Refined asteroid finding. Implemented a result display function.
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gamemodel.py
61
gamemodel.py
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@ -2,20 +2,26 @@ import gameio
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import cv2
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import numpy as np
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def squared_distance(vec1, vec2):
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"""returns distance-squared between two x, y point tuples"""
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return (vec1[0] - vec2[0])**2 + (vec1[1] - vec2[1])**2
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class GameModel:
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"""Platform-independent representation of the game's state."""
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def __init__(self, io:gameio.AbstractGameIO):
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self.gameio = io
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self.asteroids = [cv2.imread("images/game_assets/rock-big.png", 0),
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cv2.imread("images/game_assets/rock-normal.png", 0),
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cv2.imread("images/game_assets/rock-small.png", 0)
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self.asteroids = [
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("big", cv2.imread("images/game_assets/rock-big.png", 0)),
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("normal", cv2.imread("images/game_assets/rock-normal.png", 0)),
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("small", cv2.imread("images/game_assets/rock-small.png", 0))
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]
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self.frame = None
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self.thresh = 0.6 # reconfigurable at runtime
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self.cv_template_thresh = 0.6 # reconfigurable at runtime
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self.duplicate_dist_thresh = 10
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def with_frame(fn):
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"""Decorator to process screenshot to cv2 format once upon first requirement, then reuse."""
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def inner(self):
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def inner(self, *args, **kwargs):
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if self.frame is None:
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print("Fetching frame.")
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sshot = self.gameio.fetch_sshot()
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@ -23,7 +29,7 @@ class GameModel:
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# Convert RGB to BGR
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self.frame = open_cv_image[:, :, ::-1].copy()
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self.frame = cv2.cvtColor(self.frame, cv2.COLOR_BGR2GRAY)
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return fn(self)
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return fn(self, *args, **kwargs)
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return inner
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def clear_frame(self):
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@ -32,16 +38,27 @@ class GameModel:
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@with_frame
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def find_asteroids(self):
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asteroid_rects = []
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displayable = np.copy(self.frame)
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for a in self.asteroids:
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for label, a in self.asteroids:
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h, w = a.shape
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res = cv2.matchTemplate(self.frame, a, cv2.TM_CCOEFF_NORMED)
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loc = np.where( res >= self.thresh)
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## Example code for displaying detected asteroid locations
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#for pt in zip(*loc[::-1]):
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# cv2.rectangle(displayable, pt, (pt[0] + w, pt[1] + h), 255, 1)
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#cv2.imshow("Found asteroids", displayable)
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#cv2.waitKey(0)
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loc = np.where( res >= self.cv_template_thresh)
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for pt in zip(*loc[::-1]):
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if not asteroid_rects or squared_distance(asteroid_rects[-1][0], pt) > self.duplicate_dist_thresh:
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asteroid_rects.append((pt, (pt[0] + w, pt[1] + h), label))
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return asteroid_rects
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@with_frame
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def display_results(self, results):
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"""Draws results on the current frame for test purposes."""
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displayable = np.copy(self.frame)
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for pt, wh, label in results:
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cv2.rectangle(displayable, pt, wh, 255, 1)
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cv2.putText(displayable, label, pt,
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cv2.FONT_HERSHEY_PLAIN,
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1.0, 255)
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cv2.imshow("Results", displayable)
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cv2.waitKey(0)
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if __name__ == '__main__':
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import platform
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@ -53,8 +70,18 @@ if __name__ == '__main__':
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else:
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io = gameio.LinuxGameIO()
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input("Press <enter> to locate the game at the start screen.")
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#input("Press <enter> to locate the game at the start screen.")
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gm = GameModel(io)
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input("Press <enter> to detect asteroids on screen.")
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gm.find_asteroids()
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# for testing purposes, populating window location at top-left of my screen
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# io.loc is None when the title screen isn't found.
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# manually setting io.loc crops all screenshots as if the title was found.
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import pyscreeze
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io.loc = pyscreeze.Box(0, 25, 800, 599)
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#input("Press <enter> to detect asteroids on screen.")
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results = gm.find_asteroids()
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print(f"Found {len(results)} asteroids")
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for a in results:
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print(a[0]) # position tuple
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gm.display_results(results)
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