McRogueFace/src/PyWindow.cpp

433 lines
12 KiB
C++

#include "PyWindow.h"
#include "GameEngine.h"
#include "McRFPy_API.h"
#include <SFML/Graphics.hpp>
// Singleton instance - static variable, not a class member
static PyWindowObject* window_instance = nullptr;
PyObject* PyWindow::get(PyObject* cls, PyObject* args)
{
// Create singleton instance if it doesn't exist
if (!window_instance) {
// Use the class object passed as first argument
PyTypeObject* type = (PyTypeObject*)cls;
if (!type->tp_alloc) {
PyErr_SetString(PyExc_RuntimeError, "Window type not properly initialized");
return NULL;
}
window_instance = (PyWindowObject*)type->tp_alloc(type, 0);
if (!window_instance) {
return NULL;
}
}
Py_INCREF(window_instance);
return (PyObject*)window_instance;
}
PyObject* PyWindow::repr(PyWindowObject* self)
{
GameEngine* game = McRFPy_API::game;
if (!game) {
return PyUnicode_FromString("<Window [no game engine]>");
}
if (game->isHeadless()) {
return PyUnicode_FromString("<Window [headless mode]>");
}
auto& window = game->getWindow();
auto size = window.getSize();
return PyUnicode_FromFormat("<Window %dx%d>", size.x, size.y);
}
// Property getters and setters
PyObject* PyWindow::get_resolution(PyWindowObject* self, void* closure)
{
GameEngine* game = McRFPy_API::game;
if (!game) {
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
return NULL;
}
if (game->isHeadless()) {
// Return headless renderer size
return Py_BuildValue("(ii)", 1024, 768); // Default headless size
}
auto& window = game->getWindow();
auto size = window.getSize();
return Py_BuildValue("(ii)", size.x, size.y);
}
int PyWindow::set_resolution(PyWindowObject* self, PyObject* value, void* closure)
{
GameEngine* game = McRFPy_API::game;
if (!game) {
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
return -1;
}
if (game->isHeadless()) {
PyErr_SetString(PyExc_RuntimeError, "Cannot change resolution in headless mode");
return -1;
}
int width, height;
if (!PyArg_ParseTuple(value, "ii", &width, &height)) {
PyErr_SetString(PyExc_TypeError, "Resolution must be a tuple of two integers (width, height)");
return -1;
}
if (width <= 0 || height <= 0) {
PyErr_SetString(PyExc_ValueError, "Resolution dimensions must be positive");
return -1;
}
auto& window = game->getWindow();
// Get current window settings
auto style = sf::Style::Titlebar | sf::Style::Close;
if (window.getSize() == sf::Vector2u(sf::VideoMode::getDesktopMode().width,
sf::VideoMode::getDesktopMode().height)) {
style = sf::Style::Fullscreen;
}
// Recreate window with new size
window.create(sf::VideoMode(width, height), game->getWindowTitle(), style);
// Restore vsync and framerate settings
// Note: We'll need to store these settings in GameEngine
window.setFramerateLimit(60); // Default for now
return 0;
}
PyObject* PyWindow::get_fullscreen(PyWindowObject* self, void* closure)
{
GameEngine* game = McRFPy_API::game;
if (!game) {
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
return NULL;
}
if (game->isHeadless()) {
Py_RETURN_FALSE;
}
auto& window = game->getWindow();
auto size = window.getSize();
auto desktop = sf::VideoMode::getDesktopMode();
// Check if window size matches desktop size (rough fullscreen check)
bool fullscreen = (size.x == desktop.width && size.y == desktop.height);
return PyBool_FromLong(fullscreen);
}
int PyWindow::set_fullscreen(PyWindowObject* self, PyObject* value, void* closure)
{
GameEngine* game = McRFPy_API::game;
if (!game) {
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
