity.cpp
|
Porting in old gamejam code. Removed SOME cruft, more likely remains. Sound + sprite test.
|
2023-02-24 23:46:34 -05:00 |
Entity.h
|
Spawning & drawing entities from Python API
|
2023-03-09 08:44:04 -05:00 |
EntityManager.cpp
|
Camera following functionality, first pass
|
2023-03-11 16:11:10 -05:00 |
EntityManager.h
|
Porting in old gamejam code. Removed SOME cruft, more likely remains. Sound + sprite test.
|
2023-02-24 23:46:34 -05:00 |
GameEngine.cpp
|
Showing FPS on title bar (GameEngine)
|
2023-08-27 19:58:15 -04:00 |
GameEngine.h
|
Showing FPS on title bar (GameEngine)
|
2023-08-27 19:58:15 -04:00 |
Grid.cpp
|
Basic, buggy movement purely from Python API
|
2023-07-17 22:08:06 -04:00 |
Grid.h
|
Field of view, discovered tiles, opaque fog of war rendering
|
2023-03-10 19:39:44 -05:00 |
IndexSprite.cpp
|
bugfix: use float instead of int for modMenu/listMenus API calls, as this was corrupting the coordinates of sprites on uimenus
|
2023-03-11 17:15:06 -05:00 |
IndexSprite.h
|
bugfix: use float instead of int for modMenu/listMenus API calls, as this was corrupting the coordinates of sprites on uimenus
|
2023-03-11 17:15:06 -05:00 |
IndexTexture.cpp
|
UI from Python now working fairly comprehensively
|
2023-03-02 18:57:09 -05:00 |
IndexTexture.h
|
UI from Python now working fairly comprehensively
|
2023-03-02 18:57:09 -05:00 |
McRFPy_API.cpp
|
In-work: Python segfaults when adding new objects to module
|
2023-08-25 21:57:42 -04:00 |
McRFPy_API.h
|
Cleanup: remove references to DrawSprite API method (debug method to draw on SFML window for a single frame)
|
2023-08-12 10:57:53 -04:00 |
MenuScene.cpp
|
Tinkering with input
|
2023-07-13 23:01:09 -04:00 |
MenuScene.h
|
Linux Game Jam 2023 mini-contribution
|
2023-07-08 19:42:47 -04:00 |
PythonScene.cpp
|
Basic, buggy movement purely from Python API
|
2023-07-17 22:08:06 -04:00 |
PythonScene.h
|
I've worked keybinding functionality into Python, but there are some workarounds and notes (See the Jankfile)
|
2023-07-17 16:15:35 -04:00 |
Resources.cpp
|
In-work: Python segfaults when adding new objects to module
|
2023-08-25 21:57:42 -04:00 |
Resources.h
|
In-work: Python segfaults when adding new objects to module
|
2023-08-25 21:57:42 -04:00 |
Scene.cpp
|
I've worked keybinding functionality into Python, but there are some workarounds and notes (See the Jankfile)
|
2023-07-17 16:15:35 -04:00 |
Scene.h
|
Tinkering with input
|
2023-07-13 23:01:09 -04:00 |
UI.cpp
|
In-work: Python segfaults when adding new objects to module
|
2023-08-25 21:57:42 -04:00 |
UI.h
|
In-work: Python segfaults when adding new objects to module
|
2023-08-25 21:57:42 -04:00 |
UIMenu.cpp
|
In-work: Python segfaults when adding new objects to module
|
2023-08-25 21:57:42 -04:00 |
UIMenu.h
|
In-work: Python segfaults when adding new objects to module
|
2023-08-25 21:57:42 -04:00 |
UITestScene.cpp
|
In-work: Python segfaults when adding new objects to module
|
2023-08-25 21:57:42 -04:00 |
UITestScene.h
|
In-work: Python segfaults when adding new objects to module
|
2023-08-25 21:57:42 -04:00 |
main.cpp
|
Porting in old gamejam code. Removed SOME cruft, more likely remains. Sound + sprite test.
|
2023-02-24 23:46:34 -05:00 |