Merge branch 'screenshot_merge' into gamemodel_imagepipeline
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commit
3f5c51603d
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@ -8,9 +8,6 @@ import pyautogui
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PLATFORM_SYS = platform.system()
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PLATFORM_SYS = platform.system()
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if PLATFORM_SYS == "Windows":
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import d3dshot
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class AbstractGameIO(ABC):
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class AbstractGameIO(ABC):
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"""Base class for each platform."""
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"""Base class for each platform."""
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@ -43,10 +40,9 @@ class AbstractGameIO(ABC):
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class WindowsGameIO(AbstractGameIO):
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class WindowsGameIO(AbstractGameIO):
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def __init__(self):
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def __init__(self):
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super().__init__()
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super().__init__()
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self.d = d3dshot.create()
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def fetch_sshot(self):
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def fetch_sshot(self):
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return self.d.screenshot() # TODO: Cut this to self.loc(x, y, w, h)
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return pyautogui.screenshot(region=self.loc)
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class LinuxGameIO(AbstractGameIO):
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class LinuxGameIO(AbstractGameIO):
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