return -1;
}
if (game->isHeadless()) {
PyErr_SetString(PyExc_RuntimeError, "Cannot change fullscreen in headless mode");
return -1;
}
if (!PyBool_Check(value)) {
PyErr_SetString(PyExc_TypeError, "Fullscreen must be a boolean");
return -1;
}
bool fullscreen = PyObject_IsTrue(value);
auto& window = game->getWindow();
if (fullscreen) {
// Switch to fullscreen
auto desktop = sf::VideoMode::getDesktopMode();
window.create(desktop, game->getWindowTitle(), sf::Style::Fullscreen);
} else {
// Switch to windowed mode
window.create(sf::VideoMode(1024, 768), game->getWindowTitle(),
sf::Style::Titlebar | sf::Style::Close);
}
// Restore settings
window.setFramerateLimit(60);
return 0;
}
PyObject* PyWindow::get_vsync(PyWindowObject* self, void* closure)
{
GameEngine* game = McRFPy_API::game;
if (!game) {
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
return NULL;
}
return PyBool_FromLong(game->getVSync());
}
int PyWindow::set_vsync(PyWindowObject* self, PyObject* value, void* closure)
{
GameEngine* game = McRFPy_API::game;
if (!game) {
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
return -1;
}
if (game->isHeadless()) {
PyErr_SetString(PyExc_RuntimeError, "Cannot change vsync in headless mode");
return -1;
}
if (!PyBool_Check(value)) {
PyErr_SetString(PyExc_TypeError, "vsync must be a boolean");
return -1;
}
bool vsync = PyObject_IsTrue(value);
game->setVSync(vsync);
return 0;
}
PyObject* PyWindow::get_title(PyWindowObject* self, void* closure)
{
GameEngine* game = McRFPy_API::game;
if (!game) {
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
return NULL;
}
return PyUnicode_FromString(game->getWindowTitle().c_str());
}
int PyWindow::set_title(PyWindowObject* self, PyObject* value, void* closure)
{
GameEngine* game = McRFPy_API::game;
if (!game) {
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
return -1;
}
if (game->isHeadless()) {
// Silently ignore in headless mode
return 0;
}
const char* title = PyUnicode_AsUTF8(value);
if (!title) {
PyErr_SetString(PyExc_TypeError, "Title must be a string");
return -1;
}
game->setWindowTitle(title);
return 0;
}
PyObject* PyWindow::get_visible(PyWindowObject* self, void* closure)
{
GameEngine* game = McRFPy_API::game;
if (!game) {
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
return NULL;
}
if (game->isHeadless()) {
Py_RETURN_FALSE;
}
auto& window = game->getWindow();
bool visible = window.isOpen(); // Best approximation
return PyBool_FromLong(visible);
}
int PyWindow::set_visible(PyWindowObject* self, PyObject* value, void* closure)
{
GameEngine* game = McRFPy_API::game;
if (!game) {
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
return -1;
}
if (game->isHeadless()) {
// Silently ignore in headless mode
return 0;
}
if (!PyBool_Check(value)) {
PyErr_SetString(PyExc_TypeError, "visible must be a boolean");
return -1;
}
bool visible = PyObject_IsTrue(value);
auto& window = game->getWindow();
window.setVisible(visible);
return 0;
}
PyObject* PyWindow::get_framerate_limit(PyWindowObject* self, void* closure)
{
GameEngine* game = McRFPy_API::game;
if (!game) {
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
return NULL;
}
return PyLong_FromLong(game->getFramerateLimit());
}
int PyWindow::set_framerate_limit(PyWindowObject* self, PyObject* value, void* closure)
{
GameEngine* game = McRFPy_API::game;
if (!game) {
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
return -1;
}
if (game->isHeadless()) {
// Silently ignore in headless mode
