943 lines
33 KiB
C++
943 lines
33 KiB
C++
#include "McRFPy_API.h"
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#include "McRFPy_Automation.h"
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#include "platform.h"
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#include "PyAnimation.h"
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#include "PyDrawable.h"
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#include "PyTimer.h"
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#include "PyWindow.h"
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#include "PySceneObject.h"
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#include "GameEngine.h"
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#include "UI.h"
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#include "Resources.h"
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#include "PyScene.h"
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#include <filesystem>
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#include <cstring>
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std::vector<sf::SoundBuffer>* McRFPy_API::soundbuffers = nullptr;
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sf::Music* McRFPy_API::music = nullptr;
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sf::Sound* McRFPy_API::sfx = nullptr;
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std::shared_ptr<PyFont> McRFPy_API::default_font;
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std::shared_ptr<PyTexture> McRFPy_API::default_texture;
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PyObject* McRFPy_API::mcrf_module;
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static PyMethodDef mcrfpyMethods[] = {
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{"createSoundBuffer", McRFPy_API::_createSoundBuffer, METH_VARARGS, "(filename)"},
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{"loadMusic", McRFPy_API::_loadMusic, METH_VARARGS, "(filename)"},
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{"setMusicVolume", McRFPy_API::_setMusicVolume, METH_VARARGS, "(int)"},
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{"setSoundVolume", McRFPy_API::_setSoundVolume, METH_VARARGS, "(int)"},
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{"playSound", McRFPy_API::_playSound, METH_VARARGS, "(int)"},
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{"getMusicVolume", McRFPy_API::_getMusicVolume, METH_VARARGS, ""},
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{"getSoundVolume", McRFPy_API::_getSoundVolume, METH_VARARGS, ""},
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{"sceneUI", McRFPy_API::_sceneUI, METH_VARARGS, "sceneUI(scene) - Returns a list of UI elements"},
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{"currentScene", McRFPy_API::_currentScene, METH_VARARGS, "currentScene() - Current scene's name. Returns a string"},
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{"setScene", McRFPy_API::_setScene, METH_VARARGS, "setScene(scene, transition=None, duration=0.0) - transition to a different scene. Transition can be 'fade', 'slide_left', 'slide_right', 'slide_up', or 'slide_down'"},
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{"createScene", McRFPy_API::_createScene, METH_VARARGS, "createScene(scene) - create a new blank scene with given name"},
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{"keypressScene", McRFPy_API::_keypressScene, METH_VARARGS, "keypressScene(callable) - assign a callable object to the current scene receive keypress events"},
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{"setTimer", McRFPy_API::_setTimer, METH_VARARGS, "setTimer(name:str, callable:object, interval:int) - callable will be called with args (runtime:float) every `interval` milliseconds"},
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{"delTimer", McRFPy_API::_delTimer, METH_VARARGS, "delTimer(name:str) - stop calling the timer labelled with `name`"},
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{"exit", McRFPy_API::_exit, METH_VARARGS, "exit() - close down the game engine"},
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{"setScale", McRFPy_API::_setScale, METH_VARARGS, "setScale(multiplier:float) - resize the window (still 1024x768, but bigger)"},
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{"find", McRFPy_API::_find, METH_VARARGS, "find(name, scene=None) - find first UI element with given name"},
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{"findAll", McRFPy_API::_findAll, METH_VARARGS, "findAll(pattern, scene=None) - find all UI elements matching name pattern (supports * wildcards)"},
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{"getMetrics", McRFPy_API::_getMetrics, METH_VARARGS, "getMetrics() - get performance metrics (returns dict)"},
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{NULL, NULL, 0, NULL}
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};
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static PyModuleDef mcrfpyModule = {
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PyModuleDef_HEAD_INIT, /* m_base - Always initialize this member to PyModuleDef_HEAD_INIT. */
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"mcrfpy", /* m_name */
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NULL, /* m_doc - Docstring for the module; usually a docstring variable created with PyDoc_STRVAR is used. */
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-1, /* m_size - Setting m_size to -1 means that the module does not support sub-interpreters, because it has global state. */
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mcrfpyMethods, /* m_methods */
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NULL, /* m_slots - An array of slot definitions ... When using single-phase initialization, m_slots must be NULL. */
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NULL, /* traverseproc m_traverse - A traversal function to call during GC traversal of the module object */
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NULL, /* inquiry m_clear - A clear function to call during GC clearing of the module object */
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NULL /* freefunc m_free - A function to call during deallocation of the module object */
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};
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// Module initializer fn, passed to PyImport_AppendInittab
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PyObject* PyInit_mcrfpy()
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{
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PyObject* m = PyModule_Create(&mcrfpyModule);
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if (m == NULL)
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{
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return NULL;
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}
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using namespace mcrfpydef;
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PyTypeObject* pytypes[] = {
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/*SFML exposed types*/
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&PyColorType, /*&PyLinkedColorType,*/ &PyFontType, &PyTextureType, &PyVectorType,
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/*Base classes*/
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&PyDrawableType,
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/*UI widgets*/
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&PyUICaptionType, &PyUISpriteType, &PyUIFrameType, &PyUIEntityType, &PyUIGridType,
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/*game map & perspective data*/
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&PyUIGridPointType, &PyUIGridPointStateType,
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/*collections & iterators*/
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&PyUICollectionType, &PyUICollectionIterType,
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&PyUIEntityCollectionType, &PyUIEntityCollectionIterType,
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/*animation*/
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&PyAnimationType,
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/*timer*/
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&PyTimerType,
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/*window singleton*/
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&PyWindowType,
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/*scene class*/
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&PySceneType,
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nullptr};
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// Set up PyWindowType methods and getsetters before PyType_Ready
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PyWindowType.tp_methods = PyWindow::methods;
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PyWindowType.tp_getset = PyWindow::getsetters;
