import gameio import cv2 import numpy as np class GameModel: """Platform-independent representation of the game's state.""" def __init__(self, io:gameio.AbstractGameIO): self.gameio = io self.asteroids = [cv2.imread("images/game_assets/rock-big.png", 0), cv2.imread("images/game_assets/rock-normal.png", 0), cv2.imread("images/game_assets/rock-small.png", 0) ] self.frame = None self.thresh = 0.6 # reconfigurable at runtime def with_frame(fn): """Decorator to process screenshot to cv2 format once upon first requirement, then reuse.""" def inner(self): if self.frame is None: print("Fetching frame.") sshot = self.gameio.fetch_sshot() open_cv_image = np.array(sshot) # Convert RGB to BGR self.frame = open_cv_image[:, :, ::-1].copy() self.frame = cv2.cvtColor(self.frame, cv2.COLOR_BGR2GRAY) return fn(self) return inner def clear_frame(self): self.frame = None @with_frame def find_asteroids(self): asteroid_rects = [] displayable = np.copy(self.frame) for a in self.asteroids: h, w = a.shape res = cv2.matchTemplate(self.frame, a, cv2.TM_CCOEFF_NORMED) loc = np.where( res >= self.thresh) ## Example code for displaying detected asteroid locations #for pt in zip(*loc[::-1]): # cv2.rectangle(displayable, pt, (pt[0] + w, pt[1] + h), 255, 1) #cv2.imshow("Found asteroids", displayable) #cv2.waitKey(0) if __name__ == '__main__': import platform if platform.system() == "Windows": io = gameio.WindowsGameIO() # TODO: Detect OSX or show a message of sadness else: io = gameio.LinuxGameIO() input("Press to locate the game at the start screen.") gm = GameModel(io) input("Press to detect asteroids on screen.") gm.find_asteroids()