McRogueFace/tests/issue_99_texture_font_prope...

224 lines
7.2 KiB
Python

#!/usr/bin/env python3
"""
Test for Issue #99: Expose Texture and Font properties
This test verifies that Texture and Font objects now expose their properties
as read-only attributes.
"""
import mcrfpy
import sys
def test_texture_properties():
"""Test Texture properties"""
print("=== Testing Texture Properties ===")
tests_passed = 0
tests_total = 0
# Create a texture
texture = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
# Test 1: sprite_width property
tests_total += 1
try:
width = texture.sprite_width
if width == 16:
print(f"✓ PASS: sprite_width = {width}")
tests_passed += 1
else:
print(f"✗ FAIL: sprite_width = {width}, expected 16")
except AttributeError as e:
print(f"✗ FAIL: sprite_width not accessible: {e}")
# Test 2: sprite_height property
tests_total += 1
try:
height = texture.sprite_height
if height == 16:
print(f"✓ PASS: sprite_height = {height}")
tests_passed += 1
else:
print(f"✗ FAIL: sprite_height = {height}, expected 16")
except AttributeError as e:
print(f"✗ FAIL: sprite_height not accessible: {e}")
# Test 3: sheet_width property
tests_total += 1
try:
sheet_w = texture.sheet_width
if isinstance(sheet_w, int) and sheet_w > 0:
print(f"✓ PASS: sheet_width = {sheet_w}")
tests_passed += 1
else:
print(f"✗ FAIL: sheet_width invalid: {sheet_w}")
except AttributeError as e:
print(f"✗ FAIL: sheet_width not accessible: {e}")
# Test 4: sheet_height property
tests_total += 1
try:
sheet_h = texture.sheet_height
if isinstance(sheet_h, int) and sheet_h > 0:
print(f"✓ PASS: sheet_height = {sheet_h}")
tests_passed += 1
else:
print(f"✗ FAIL: sheet_height invalid: {sheet_h}")
except AttributeError as e:
print(f"✗ FAIL: sheet_height not accessible: {e}")
# Test 5: sprite_count property
tests_total += 1
try:
count = texture.sprite_count
expected = texture.sheet_width * texture.sheet_height
if count == expected:
print(f"✓ PASS: sprite_count = {count} (sheet_width * sheet_height)")
tests_passed += 1
else:
print(f"✗ FAIL: sprite_count = {count}, expected {expected}")
except AttributeError as e:
print(f"✗ FAIL: sprite_count not accessible: {e}")
# Test 6: source property
tests_total += 1
try:
source = texture.source
if "kenney_tinydungeon.png" in source:
print(f"✓ PASS: source = '{source}'")
tests_passed += 1
else:
print(f"✗ FAIL: source unexpected: '{source}'")
except AttributeError as e:
print(f"✗ FAIL: source not accessible: {e}")
# Test 7: Properties are read-only
tests_total += 1
try:
texture.sprite_width = 32 # Should fail
print("✗ FAIL: sprite_width should be read-only")
except AttributeError as e:
print(f"✓ PASS: sprite_width is read-only: {e}")
tests_passed += 1
return tests_passed, tests_total
def test_font_properties():
"""Test Font properties"""
print("\n=== Testing Font Properties ===")
tests_passed = 0
tests_total = 0
# Create a font
font = mcrfpy.Font("assets/JetbrainsMono.ttf")
# Test 1: family property
tests_total += 1
try:
family = font.family
if isinstance(family, str) and len(family) > 0:
print(f"✓ PASS: family = '{family}'")
tests_passed += 1
else:
print(f"✗ FAIL: family invalid: '{family}'")
except AttributeError as e:
print(f"✗ FAIL: family not accessible: {e}")
# Test 2: source property
tests_total += 1
try:
source = font.source
if "JetbrainsMono.ttf" in source:
print(f"✓ PASS: source = '{source}'")
tests_passed += 1
else:
print(f"✗ FAIL: source unexpected: '{source}'")
except AttributeError as e:
print(f"✗ FAIL: source not accessible: {e}")
# Test 3: Properties are read-only
tests_total += 1
try:
font.family = "Arial" # Should fail
print("✗ FAIL: family should be read-only")
except AttributeError as e:
print(f"✓ PASS: family is read-only: {e}")
tests_passed += 1
return tests_passed, tests_total
def test_property_introspection():
"""Test that properties appear in dir()"""
print("\n=== Testing Property Introspection ===")
tests_passed = 0
tests_total = 0
# Test Texture properties in dir()
tests_total += 1
texture = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
texture_props = dir(texture)
expected_texture_props = ['sprite_width', 'sprite_height', 'sheet_width', 'sheet_height', 'sprite_count', 'source']
missing = [p for p in expected_texture_props if p not in texture_props]
if not missing:
print("✓ PASS: All Texture properties appear in dir()")
tests_passed += 1
else:
print(f"✗ FAIL: Missing Texture properties in dir(): {missing}")
# Test Font properties in dir()
tests_total += 1
font = mcrfpy.Font("assets/JetbrainsMono.ttf")
font_props = dir(font)
expected_font_props = ['family', 'source']
missing = [p for p in expected_font_props if p not in font_props]
if not missing:
print("✓ PASS: All Font properties appear in dir()")
tests_passed += 1
else:
print(f"✗ FAIL: Missing Font properties in dir(): {missing}")
return tests_passed, tests_total
def run_test(runtime):
"""Timer callback to run the test"""
try:
print("=== Testing Texture and Font Properties (Issue #99) ===\n")
texture_passed, texture_total = test_texture_properties()
font_passed, font_total = test_font_properties()
intro_passed, intro_total = test_property_introspection()
total_passed = texture_passed + font_passed + intro_passed
total_tests = texture_total + font_total + intro_total
print(f"\n=== SUMMARY ===")
print(f"Texture tests: {texture_passed}/{texture_total}")
print(f"Font tests: {font_passed}/{font_total}")
print(f"Introspection tests: {intro_passed}/{intro_total}")
print(f"Total tests passed: {total_passed}/{total_tests}")
if total_passed == total_tests:
print("\nIssue #99 FIXED: Texture and Font properties exposed successfully!")
print("\nOverall result: PASS")
else:
print("\nIssue #99: Some tests failed")
print("\nOverall result: FAIL")
except Exception as e:
print(f"\nTest error: {e}")
import traceback
traceback.print_exc()
print("\nOverall result: FAIL")
sys.exit(0)
# Set up the test scene
mcrfpy.createScene("test")
mcrfpy.setScene("test")
# Schedule test to run after game loop starts
mcrfpy.setTimer("test", run_test, 100)