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// Set up PySceneType methods and getsetters
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PySceneType.tp_methods = PySceneClass::methods;
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PySceneType.tp_getset = PySceneClass::getsetters;
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int i = 0;
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auto t = pytypes[i];
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while (t != nullptr)
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{
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//std::cout << "Registering type: " << t->tp_name << std::endl;
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if (PyType_Ready(t) < 0) {
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std::cout << "ERROR: PyType_Ready failed for " << t->tp_name << std::endl;
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return NULL;
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}
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//std::cout << " tp_alloc after PyType_Ready: " << (void*)t->tp_alloc << std::endl;
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PyModule_AddType(m, t);
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i++;
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t = pytypes[i];
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}
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// Add default_font and default_texture to module
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McRFPy_API::default_font = std::make_shared<PyFont>("assets/JetbrainsMono.ttf");
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McRFPy_API::default_texture = std::make_shared<PyTexture>("assets/kenney_tinydungeon.png", 16, 16);
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// These will be set later when the window is created
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PyModule_AddObject(m, "default_font", Py_None);
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PyModule_AddObject(m, "default_texture", Py_None);
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// Add automation submodule
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PyObject* automation_module = McRFPy_Automation::init_automation_module();
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if (automation_module != NULL) {
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PyModule_AddObject(m, "automation", automation_module);
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// Also add to sys.modules for proper import behavior
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PyObject* sys_modules = PyImport_GetModuleDict();
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PyDict_SetItemString(sys_modules, "mcrfpy.automation", automation_module);
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}
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//McRFPy_API::mcrf_module = m;
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return m;
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}
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// init_python - configure interpreter details here
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PyStatus init_python(const char *program_name)
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{
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PyStatus status;
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//**preconfig to establish locale**
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PyPreConfig preconfig;
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PyPreConfig_InitIsolatedConfig(&preconfig);
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preconfig.utf8_mode = 1;
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status = Py_PreInitialize(&preconfig);
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if (PyStatus_Exception(status)) {
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Py_ExitStatusException(status);
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}
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PyConfig config;
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PyConfig_InitIsolatedConfig(&config);
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config.dev_mode = 0;
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// Configure UTF-8 for stdio
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PyConfig_SetString(&config, &config.stdio_encoding, L"UTF-8");
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PyConfig_SetString(&config, &config.stdio_errors, L"surrogateescape");
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config.configure_c_stdio = 1;
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PyConfig_SetBytesString(&config, &config.home,
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narrow_string(executable_path() + L"/lib/Python").c_str());
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status = PyConfig_SetBytesString(&config, &config.program_name,
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program_name);
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// under Windows, the search paths are correct; under Linux, they need manual insertion
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#if __PLATFORM_SET_PYTHON_SEARCH_PATHS == 1
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config.module_search_paths_set = 1;
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// search paths for python libs/modules/scripts
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const wchar_t* str_arr[] = {
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L"/scripts",
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L"/lib/Python/lib.linux-x86_64-3.12",
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L"/lib/Python",
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L"/lib/Python/Lib",
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L"/venv/lib/python3.12/site-packages"
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};
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for(auto s : str_arr) {
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status = PyWideStringList_Append(&config.module_search_paths, (executable_path() + s).c_str());
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if (PyStatus_Exception(status)) {
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continue;
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}
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}
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#endif
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status = Py_InitializeFromConfig(&config);
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PyConfig_Clear(&config);
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return status;
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}
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PyStatus McRFPy_API::init_python_with_config(const McRogueFaceConfig& config, int argc, char** argv)
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{
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// If Python is already initialized, just return success
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if (Py_IsInitialized()) {
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return PyStatus_Ok();
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}
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PyStatus status;
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PyConfig pyconfig;
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PyConfig_InitIsolatedConfig(&pyconfig);
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// Configure UTF-8 for stdio
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PyConfig_SetString(&pyconfig, &pyconfig.stdio_encoding, L"UTF-8");
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PyConfig_SetString(&pyconfig, &pyconfig.stdio_errors, L"surrogateescape");
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pyconfig.configure_c_stdio = 1;
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// CRITICAL: Pass actual command line arguments to Python
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status = PyConfig_SetBytesArgv(&pyconfig, argc, argv);
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if (PyStatus_Exception(status)) {
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return status;
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}
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// Check if we're in a virtual environment
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auto exe_path = std::filesystem::path(argv[0]);
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auto exe_dir = exe_path.parent_path();
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auto venv_root = exe_dir.parent_path();
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if (std::filesystem::exists(venv_root / "pyvenv.cfg")) {
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// We're running from within a venv!
