Initial commit of GameModel class

This commit is contained in:
John McCardle 2021-12-20 04:41:48 -05:00
parent 4ccf6dbdea
commit 48c7d9a890
1 changed files with 60 additions and 0 deletions

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gamemodel.py Normal file
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import gameio
import cv2
import numpy as np
class GameModel:
"""Platform-independent representation of the game's state."""
def __init__(self, io:gameio.AbstractGameIO):
self.gameio = io
self.asteroids = [cv2.imread("images/game_assets/rock-big.png", 0),
cv2.imread("images/game_assets/rock-normal.png", 0),
cv2.imread("images/game_assets/rock-small.png", 0)
]
self.frame = None
self.thresh = 0.6 # reconfigurable at runtime
def with_frame(fn):
"""Decorator to process screenshot to cv2 format once upon first requirement, then reuse."""
def inner(self):
if self.frame is None:
print("Fetching frame.")
sshot = self.gameio.fetch_sshot()
open_cv_image = np.array(sshot)
# Convert RGB to BGR
self.frame = open_cv_image[:, :, ::-1].copy()
self.frame = cv2.cvtColor(self.frame, cv2.COLOR_BGR2GRAY)
return fn(self)
return inner
def clear_frame(self):
self.frame = None
@with_frame
def find_asteroids(self):
asteroid_rects = []
displayable = np.copy(self.frame)
for a in self.asteroids:
h, w = a.shape
res = cv2.matchTemplate(self.frame, a, cv2.TM_CCOEFF_NORMED)
loc = np.where( res >= self.thresh)
## Example code for displaying detected asteroid locations
#for pt in zip(*loc[::-1]):
# cv2.rectangle(displayable, pt, (pt[0] + w, pt[1] + h), 255, 1)
#cv2.imshow("Found asteroids", displayable)
#cv2.waitKey(0)
if __name__ == '__main__':
import platform
if platform.system() == "Windows":
io = gameio.WindowsGameIO()
# TODO: Detect OSX or show a message of sadness
else:
io = gameio.LinuxGameIO()
input("Press <enter> to locate the game at the start screen.")
gm = GameModel(io)
input("Press <enter> to detect asteroids on screen.")
gm.find_asteroids()