2022-01-07 21:10:23 +00:00
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import Decimal from 'break_infinity.js'
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2022-01-07 22:28:21 +00:00
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import Vue from 'vue'
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2022-01-07 21:10:23 +00:00
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2022-01-07 01:17:26 +00:00
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export const state = () => ({
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tabs: [
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{
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route: '/',
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label: 'fas fa-clock',
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title: 'Timekeeping Instruments',
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darkColor: 'amber-900',
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color: 'amber-400',
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lightColor: 'amber-200',
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locked: false,
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},
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{
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route: '/apprentices',
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label: 'fas fa-user-friends',
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title: 'Apprentices',
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darkColor: 'rose-900',
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color: 'rose-400',
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lightColor: 'rose-200',
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locked: false,
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},
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{
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route: '/missions',
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label: 'fas fa-th-list',
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title: 'Missions',
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darkColor: 'sky-900',
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color: 'sky-400',
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lightColor: 'sky-200',
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locked: false,
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},
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{
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route: '/timemachine',
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label: 'fas fa-fast-forward',
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title: 'Time Machine',
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darkColor: 'lime-900',
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color: 'lime-400',
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lightColor: 'lime-200',
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locked: false,
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},
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{
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route: '/timemagic',
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label: 'fas fa-eye',
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title: 'Time Magic',
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darkColor: 'violet-900',
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color: 'violet-400',
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lightColor: 'violet-200',
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locked: false,
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},
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{
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route: '/wisdom',
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label: 'fas fa-book-open',
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title: 'Wisdom',
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darkColor: 'teal-900',
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color: 'teal-400',
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lightColor: 'teal-100',
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locked: false,
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},
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],
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currency: new Decimal(0),
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currencyTotal: new Decimal(0),
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processes: [
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{
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instrument: 'Mechanical Clock',
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worker: 'Engineer',
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cost: 10,
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created: false,
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completion: 0, // how close it is to giving currency. 10 gained per second.
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completionRequired: 10, // should be divisible by 10
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baseReward: 5, // currency added when the bar is completed
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workerLevel: 0, // 0 = not hired; 1+ = hired
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nextWorkerCost: 25, // currency cost of next worker
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nextWorkerFactor: 1.5, // worker cost *= this factor after each purchase
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unlockThreshold: { tech: null, currency: 0 },
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},
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{
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instrument: 'Hourglass',
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worker: 'Glassblower',
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cost: 100,
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created: false,
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completion: 0,
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completionRequired: 20,
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baseReward: 35,
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workerLevel: 0,
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nextWorkerCost: 200,
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nextWorkerFactor: 1.6,
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unlockThreshold: { tech: null, currency: 10000 },
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},
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{
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instrument: 'Pocket Watch',
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worker: 'Miniaturist',
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cost: 1000,
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created: false,
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completion: 0,
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completionRequired: 30,
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baseReward: 80,
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workerLevel: 0,
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nextWorkerCost: 2000,
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nextWorkerFactor: 1.8,
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unlockThreshold: { tech: 0, currency: new Decimal(10e5) },
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},
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],
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upgrades: [
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{
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name: 'Mathematics',
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price: 100,
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purchased: false,
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},
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],
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missions: [
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{
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name: 'Create the Time Machine',
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description: 'Soon you will be able to control time itself.',
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completionCriteria: {
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cost: 50000,
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},
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available: true,
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viewed: false,
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complete: false,
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},
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{
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name: 'Time To Cheat Death',
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description:
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'Your body seems to be failing you. ' +
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'Write a book to pass your knowedge to your younger self through the time machine. ' +
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"Now where's your pen...",
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appearanceCriteria: {
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age: 100,
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},
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completionCriteria: {
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cost: 150000,
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},
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available: true,
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viewed: false,
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complete: false,
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},
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],
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gameDate: {
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month: 12,
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year: 1990,
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},
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playerAge: {
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month: 0,
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year: 34,
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},
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playerAgeMax: {
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month: 0,
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year: 80,
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},
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playerLivedTotal: {
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month: 0,
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year: 0,
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},
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wisdomGained: 0, // wisdom gained so far on this run, not applied until player sends the book.