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// Add venv's site-packages to module search paths
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auto site_packages = venv_root / "lib" / "python3.12" / "site-packages";
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PyWideStringList_Append(&pyconfig.module_search_paths,
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site_packages.wstring().c_str());
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pyconfig.module_search_paths_set = 1;
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}
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// Set Python home to our bundled Python
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auto python_home = executable_path() + L"/lib/Python";
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PyConfig_SetString(&pyconfig, &pyconfig.home, python_home.c_str());
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// Set up module search paths
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#if __PLATFORM_SET_PYTHON_SEARCH_PATHS == 1
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if (!pyconfig.module_search_paths_set) {
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pyconfig.module_search_paths_set = 1;
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}
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// search paths for python libs/modules/scripts
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const wchar_t* str_arr[] = {
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L"/scripts",
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L"/lib/Python/lib.linux-x86_64-3.12",
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L"/lib/Python",
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L"/lib/Python/Lib",
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L"/venv/lib/python3.12/site-packages"
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};
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for(auto s : str_arr) {
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status = PyWideStringList_Append(&pyconfig.module_search_paths, (executable_path() + s).c_str());
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if (PyStatus_Exception(status)) {
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continue;
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}
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}
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#endif
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// Register mcrfpy module before initialization
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if (!Py_IsInitialized()) {
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PyImport_AppendInittab("mcrfpy", &PyInit_mcrfpy);
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}
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status = Py_InitializeFromConfig(&pyconfig);
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PyConfig_Clear(&pyconfig);
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return status;
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}
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/*
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void McRFPy_API::setSpriteTexture(int ti)
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{
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int tx = ti % texture_width, ty = ti / texture_width;
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sprite.setTextureRect(sf::IntRect(
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tx * texture_size,
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ty * texture_size,
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texture_size, texture_size));
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}
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*/
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// functionality
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//void McRFPy_API::
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void McRFPy_API::api_init() {
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// build API exposure before python initialization
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if (!Py_IsInitialized()) {
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PyImport_AppendInittab("mcrfpy", &PyInit_mcrfpy);
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// use full path version of argv[0] from OS to init python
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init_python(narrow_string(executable_filename()).c_str());
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}
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//texture.loadFromFile("./assets/kenney_tinydungeon.png");
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//texture_size = 16, texture_width = 12, texture_height= 11;
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//texture_sprite_count = texture_width * texture_height;
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//texture.setSmooth(false);
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// Add default_font and default_texture to module
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McRFPy_API::mcrf_module = PyImport_ImportModule("mcrfpy");
