56 lines
2.4 KiB
C++
56 lines
2.4 KiB
C++
#pragma once
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#include "Common.h"
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#include "Python.h"
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#include <SFML/Graphics.hpp>
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#include <SFML/Window.hpp>
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#include <string>
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#include <chrono>
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#include <thread>
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class GameEngine;
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class McRFPy_Automation {
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public:
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// Initialize the automation submodule
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static PyObject* init_automation_module();
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// Screenshot functionality
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static PyObject* _screenshot(PyObject* self, PyObject* args);
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// Mouse position and screen info
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static PyObject* _position(PyObject* self, PyObject* args);
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static PyObject* _size(PyObject* self, PyObject* args);
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static PyObject* _onScreen(PyObject* self, PyObject* args);
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// Mouse movement
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static PyObject* _moveTo(PyObject* self, PyObject* args, PyObject* kwargs);
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static PyObject* _moveRel(PyObject* self, PyObject* args, PyObject* kwargs);
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static PyObject* _dragTo(PyObject* self, PyObject* args, PyObject* kwargs);
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static PyObject* _dragRel(PyObject* self, PyObject* args, PyObject* kwargs);
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// Mouse clicks
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static PyObject* _click(PyObject* self, PyObject* args, PyObject* kwargs);
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static PyObject* _rightClick(PyObject* self, PyObject* args, PyObject* kwargs);
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static PyObject* _middleClick(PyObject* self, PyObject* args, PyObject* kwargs);
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static PyObject* _doubleClick(PyObject* self, PyObject* args, PyObject* kwargs);
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static PyObject* _tripleClick(PyObject* self, PyObject* args, PyObject* kwargs);
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static PyObject* _scroll(PyObject* self, PyObject* args, PyObject* kwargs);
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static PyObject* _mouseDown(PyObject* self, PyObject* args, PyObject* kwargs);
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static PyObject* _mouseUp(PyObject* self, PyObject* args, PyObject* kwargs);
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// Keyboard
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static PyObject* _typewrite(PyObject* self, PyObject* args, PyObject* kwargs);
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static PyObject* _hotkey(PyObject* self, PyObject* args);
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static PyObject* _keyDown(PyObject* self, PyObject* args);
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static PyObject* _keyUp(PyObject* self, PyObject* args);
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// Helper functions
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static void injectMouseEvent(sf::Event::EventType type, int x, int y, sf::Mouse::Button button = sf::Mouse::Left);
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static void injectKeyEvent(sf::Event::EventType type, sf::Keyboard::Key key);
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static void injectTextEvent(sf::Uint32 unicode);
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static sf::Keyboard::Key stringToKey(const std::string& keyName);
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static void sleep_ms(int milliseconds);
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private:
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static GameEngine* getGameEngine();
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}; |