Merging screenshot_basics for gameio dependency
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asteroids-master/
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__pycache__/
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#!/usr/bin/env python3
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"""Module to interact with the game."""
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import platform
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from abc import ABC, abstractmethod
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import pyautogui
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PLATFORM_SYS = platform.system()
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if PLATFORM_SYS == "Windows":
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import d3dshot
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class AbstractGameIO(ABC):
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"""Base class for each platform."""
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@abstractmethod
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def __init__(self):
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"""Initializes components needed for the I/O to operate."""
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self.loc = pyautogui.locateOnScreen("images/app.png")
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@abstractmethod
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def fetch_sshot(self):
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"""Creates a screenshot, and returns it in Pillow format."""
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pass
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# feel free to change these two functions in the descendants
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def key_up(self, key: str):
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"""Holds a key on a virtual keyboard."""
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pyautogui.keyUp(key)
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def key_down(self, key: str):
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"""Lets go of a key on a virtual keyboard."""
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pyautogui.keyDown(key)
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def send_key(self, key: str):
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"""Presses a key on a virtual keyboard."""
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pyautogui.press(key)
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class WindowsGameIO(AbstractGameIO):
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def __init__(self):
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super().__init__()
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self.d = d3dshot.create()
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def fetch_sshot(self):
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return self.d.screenshot() # TODO: Cut this to self.loc(x, y, w, h)
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class LinuxGameIO(AbstractGameIO):
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def __init__(self):
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super().__init__()
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def fetch_sshot(self):
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return pyautogui.screenshot(region=self.loc)
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