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std::cout << PyUnicode_AsUTF8(PyObject_Repr(McRFPy_API::mcrf_module)) << std::endl;
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//PyModule_AddObject(McRFPy_API::mcrf_module, "default_font", McRFPy_API::default_font->pyObject());
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PyObject_SetAttrString(McRFPy_API::mcrf_module, "default_font", McRFPy_API::default_font->pyObject());
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//PyModule_AddObject(McRFPy_API::mcrf_module, "default_texture", McRFPy_API::default_texture->pyObject());
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PyObject_SetAttrString(McRFPy_API::mcrf_module, "default_texture", McRFPy_API::default_texture->pyObject());
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//sprite.setTexture(texture);
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//sprite.setScale(sf::Vector2f(4.0f, 4.0f));
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//setSpriteTexture(0);
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}
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void McRFPy_API::api_init(const McRogueFaceConfig& config, int argc, char** argv) {
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// Initialize Python with proper argv - this is CRITICAL
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PyStatus status = init_python_with_config(config, argc, argv);
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if (PyStatus_Exception(status)) {
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Py_ExitStatusException(status);
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}
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McRFPy_API::mcrf_module = PyImport_ImportModule("mcrfpy");
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// For -m module execution, let Python handle it
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if (!config.python_module.empty() && config.python_module != "venv") {
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// Py_RunMain() will handle -m execution
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return;
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}
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// Execute based on mode - this is handled in main.cpp now
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// The actual execution logic is in run_python_interpreter()
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// Set up default resources only if in game mode
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if (!config.python_mode) {
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//PyModule_AddObject(McRFPy_API::mcrf_module, "default_font", McRFPy_API::default_font->pyObject());
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PyObject_SetAttrString(McRFPy_API::mcrf_module, "default_font", McRFPy_API::default_font->pyObject());
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//PyModule_AddObject(McRFPy_API::mcrf_module, "default_texture", McRFPy_API::default_texture->pyObject());
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PyObject_SetAttrString(McRFPy_API::mcrf_module, "default_texture", McRFPy_API::default_texture->pyObject());
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}
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}
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void McRFPy_API::executeScript(std::string filename)
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{
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std::filesystem::path script_path(filename);
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// If the path is relative and the file doesn't exist, try resolving it relative to the executable
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if (script_path.is_relative() && !std::filesystem::exists(script_path)) {
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// Get the directory where the executable is located using platform-specific function
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std::wstring exe_dir_w = executable_path();
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std::filesystem::path exe_dir(exe_dir_w);
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// Try the script path relative to the executable directory
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std::filesystem::path resolved_path = exe_dir / script_path;
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if (std::filesystem::exists(resolved_path)) {
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script_path = resolved_path;
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}
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}
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FILE* PScriptFile = fopen(script_path.string().c_str(), "r");
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if(PScriptFile) {
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PyRun_SimpleFile(PScriptFile, script_path.string().c_str());
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fclose(PScriptFile);
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} else {
