Refined asteroid finding. Implemented a result display function.

This commit is contained in:
John McCardle 2021-12-21 01:29:15 -05:00
parent ad4616c51e
commit d28344971e
1 changed files with 45 additions and 18 deletions

View File

@ -2,20 +2,26 @@ import gameio
import cv2
import numpy as np
def squared_distance(vec1, vec2):
"""returns distance-squared between two x, y point tuples"""
return (vec1[0] - vec2[0])**2 + (vec1[1] - vec2[1])**2
class GameModel:
"""Platform-independent representation of the game's state."""
def __init__(self, io:gameio.AbstractGameIO):
self.gameio = io
self.asteroids = [cv2.imread("images/game_assets/rock-big.png", 0),
cv2.imread("images/game_assets/rock-normal.png", 0),
cv2.imread("images/game_assets/rock-small.png", 0)
]
self.asteroids = [
("big", cv2.imread("images/game_assets/rock-big.png", 0)),
("normal", cv2.imread("images/game_assets/rock-normal.png", 0)),
("small", cv2.imread("images/game_assets/rock-small.png", 0))
]
self.frame = None
self.thresh = 0.6 # reconfigurable at runtime
self.cv_template_thresh = 0.6 # reconfigurable at runtime
self.duplicate_dist_thresh = 10
def with_frame(fn):
"""Decorator to process screenshot to cv2 format once upon first requirement, then reuse."""
def inner(self):
def inner(self, *args, **kwargs):
if self.frame is None:
print("Fetching frame.")
sshot = self.gameio.fetch_sshot()
@ -23,7 +29,7 @@ class GameModel:
# Convert RGB to BGR
self.frame = open_cv_image[:, :, ::-1].copy()
self.frame = cv2.cvtColor(self.frame, cv2.COLOR_BGR2GRAY)
return fn(self)
return fn(self, *args, **kwargs)
return inner
def clear_frame(self):
@ -32,16 +38,27 @@ class GameModel:
@with_frame
def find_asteroids(self):
asteroid_rects = []
displayable = np.copy(self.frame)
for a in self.asteroids:
for label, a in self.asteroids:
h, w = a.shape
res = cv2.matchTemplate(self.frame, a, cv2.TM_CCOEFF_NORMED)
loc = np.where( res >= self.thresh)
## Example code for displaying detected asteroid locations
#for pt in zip(*loc[::-1]):
# cv2.rectangle(displayable, pt, (pt[0] + w, pt[1] + h), 255, 1)
#cv2.imshow("Found asteroids", displayable)
#cv2.waitKey(0)
loc = np.where( res >= self.cv_template_thresh)
for pt in zip(*loc[::-1]):
if not asteroid_rects or squared_distance(asteroid_rects[-1][0], pt) > self.duplicate_dist_thresh:
asteroid_rects.append((pt, (pt[0] + w, pt[1] + h), label))
return asteroid_rects
@with_frame
def display_results(self, results):
"""Draws results on the current frame for test purposes."""
displayable = np.copy(self.frame)
for pt, wh, label in results:
cv2.rectangle(displayable, pt, wh, 255, 1)
cv2.putText(displayable, label, pt,
cv2.FONT_HERSHEY_PLAIN,
1.0, 255)
cv2.imshow("Results", displayable)
cv2.waitKey(0)
if __name__ == '__main__':
import platform
@ -53,8 +70,18 @@ if __name__ == '__main__':
else:
io = gameio.LinuxGameIO()
input("Press <enter> to locate the game at the start screen.")
#input("Press <enter> to locate the game at the start screen.")
gm = GameModel(io)
input("Press <enter> to detect asteroids on screen.")
gm.find_asteroids()
# for testing purposes, populating window location at top-left of my screen
# io.loc is None when the title screen isn't found.
# manually setting io.loc crops all screenshots as if the title was found.
import pyscreeze
io.loc = pyscreeze.Box(0, 25, 800, 599)
#input("Press <enter> to detect asteroids on screen.")
results = gm.find_asteroids()
print(f"Found {len(results)} asteroids")
for a in results:
print(a[0]) # position tuple
gm.display_results(results)