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wisdomApplied: 0, // wisdom from previous runs
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totalLifetimes: 1,
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})
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export const getters = {
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activeTab(state) {
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return state.tabs.find(
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// eslint-disable-next-line no-undef
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(tab) => tab.route === $nuxt.$route.path
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)
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},
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canTimeTravel: (state) => {
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if (state.playerAge.year < state.playerAgeMax.year) return true
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if (state.playerAge.year > state.playerAgeMax.year) return false
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return state.playerAge.month < state.playerAgeMax.month
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},
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gameMonth: (state) => {
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return {
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1: 'Jan.',
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2: 'Feb.',
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3: 'Mar.',
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4: 'Apr.',
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5: 'May.',
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6: 'Jun.',
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7: 'Jul.',
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8: 'Aug.',
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9: 'Sep.',
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10: 'Oct.',
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11: 'Nov.',
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12: 'Dec.',
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}[state.gameDate.month]
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},
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currencySpent: (state) => {
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return Decimal.subtract(state.currencyTotal, state.currency)
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},
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}
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export const mutations = {
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addCurrency: (state, value) => {
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state.currency = Decimal.add(state.currency, value)
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state.currencyTotal = Decimal.add(state.currencyTotal, value)
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},
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spendCurrency: (state, value) => {
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value = Decimal.mul(value, -1)
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state.currency = Decimal.add(state.currency, value)
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},
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createInstrument: (state, instrument) => {
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const index = state.processes.findIndex((p) => p.instrument === instrument)
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Vue.set(state.processes[index], 'created', true)
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},
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setProcessCompletion: (state, { index, value }) => {
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Vue.set(state.processes[index], 'completion', value)
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},
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setMissionAvailable: (state, missionIndex) => {
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Vue.set(state.missions[missionIndex], 'available', true)
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},
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setMissionViewed: (state, missionIndex) => {
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Vue.set(state.missions[missionIndex], 'viewed', true)
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},
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completeMission: (state, missionIndex) => {
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state.missions[missionIndex].complete = true
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},
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levelUpApprentice: (state, process) => {
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if (process.nextWorkerCost > state.currency) {
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return
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}
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const index = state.processes.findIndex((p) => p.worker === process.worker)
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state.currency = Decimal.subtract(state.currency, process.nextWorkerCost)
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Vue.set(state.processes[index], 'workerLevel', process.workerLevel + 1)
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Vue.set(
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state.processes[index],
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'nextWorkerCost',
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Math.floor(process.nextWorkerCost * process.nextWorkerFactor)
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)
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},
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tickGameDate: (state) => {
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let gameYear = state.gameDate.year
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let gameMonth = state.gameDate.month + 1
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// Intentional: Months are 1 through 12, ages are 0 through 11.
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if (gameMonth > 12) {
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gameMonth = 1
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gameYear = gameYear + 1
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}
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let ageYear = state.playerAge.year
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let ageMonth = state.playerAge.month + 1
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let wisdomGained = 0
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if (ageMonth >= 12) {
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ageMonth = 0
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ageYear = ageYear + 1
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wisdomGained += 1
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}
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Vue.set(state.gameDate, 'year', gameYear)
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Vue.set(state.gameDate, 'month', gameMonth)
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Vue.set(state.playerAge, 'year', ageYear)
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Vue.set(state.playerAge, 'month', ageMonth)
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state.wisdomGained = state.wisdomGained + wisdomGained
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},
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travelGameDate: (state, { month, year }) => {
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Vue.set(state.gameDate, 'month', month)
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Vue.set(state.gameDate, 'year', year)
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},
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}
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