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std::cout << "Failed to open script: " << script_path.string() << std::endl;
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}
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}
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void McRFPy_API::api_shutdown()
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{
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// Clean up audio resources in correct order
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if (sfx) {
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sfx->stop();
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delete sfx;
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sfx = nullptr;
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}
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if (music) {
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music->stop();
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delete music;
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music = nullptr;
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}
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if (soundbuffers) {
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soundbuffers->clear();
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delete soundbuffers;
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soundbuffers = nullptr;
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}
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Py_Finalize();
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}
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void McRFPy_API::executePyString(std::string pycode)
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{
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PyRun_SimpleString(pycode.c_str());
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}
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void McRFPy_API::REPL()
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{
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PyRun_InteractiveLoop(stdin, "<stdin>");
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}
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void McRFPy_API::REPL_device(FILE * fp, const char *filename)
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{
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PyRun_InteractiveLoop(fp, filename);
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}
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// python connection
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/*
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PyObject* McRFPy_API::_refreshFov(PyObject* self, PyObject* args) {
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for (auto e : McRFPy_API::entities.getEntities("player")) {
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e->cGrid->grid->refreshTCODsight(e->cGrid->x, e->cGrid->y);
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}
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Py_INCREF(Py_None);
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return Py_None;
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}
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*/
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PyObject* McRFPy_API::_createSoundBuffer(PyObject* self, PyObject* args) {
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const char *fn_cstr;
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if (!PyArg_ParseTuple(args, "s", &fn_cstr)) return NULL;
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// Initialize soundbuffers if needed
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if (!McRFPy_API::soundbuffers) {
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McRFPy_API::soundbuffers = new std::vector<sf::SoundBuffer>();
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}
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auto b = sf::SoundBuffer();
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b.loadFromFile(fn_cstr);
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McRFPy_API::soundbuffers->push_back(b);
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Py_INCREF(Py_None);
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return Py_None;
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}
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PyObject* McRFPy_API::_loadMusic(PyObject* self, PyObject* args) {
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const char *fn_cstr;
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PyObject* loop_obj = Py_False;
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if (!PyArg_ParseTuple(args, "s|O", &fn_cstr, &loop_obj)) return NULL;
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// Initialize music if needed
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if (!McRFPy_API::music) {
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McRFPy_API::music = new sf::Music();
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}
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McRFPy_API::music->stop();
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McRFPy_API::music->openFromFile(fn_cstr);
