McRogueFace/tests/unit/test_animation_callback_sim...

71 lines
2.1 KiB
Python

#!/usr/bin/env python3
"""Simple test for animation callbacks - demonstrates basic usage"""
import mcrfpy
import sys
# Global state to track callback
callback_count = 0
def my_callback(anim, target):
"""Simple callback that prints when animation completes"""
global callback_count
callback_count += 1
print(f"Animation completed! Callback #{callback_count}")
# For now, anim and target are None - future enhancement
def setup_and_run():
"""Set up scene and run animation with callback"""
# Create scene
mcrfpy.createScene("callback_demo")
mcrfpy.setScene("callback_demo")
# Create a frame to animate
frame = mcrfpy.Frame((100, 100), (200, 200), fill_color=(255, 0, 0))
ui = mcrfpy.sceneUI("callback_demo")
ui.append(frame)
# Create animation with callback
print("Starting animation with callback...")
anim = mcrfpy.Animation("x", 400.0, 1.0, "easeInOutQuad", callback=my_callback)
anim.start(frame)
# Schedule check after animation should complete
mcrfpy.setTimer("check", check_result, 1500)
def check_result(runtime):
"""Check if callback fired correctly"""
global callback_count
if callback_count == 1:
print("SUCCESS: Callback fired exactly once!")
# Test 2: Animation without callback
print("\nTesting animation without callback...")
ui = mcrfpy.sceneUI("callback_demo")
frame = ui[0]
anim2 = mcrfpy.Animation("y", 300.0, 0.5, "linear")
anim2.start(frame)
mcrfpy.setTimer("final", final_check, 700)
else:
print(f"FAIL: Expected 1 callback, got {callback_count}")
sys.exit(1)
def final_check(runtime):
"""Final check - callback count should still be 1"""
global callback_count
if callback_count == 1:
print("SUCCESS: No unexpected callbacks fired!")
print("\nAnimation callback feature working correctly!")
sys.exit(0)
else:
print(f"FAIL: Callback count changed to {callback_count}")
sys.exit(1)
# Start the demo
print("Animation Callback Demo")
print("=" * 30)
setup_and_run()