Masking - don't consider score or lives display when analyzing frame
This commit is contained in:
parent
5499aa5e49
commit
e0f6a62709
60
gamemodel.py
60
gamemodel.py
|
@ -1,6 +1,7 @@
|
||||||
import gameio
|
import gameio
|
||||||
import cv2
|
import cv2
|
||||||
import numpy as np
|
import numpy as np
|
||||||
|
from functools import wraps
|
||||||
|
|
||||||
from utility import *
|
from utility import *
|
||||||
import pointcluster
|
import pointcluster
|
||||||
|
@ -20,11 +21,18 @@ class GameModel:
|
||||||
]
|
]
|
||||||
#self.missile = ("missile", cv2.imread("images/game_assets/missile.png", 0))
|
#self.missile = ("missile", cv2.imread("images/game_assets/missile.png", 0))
|
||||||
self.frame = None
|
self.frame = None
|
||||||
|
self.prev_frame = None
|
||||||
|
self.color_frame = None
|
||||||
|
self.score_img = None
|
||||||
|
self.lives_img = None
|
||||||
|
self.lives_rect = ((10,10), (190, 65))
|
||||||
|
self.score_rect = ((600, 25), (780, 65))
|
||||||
self.cv_template_thresh = 0.6 # reconfigurable at runtime
|
self.cv_template_thresh = 0.6 # reconfigurable at runtime
|
||||||
self.duplicate_dist_thresh = 36
|
self.duplicate_dist_thresh = 36
|
||||||
|
|
||||||
def with_frame(fn):
|
def with_frame(fn):
|
||||||
"""Decorator to process screenshot to cv2 format once upon first requirement, then reuse."""
|
"""Decorator to process screenshot to cv2 format once upon first requirement, then reuse."""
|
||||||
|
@wraps(fn)
|
||||||
def inner(self, *args, **kwargs):
|
def inner(self, *args, **kwargs):
|
||||||
if self.frame is None:
|
if self.frame is None:
|
||||||
#print("Fetching frame.")
|
#print("Fetching frame.")
|
||||||
|
@ -34,9 +42,43 @@ class GameModel:
|
||||||
self.frame = open_cv_image[:, :, ::-1].copy()
|
self.frame = open_cv_image[:, :, ::-1].copy()
|
||||||
self.color_frame = np.copy(self.frame)
|
self.color_frame = np.copy(self.frame)
|
||||||
self.frame = cv2.cvtColor(self.frame, cv2.COLOR_BGR2GRAY)
|
self.frame = cv2.cvtColor(self.frame, cv2.COLOR_BGR2GRAY)
|
||||||
|
self.mask_frame()
|
||||||
return fn(self, *args, **kwargs)
|
return fn(self, *args, **kwargs)
|
||||||
return inner
|
return inner
|
||||||
|
|
||||||
|
## def with_masking(fn):
|
||||||
|
## """Decorator to cut lives and score into smaller subimages, and mask them out of self.frame."""
|
||||||
|
## @wraps(fn)
|
||||||
|
## def inner(self, *args, **kwargs):
|
||||||
|
## if self.score_img is None:
|
||||||
|
##
|
||||||
|
## return fn(self, *args, **kwargs)
|
||||||
|
## return inner
|
||||||
|
|
||||||
|
def mask_frame(self):
|
||||||
|
self.lives_img = self.frame[self.lives_rect[0][0]:self.lives_rect[0][1],
|
||||||
|
self.lives_rect[1][0]:self.lives_rect[1][1]]
|
||||||
|
lives_mask = np.full(self.frame.shape, 255, dtype=np.uint8)
|
||||||
|
|
||||||
|
cv2.rectangle(lives_mask,
|
||||||
|
*self.lives_rect,
|
||||||
|
color=0, thickness=cv2.FILLED)
|
||||||
|
|
||||||
|
self.score_img = self.frame[self.score_rect[0][0]:self.score_rect[0][1],
|
||||||
|
self.score_rect[1][0]:self.score_rect[1][1]]
|
||||||
|
score_mask = np.full(self.frame.shape, 255, dtype=np.uint8)
|
||||||
|
cv2.rectangle(score_mask,
|
||||||
|
*self.score_rect,
|
||||||
|
color = 0, thickness=cv2.FILLED)
|
||||||
|
self.frame = cv2.bitwise_and(self.frame, lives_mask)
|
||||||
|
self.frame = cv2.bitwise_and(self.frame, score_mask)
|
||||||
|
|
||||||
|
## print("Displaying images for testing purposes")
|
||||||
|
## cv2.imshow("Original", self.color_frame)
|
||||||
|
## cv2.waitKey(0)
|
||||||
|
## cv2.imshow("Masked", self.frame)
|
||||||
|
## cv2.waitKey(0)
|
||||||
|
|
||||||
def clear_frame(self):
|
def clear_frame(self):
|
||||||
self.prev_frame = frame
|
self.prev_frame = frame
|
||||||
self.frame = None
|
self.frame = None
|
||||||
|
@ -57,6 +99,10 @@ class GameModel:
|
||||||
def display_results(self, rects = [], pointsets = [], circles = []):
|
def display_results(self, rects = [], pointsets = [], circles = []):
|
||||||
"""Draws results on the current frame for test purposes."""