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McRFPy_API::music->setLoop(PyObject_IsTrue(loop_obj));
|
|
McRFPy_API::music->play();
|
|
Py_INCREF(Py_None);
|
|
return Py_None;
|
|
}
|
|
|
|
PyObject* McRFPy_API::_setMusicVolume(PyObject* self, PyObject* args) {
|
|
int vol;
|
|
if (!PyArg_ParseTuple(args, "i", &vol)) return NULL;
|
|
if (!McRFPy_API::music) {
|
|
McRFPy_API::music = new sf::Music();
|
|
}
|
|
McRFPy_API::music->setVolume(vol);
|
|
Py_INCREF(Py_None);
|
|
return Py_None;
|
|
}
|
|
|
|
PyObject* McRFPy_API::_setSoundVolume(PyObject* self, PyObject* args) {
|
|
float vol;
|
|
if (!PyArg_ParseTuple(args, "f", &vol)) return NULL;
|
|
if (!McRFPy_API::sfx) {
|
|
McRFPy_API::sfx = new sf::Sound();
|
|
}
|
|
McRFPy_API::sfx->setVolume(vol);
|
|
Py_INCREF(Py_None);
|
|
return Py_None;
|
|
}
|
|
|
|
PyObject* McRFPy_API::_playSound(PyObject* self, PyObject* args) {
|
|
float index;
|
|
if (!PyArg_ParseTuple(args, "f", &index)) return NULL;
|
|
if (!McRFPy_API::soundbuffers || index >= McRFPy_API::soundbuffers->size()) return NULL;
|
|
if (!McRFPy_API::sfx) {
|
|
McRFPy_API::sfx = new sf::Sound();
|
|
}
|
|
McRFPy_API::sfx->stop();
|
|
McRFPy_API::sfx->setBuffer((*McRFPy_API::soundbuffers)[index]);
|
|
McRFPy_API::sfx->play();
|
|
Py_INCREF(Py_None);
|
|
return Py_None;
|
|
}
|
|
|
|
PyObject* McRFPy_API::_getMusicVolume(PyObject* self, PyObject* args) {
|
|
if (!McRFPy_API::music) {
|
|
return Py_BuildValue("f", 0.0f);
|
|
}
|
|
return Py_BuildValue("f", McRFPy_API::music->getVolume());
|
|
}
|
|
|
|
PyObject* McRFPy_API::_getSoundVolume(PyObject* self, PyObject* args) {
|
|
if (!McRFPy_API::sfx) {
|
|
return Py_BuildValue("f", 0.0f);
|
|
}
|
|
return Py_BuildValue("f", McRFPy_API::sfx->getVolume());
|
|
}
|
|
|
|
// Removed deprecated player_input, computerTurn, playerTurn functions
|
|
// These were part of the old turn-based system that is no longer used
|
|
|
|
/*
|
|
PyObject* McRFPy_API::_camFollow(PyObject* self, PyObject* args) {
|
|
PyObject* set_camfollow = NULL;
|
|
//std::cout << "camFollow Parse Args" << std::endl;
|
|
if (!PyArg_ParseTuple(args, "|O", &set_camfollow)) return NULL;
|
|
//std::cout << "Parsed" << std::endl;
|
|
if (set_camfollow == NULL) {
|
|
// return value
|
|
//std::cout << "null; Returning value " << McRFPy_API::do_camfollow << std::endl;
|
|
Py_INCREF(McRFPy_API::do_camfollow ? Py_True : Py_False);
|
|
return McRFPy_API::do_camfollow ? Py_True : Py_False;
|
|
}
|
|
//std::cout << "non-null; setting value" << std::endl;
|
|
|
|
McRFPy_API::do_camfollow = PyObject_IsTrue(set_camfollow);
|
|
Py_INCREF(Py_None);
|
|
return Py_None;
|
|
}
|
|
*/
|
|
|
|
//McRFPy_API::_sceneUI
|
|
PyObject* McRFPy_API::_sceneUI(PyObject* self, PyObject* args) {
|
|
using namespace mcrfpydef;
|
|
const char *scene_cstr;
|
|
if (!PyArg_ParseTuple(args, "s", &scene_cstr)) return NULL;
|
|
|
|
auto ui = Resources::game->scene_ui(scene_cstr);
|
|
if(!ui)
|
|
{
|
|
PyErr_SetString(PyExc_RuntimeError, "No scene found by that name");
|
|
return NULL;
|
|
}
|
|
//std::cout << "vector returned has size=" << ui->size() << std::endl;
|
|
//Py_INCREF(Py_None);
|
|
//return Py_None;
|
|
PyUICollectionObject* o = (PyUICollectionObject*)PyUICollectionType.tp_alloc(&PyUICollectionType, 0);
|
|
if (o)
|
|
o->data = ui;
|
|
return (PyObject*)o;
|
|
}
|
|
|
|
PyObject* McRFPy_API::_currentScene(PyObject* self, PyObject* args) {
|
|
return Py_BuildValue("s", game->scene.c_str());
|
|
}
|
|
|
|
PyObject* McRFPy_API::_setScene(PyObject* self, PyObject* args) {
|
|
const char* newscene;
|
|
const char* transition_str = nullptr;
|
|
float duration = 0.0f;
|
|
|
|
// Parse arguments: scene name, optional transition type, optional duration
|
|
if (!PyArg_ParseTuple(args, "s|sf", &newscene, &transition_str, &duration)) return NULL;
|
|
|
|
// Map transition string to enum
|
|
TransitionType transition_type = TransitionType::None;
|
|
if (transition_str) {
|
|
std::string trans(transition_str);
|
|
if (trans == "fade") transition_type = TransitionType::Fade;
|
|
else if (trans == "slide_left") transition_type = TransitionType::SlideLeft;
|
|
else if (trans == "slide_right") transition_type = TransitionType::SlideRight;
|
|
else if (trans == "slide_up") transition_type = TransitionType::SlideUp;
|
|
else if (trans == "slide_down") transition_type = TransitionType::SlideDown;
|
|
}
|
|
|
|
game->changeScene(newscene, transition_type, duration);
|
|
Py_INCREF(Py_None);
|
|
return Py_None;
|
|
}
|
|
|
|
PyObject* McRFPy_API::_createScene(PyObject* self, PyObject* args) {
|
|
const char* newscene;
|
|
if (!PyArg_ParseTuple(args, "s", &newscene)) return NULL;
|
|
game->createScene(newscene);
|
|
Py_INCREF(Py_None);
|
|
return Py_None;
|
|
}
|
|
|
|
PyObject* McRFPy_API::_keypressScene(PyObject* self, PyObject* args) {
|
|
PyObject* callable;
|
|
if (!PyArg_ParseTuple(args, "O", &callable)) return NULL;
|
|
|
|
// Validate that the argument is callable
|
|
if (!PyCallable_Check(callable)) {
|
|
PyErr_SetString(PyExc_TypeError, "keypressScene() argument must be callable");
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
if (game->currentScene()->key_callable != NULL and game->currentScene()->key_callable != Py_None)
|
|
{
|
|
Py_DECREF(game->currentScene()->key_callable);
