Masking - don't consider score or lives display when analyzing frame
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gamemodel.py
60
gamemodel.py
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@ -1,6 +1,7 @@
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import gameio
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import cv2
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import numpy as np
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from functools import wraps
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from utility import *
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import pointcluster
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@ -20,11 +21,18 @@ class GameModel:
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]
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#self.missile = ("missile", cv2.imread("images/game_assets/missile.png", 0))
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self.frame = None
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self.prev_frame = None
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self.color_frame = None
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self.score_img = None
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self.lives_img = None
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self.lives_rect = ((10,10), (190, 65))
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self.score_rect = ((600, 25), (780, 65))
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self.cv_template_thresh = 0.6 # reconfigurable at runtime
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self.duplicate_dist_thresh = 36
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def with_frame(fn):
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"""Decorator to process screenshot to cv2 format once upon first requirement, then reuse."""
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@wraps(fn)
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def inner(self, *args, **kwargs):
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if self.frame is None:
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#print("Fetching frame.")
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@ -34,9 +42,43 @@ class GameModel:
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self.frame = open_cv_image[:, :, ::-1].copy()
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self.color_frame = np.copy(self.frame)
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self.frame = cv2.cvtColor(self.frame, cv2.COLOR_BGR2GRAY)
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self.mask_frame()
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return fn(self, *args, **kwargs)
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return inner
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## def with_masking(fn):
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## """Decorator to cut lives and score into smaller subimages, and mask them out of self.frame."""
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## @wraps(fn)
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## def inner(self, *args, **kwargs):
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## if self.score_img is None:
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##
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## return fn(self, *args, **kwargs)
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## return inner
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def mask_frame(self):
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self.lives_img = self.frame[self.lives_rect[0][0]:self.lives_rect[0][1],
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self.lives_rect[1][0]:self.lives_rect[1][1]]
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lives_mask = np.full(self.frame.shape, 255, dtype=np.uint8)
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cv2.rectangle(lives_mask,
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*self.lives_rect,
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color=0, thickness=cv2.FILLED)
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self.score_img = self.frame[self.score_rect[0][0]:self.score_rect[0][1],
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self.score_rect[1][0]:self.score_rect[1][1]]
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score_mask = np.full(self.frame.shape, 255, dtype=np.uint8)
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cv2.rectangle(score_mask,
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*self.score_rect,
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color = 0, thickness=cv2.FILLED)
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self.frame = cv2.bitwise_and(self.frame, lives_mask)
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self.frame = cv2.bitwise_and(self.frame, score_mask)
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## print("Displaying images for testing purposes")
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## cv2.imshow("Original", self.color_frame)
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## cv2.waitKey(0)
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## cv2.imshow("Masked", self.frame)
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## cv2.waitKey(0)
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def clear_frame(self):
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self.prev_frame = frame
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self.frame = None
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@ -57,6 +99,10 @@ class GameModel:
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def display_results(self, rects = [], pointsets = [], circles = []):
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"""Draws results on the current frame for test purposes."""
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displayable = np.copy(self.color_frame)
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cv2.rectangle(displayable, *self.lives_rect, (255,255,255), 1)
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cv2.rectangle(displayable, *self.score_rect, (255,255,255), 1)
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#else:
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# displayable = np.copy(self.color_frame)
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for pt, wh, label in rects:
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color = { "big": (255, 0, 0),
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"normal": (0, 255, 0),
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@ -156,19 +202,19 @@ class GameModel:
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def analyse_frame(self):
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rocks = self.find_asteroids()
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lives = self.find_ships()
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#lives = self.find_ships()
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shots = self.find_missiles()
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clusters = self.frame_sift()
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labeled_objects = rocks + lives + shots
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labeled_objects = rocks + shots
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mystery_clusters = []
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# TODO: remove these comprehensions and document pretty utility functions.
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easy_find = lambda cluster: any(
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[cluster.max_distance < max(lo[1][0] - lo[0][0], lo[1][1] - lo[0][1])
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[(not cluster.max_distance or cluster.max_distance < max(lo[1][0] - lo[0][0], lo[1][1] - lo[0][1]))
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and point_in_rect(cluster.center, (lo[0], lo[1]))
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for lo in labeled_objects])
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hard_find = lambda cluster: any(
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[cluster.max_distance < max(lo[1][0] - lo[0][0], lo[1][1] - lo[0][1])
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[(not cluster.max_distance or cluster.max_distance < max(lo[1][0] - lo[0][0], lo[1][1] - lo[0][1]))
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and all([point_in_rect(p, (lo[0], lo[1]))
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for p in cluster.points])
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for lo in labeled_objects])
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@ -217,10 +263,10 @@ if __name__ == '__main__':
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s_results = gm.frame_sift()
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ship_results = gm.find_ships()
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polygons = [c.points for c in s_results]
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#circles = [(c.center, c.max_distance, f"cluster_{i}") for i, c in enumerate(s_results)]
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##circles = [(c.center, c.max_distance, f"cluster_{i}") for i, c in enumerate(s_results)]
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r_circles = [(c.center, sqrt(rect_radius_squared(*gm.ships[0][1].shape)), f"cluster_{i}") for i, c in enumerate(s_results)]
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missile_results = gm.find_missiles()
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#m_circles = [(pt, 10, f"missile_{i}") for i, pt in enumerate(missiles)]
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#pprint(a_results+ship_results+missile_results)
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##m_circles = [(pt, 10, f"missile_{i}") for i, pt in enumerate(missiles)]
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##pprint(a_results+ship_results+missile_results)
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gm.display_results(rects=a_results+ship_results+missile_results, pointsets=polygons, circles=r_circles)
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gm.analyse_frame()
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