|
"""Draws results on the current frame for test purposes."""
|
||||||
displayable = np.copy(self.color_frame)
|
displayable = np.copy(self.color_frame)
|
||||||
|
cv2.rectangle(displayable, *self.lives_rect, (255,255,255), 1)
|
||||||
|
cv2.rectangle(displayable, *self.score_rect, (255,255,255), 1)
|
||||||
|
#else:
|
||||||
|
# displayable = np.copy(self.color_frame)
|
||||||
for pt, wh, label in rects:
|
for pt, wh, label in rects:
|
||||||
color = { "big": (255, 0, 0),
|
color = { "big": (255, 0, 0),
|
||||||
"normal": (0, 255, 0),
|
"normal": (0, 255, 0),
|
||||||
|
@ -156,19 +202,19 @@ class GameModel:
|
||||||
|
|
||||||
def analyse_frame(self):
|
def analyse_frame(self):
|
||||||
rocks = self.find_asteroids()
|
rocks = self.find_asteroids()
|
||||||
lives = self.find_ships()
|
#lives = self.find_ships()
|
||||||
shots = self.find_missiles()
|
shots = self.find_missiles()
|
||||||
clusters = self.frame_sift()
|
clusters = self.frame_sift()
|
||||||
|
|
||||||
labeled_objects = rocks + lives + shots
|
labeled_objects = rocks + shots
|
||||||
mystery_clusters = []
|
mystery_clusters = []
|
||||||
# TODO: remove these comprehensions and document pretty utility functions.
|
# TODO: remove these comprehensions and document pretty utility functions.
|
||||||
easy_find = lambda cluster: any(
|
easy_find = lambda cluster: any(
|
||||||
[cluster.max_distance < max(lo[1][0] - lo[0][0], lo[1][1] - lo[0][1])
|
[(not cluster.max_distance or cluster.max_distance < max(lo[1][0] - lo[0][0], lo[1][1] - lo[0][1]))
|
||||||
and point_in_rect(cluster.center, (lo[0], lo[1]))
|
and point_in_rect(cluster.center, (lo[0], lo[1]))
|
||||||
for lo in labeled_objects])
|
for lo in labeled_objects])
|
||||||
hard_find = lambda cluster: any(
|
hard_find = lambda cluster: any(
|
||||||
[cluster.max_distance < max(lo[1][0] - lo[0][0], lo[1][1] - lo[0][1])
|
[(not cluster.max_distance or cluster.max_distance < max(lo[1][0] - lo[0][0], lo[1][1] - lo[0][1]))
|
||||||
and all([point_in_rect(p, (lo[0], lo[1]))
|
and all([point_in_rect(p, (lo[0], lo[1]))
|
||||||
for p in cluster.points])
|
for p in cluster.points])
|
||||||
for lo in labeled_objects])
|
for lo in labeled_objects])
|
||||||
|
@ -217,10 +263,10 @@ if __name__ == '__main__':
|
||||||
s_results = gm.frame_sift()
|
s_results = gm.frame_sift()
|
||||||
ship_results = gm.find_ships()
|
ship_results = gm.find_ships()
|
||||||
polygons = [c.points for c in s_results]
|
polygons = [c.points for c in s_results]
|
||||||
#circles = [(c.center, c.max_distance, f"cluster_{i}") for i, c in enumerate(s_results)]
|
##circles = [(c.center, c.max_distance, f"cluster_{i}") for i, c in enumerate(s_results)]
|
||||||
r_circles = [(c.center, sqrt(rect_radius_squared(*gm.ships[0][1].shape)), f"cluster_{i}") for i, c in enumerate(s_results)]
|
r_circles = [(c.center, sqrt(rect_radius_squared(*gm.ships[0][1].shape)), f"cluster_{i}") for i, c in enumerate(s_results)]
|
||||||
missile_results = gm.find_missiles()
|
missile_results = gm.find_missiles()
|
||||||
#m_circles = [(pt, 10, f"missile_{i}") for i, pt in enumerate(missiles)]
|
##m_circles = [(pt, 10, f"missile_{i}") for i, pt in enumerate(missiles)]
|
||||||
#pprint(a_results+ship_results+missile_results)
|
##pprint(a_results+ship_results+missile_results)
|
||||||
gm.display_results(rects=a_results+ship_results+missile_results, pointsets=polygons, circles=r_circles)
|
gm.display_results(rects=a_results+ship_results+missile_results, pointsets=polygons, circles=r_circles)
|
||||||
gm.analyse_frame()
|
gm.analyse_frame()
|
||||||
|
|
Loading…
Reference in New Issue