|
|
}
|
|
Py_INCREF(callable);
|
|
game->currentScene()->key_callable = callable;
|
|
Py_INCREF(Py_None);
|
|
*/
|
|
game->currentScene()->key_callable = std::make_unique<PyKeyCallable>(callable);
|
|
Py_INCREF(Py_None);
|
|
return Py_None;
|
|
}
|
|
|
|
PyObject* McRFPy_API::_setTimer(PyObject* self, PyObject* args) { // TODO - compare with UIDrawable mouse & Scene Keyboard methods - inconsistent responsibility for incref/decref around mcrogueface
|
|
const char* name;
|
|
PyObject* callable;
|
|
int interval;
|
|
if (!PyArg_ParseTuple(args, "sOi", &name, &callable, &interval)) return NULL;
|
|
game->manageTimer(name, callable, interval);
|
|
Py_INCREF(Py_None);
|
|
return Py_None;
|
|
}
|
|
|
|
PyObject* McRFPy_API::_delTimer(PyObject* self, PyObject* args) {
|
|
const char* name;
|
|
if (!PyArg_ParseTuple(args, "s", &name)) return NULL;
|
|
game->manageTimer(name, NULL, 0);
|
|
Py_INCREF(Py_None);
|
|
return Py_None;
|
|
}
|
|
|
|
PyObject* McRFPy_API::_exit(PyObject* self, PyObject* args) {
|
|
game->quit();
|
|
Py_INCREF(Py_None);
|
|
return Py_None;
|
|
}
|
|
|
|
PyObject* McRFPy_API::_setScale(PyObject* self, PyObject* args) {
|
|
float multiplier;
|
|
if (!PyArg_ParseTuple(args, "f", &multiplier)) return NULL;
|
|
if (multiplier < 0.2 || multiplier > 4)
|
|
{
|
|
PyErr_SetString(PyExc_ValueError, "Window scale must be between 0.2 and 4");
|
|
return NULL;
|
|
}
|
|
game->setWindowScale(multiplier);
|
|
Py_INCREF(Py_None);
|
|
return Py_None;
|
|
}
|
|
|
|
void McRFPy_API::markSceneNeedsSort() {
|
|
// Mark the current scene as needing a z_index sort
|
|
auto scene = game->currentScene();
|
|
if (scene && scene->ui_elements) {
|
|
// Cast to PyScene to access ui_elements_need_sort
|
|
PyScene* pyscene = dynamic_cast<PyScene*>(scene);
|
|
if (pyscene) {
|
|
pyscene->ui_elements_need_sort = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Helper function to check if a name matches a pattern with wildcards
|
|
static bool name_matches_pattern(const std::string& name, const std::string& pattern) {
|
|
if (pattern.find('*') == std::string::npos) {
|
|
// No wildcards, exact match
|
|
return name == pattern;
|
|
}
|
|
|
|
// Simple wildcard matching - * matches any sequence
|
|
size_t name_pos = 0;
|
|
size_t pattern_pos = 0;
|
|
|
|
while (pattern_pos < pattern.length() && name_pos < name.length()) {
|
|
if (pattern[pattern_pos] == '*') {
|
|
// Skip consecutive stars
|
|
while (pattern_pos < pattern.length() && pattern[pattern_pos] == '*') {
|
|
pattern_pos++;
|
|
}
|
|
if (pattern_pos == pattern.length()) {
|
|
// Pattern ends with *, matches rest of name
|
|
return true;
|
|
}
|
|
|
|
// Find next non-star character in pattern
|
|
char next_char = pattern[pattern_pos];
|
|
while (name_pos < name.length() && name[name_pos] != next_char) {
|
|
name_pos++;
|
|
}
|
|
} else if (pattern[pattern_pos] == name[name_pos]) {
|
|
pattern_pos++;
|
|
name_pos++;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Skip trailing stars in pattern
|
|
while (pattern_pos < pattern.length() && pattern[pattern_pos] == '*') {
|
|
pattern_pos++;
|
|
}
|
|
|
|
return pattern_pos == pattern.length() && name_pos == name.length();
|
|
}
|
|
|
|
// Helper to recursively search a collection for named elements
|
|
static void find_in_collection(std::vector<std::shared_ptr<UIDrawable>>* collection, const std::string& pattern,
|
|
bool find_all, PyObject* results) {
|
|
if (!collection) return;
|
|
|
|
for (auto& drawable : *collection) {
|
|
if (!drawable) continue;
|
|
|
|
// Check this element's name
|
|
if (name_matches_pattern(drawable->name, pattern)) {
|
|
// Convert to Python object using RET_PY_INSTANCE logic
|
|
PyObject* py_obj = nullptr;
|
|
|
|
switch (drawable->derived_type()) {
|
|
case PyObjectsEnum::UIFRAME: {
|
|
auto frame = std::static_pointer_cast<UIFrame>(drawable);
|
|
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Frame");
|
|
auto o = (PyUIFrameObject*)type->tp_alloc(type, 0);
|
|
if (o) {
|
|
o->data = frame;
|
|
py_obj = (PyObject*)o;
|
|
}
|
|
break;
|
|
}
|
|
case PyObjectsEnum::UICAPTION: {
|
|
auto caption = std::static_pointer_cast<UICaption>(drawable);
|
|
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Caption");
|
|
auto o = (PyUICaptionObject*)type->tp_alloc(type, 0);
|
|
if (o) {
|
|
o->data = caption;
|
|
py_obj = (PyObject*)o;
|
|
}
|
|
break;
|
|
}
|
|
case PyObjectsEnum::UISPRITE: {
|
|
auto sprite = std::static_pointer_cast<UISprite>(drawable);
|
|
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Sprite");
|
|
auto o = (PyUISpriteObject*)type->tp_alloc(type, 0);
|
|
if (o) {
|
|
o->data = sprite;
|
|
py_obj = (PyObject*)o;
|
|
}
|
|
break;
|
|
}
|
|
case PyObjectsEnum::UIGRID: {
|
|
auto grid = std::static_pointer_cast<UIGrid>(drawable);
|
|
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid");
|
|
auto o = (PyUIGridObject*)type->tp_alloc(type, 0);
|
|
if (o) {
|
|
o->data = grid;
|
|
py_obj = (PyObject*)o;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (py_obj) {
|
|
if (find_all) {
|
|
PyList_Append(results, py_obj);
|
|
Py_DECREF(py_obj);
|
|
} else {
|
|
// For find (not findAll), we store in results and return early
|
|
PyList_Append(results, py_obj);
|
|