return 0;
}
long limit = PyLong_AsLong(value);
if (PyErr_Occurred()) {
PyErr_SetString(PyExc_TypeError, "framerate_limit must be an integer");
return -1;
}
if (limit < 0) {
PyErr_SetString(PyExc_ValueError, "framerate_limit must be non-negative (0 for unlimited)");
return -1;
}
game->setFramerateLimit(limit);
return 0;
}
// Methods
PyObject* PyWindow::center(PyWindowObject* self, PyObject* args)
{
GameEngine* game = McRFPy_API::game;
if (!game) {
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
return NULL;
}
if (game->isHeadless()) {
PyErr_SetString(PyExc_RuntimeError, "Cannot center window in headless mode");
return NULL;
}
auto& window = game->getWindow();
auto size = window.getSize();
auto desktop = sf::VideoMode::getDesktopMode();
int x = (desktop.width - size.x) / 2;
int y = (desktop.height - size.y) / 2;
window.setPosition(sf::Vector2i(x, y));
Py_RETURN_NONE;
}
PyObject* PyWindow::screenshot(PyWindowObject* self, PyObject* args, PyObject* kwds)
{
static const char* keywords[] = {"filename", NULL};
const char* filename = nullptr;
if (!PyArg_ParseTupleAndKeywords(args, kwds, "|s", const_cast<char**>(keywords), &filename)) {
return NULL;
}
GameEngine* game = McRFPy_API::game;
if (!game) {
PyErr_SetString(PyExc_RuntimeError, "No game engine initialized");
return NULL;
}
// Get the render target pointer
sf::RenderTarget* target = game->getRenderTargetPtr();
if (!target) {
PyErr_SetString(PyExc_RuntimeError, "No render target available");
return NULL;
}
sf::Image screenshot;
// For RenderWindow
if (auto* window = dynamic_cast<sf::RenderWindow*>(target)) {
sf::Vector2u windowSize = window->getSize();
sf::Texture texture;
texture.create(windowSize.x, windowSize.y);
texture.update(*window);
screenshot = texture.copyToImage();
}
// For RenderTexture (headless mode)
else if (auto* renderTexture = dynamic_cast<sf::RenderTexture*>(target)) {
screenshot = renderTexture->getTexture().copyToImage();
}
else {
PyErr_SetString(PyExc_RuntimeError, "Unknown render target type");
return NULL;
}
// Save to file if filename provided
if (filename) {
if (!screenshot.saveToFile(filename)) {
PyErr_SetString(PyExc_IOError, "Failed to save screenshot");
return NULL;
}
Py_RETURN_NONE;
}
// Otherwise return as bytes
auto pixels = screenshot.getPixelsPtr();
auto size = screenshot.getSize();
return PyBytes_FromStringAndSize((const char*)pixels, size.x * size.y * 4);
}
// Property definitions
PyGetSetDef PyWindow::getsetters[] = {
{"resolution", (getter)get_resolution, (setter)set_resolution,
"Window resolution as (width, height) tuple", NULL},
{"fullscreen", (getter)get_fullscreen, (setter)set_fullscreen,
"Window fullscreen state", NULL},
{"vsync", (getter)get_vsync, (setter)set_vsync,
"Vertical sync enabled state", NULL},
{"title", (getter)get_title, (setter)set_title,
"Window title string", NULL},
{"visible", (getter)get_visible, (setter)set_visible,
"Window visibility state", NULL},
{"framerate_limit", (getter)get_framerate_limit, (setter)set_framerate_limit,
"Frame rate limit (0 for unlimited)", NULL},
{NULL}
};
// Method definitions
PyMethodDef PyWindow::methods[] = {
{"get", (PyCFunction)PyWindow::get, METH_VARARGS | METH_CLASS,
"Get the Window singleton instance"},
{"center", (PyCFunction)PyWindow::center, METH_NOARGS,
"Center the window on the screen"},
{"screenshot", (PyCFunction)PyWindow::screenshot, METH_VARARGS | METH_KEYWORDS,
"Take a screenshot. Pass filename to save to file, or get raw bytes if no filename."},
{NULL}
};