Py_DECREF(py_obj);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Recursively search in Frame children
|
|
if (drawable->derived_type() == PyObjectsEnum::UIFRAME) {
|
|
auto frame = std::static_pointer_cast<UIFrame>(drawable);
|
|
find_in_collection(frame->children.get(), pattern, find_all, results);
|
|
if (!find_all && PyList_Size(results) > 0) {
|
|
return; // Found one, stop searching
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Also search Grid entities
|
|
static void find_in_grid_entities(UIGrid* grid, const std::string& pattern,
|
|
bool find_all, PyObject* results) {
|
|
if (!grid || !grid->entities) return;
|
|
|
|
for (auto& entity : *grid->entities) {
|
|
if (!entity) continue;
|
|
|
|
// Entities delegate name to their sprite
|
|
if (name_matches_pattern(entity->sprite.name, pattern)) {
|
|
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Entity");
|
|
auto o = (PyUIEntityObject*)type->tp_alloc(type, 0);
|
|
if (o) {
|
|
o->data = entity;
|
|
PyObject* py_obj = (PyObject*)o;
|
|
|
|
if (find_all) {
|
|
PyList_Append(results, py_obj);
|
|
Py_DECREF(py_obj);
|
|
} else {
|
|
PyList_Append(results, py_obj);
|
|
Py_DECREF(py_obj);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
PyObject* McRFPy_API::_find(PyObject* self, PyObject* args) {
|
|
const char* name;
|
|
const char* scene_name = nullptr;
|
|
|
|
if (!PyArg_ParseTuple(args, "s|s", &name, &scene_name)) {
|
|
return NULL;
|
|
}
|
|
|
|
PyObject* results = PyList_New(0);
|
|
|
|
// Get the UI elements to search
|
|
std::shared_ptr<std::vector<std::shared_ptr<UIDrawable>>> ui_elements;
|
|
if (scene_name) {
|
|
// Search specific scene
|
|
ui_elements = game->scene_ui(scene_name);
|
|
if (!ui_elements) {
|
|
PyErr_Format(PyExc_ValueError, "Scene '%s' not found", scene_name);
|
|
Py_DECREF(results);
|
|
return NULL;
|
|
}
|
|
} else {
|
|
// Search current scene
|
|
Scene* current = game->currentScene();
|
|
if (!current) {
|
|
PyErr_SetString(PyExc_RuntimeError, "No current scene");
|
|
Py_DECREF(results);
|
|
return NULL;
|
|
}
|
|
ui_elements = current->ui_elements;
|
|
}
|
|
|
|
// Search the scene's UI elements
|
|
find_in_collection(ui_elements.get(), name, false, results);
|
|
|
|
// Also search all grids in the scene for entities
|
|
if (PyList_Size(results) == 0 && ui_elements) {
|
|
for (auto& drawable : *ui_elements) {
|
|
if (drawable && drawable->derived_type() == PyObjectsEnum::UIGRID) {
|
|
auto grid = std::static_pointer_cast<UIGrid>(drawable);
|
|
find_in_grid_entities(grid.get(), name, false, results);
|
|
if (PyList_Size(results) > 0) break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Return the first result or None
|
|
if (PyList_Size(results) > 0) {
|
|
PyObject* result = PyList_GetItem(results, 0);
|
|
Py_INCREF(result);
|
|
Py_DECREF(results);
|
|
return result;
|
|
}
|
|
|
|
Py_DECREF(results);
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
PyObject* McRFPy_API::_findAll(PyObject* self, PyObject* args) {
|
|
const char* pattern;
|
|
const char* scene_name = nullptr;
|
|
|
|
if (!PyArg_ParseTuple(args, "s|s", &pattern, &scene_name)) {
|
|
return NULL;
|
|
}
|
|
|
|
PyObject* results = PyList_New(0);
|
|
|
|
// Get the UI elements to search
|
|
std::shared_ptr<std::vector<std::shared_ptr<UIDrawable>>> ui_elements;
|
|
if (scene_name) {
|
|
// Search specific scene
|
|
ui_elements = game->scene_ui(scene_name);
|
|
if (!ui_elements) {
|
|
PyErr_Format(PyExc_ValueError, "Scene '%s' not found", scene_name);
|
|
Py_DECREF(results);
|
|
return NULL;
|
|
}
|
|
} else {
|
|
// Search current scene
|
|
Scene* current = game->currentScene();
|
|
if (!current) {
|
|
PyErr_SetString(PyExc_RuntimeError, "No current scene");
|
|
Py_DECREF(results);
|
|
return NULL;
|
|
}
|
|
ui_elements = current->ui_elements;
|
|
}
|
|
|
|
// Search the scene's UI elements
|
|
find_in_collection(ui_elements.get(), pattern, true, results);
|
|
|
|
// Also search all grids in the scene for entities
|
|
if (ui_elements) {
|
|
for (auto& drawable : *ui_elements) {
|
|
if (drawable && drawable->derived_type() == PyObjectsEnum::UIGRID) {
|
|
auto grid = std::static_pointer_cast<UIGrid>(drawable);
|
|
find_in_grid_entities(grid.get(), pattern, true, results);
|
|
}
|
|
}
|
|
}
|
|
|
|
return results;
|
|
}
|
|
|
|
PyObject* McRFPy_API::_getMetrics(PyObject* self, PyObject* args) {
|
|
// Create a dictionary with metrics
|
|
PyObject* dict = PyDict_New();
|
|
if (!dict) return NULL;
|
|
|
|
// Add frame time metrics
|
|
PyDict_SetItemString(dict, "frame_time", PyFloat_FromDouble(game->metrics.frameTime));
|
|
PyDict_SetItemString(dict, "avg_frame_time", PyFloat_FromDouble(game->metrics.avgFrameTime));
|
|
PyDict_SetItemString(dict, "fps", PyLong_FromLong(game->metrics.fps));
|
|
|
|
// Add draw call metrics
|
|
PyDict_SetItemString(dict, "draw_calls", PyLong_FromLong(game->metrics.drawCalls));
|
|
PyDict_SetItemString(dict, "ui_elements", PyLong_FromLong(game->metrics.uiElements));
|
|
PyDict_SetItemString(dict, "visible_elements", PyLong_FromLong(game->metrics.visibleElements));
|
|
|
|
// Add general metrics
|
|
PyDict_SetItemString(dict, "current_frame", PyLong_FromLong(game->getFrame()));
|
|
PyDict_SetItemString(dict, "runtime", PyFloat_FromDouble(game->runtime.getElapsedTime().asSeconds()));
|
|
|
|
return dict;
|
|
}
|