feat: track various stats and display on Wisdom tab
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128387bede
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@ -12,25 +12,25 @@
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}}</span>
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}}</span>
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<span align="left"><b>Total in-game time elapsed</b></span
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<span align="left"><b>Total in-game time elapsed</b></span
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><span align="right"></span>
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><span align="right">{{ $store.getters.gameTimeTotalText }}</span>
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<span align="left"><b>Completed lifetimes</b></span
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<span align="left"><b>Completed lifetimes</b></span
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><span align="right">{{ $store.state.lifetimes }}</span>
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><span align="right">{{ $store.state.lifetimes }}</span>
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<span align="left"><b>Longest lifetime</b></span
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><span align="right"></span>
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<span align="left"><b>Oldest age reached</b></span
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<span align="left"><b>Oldest age reached</b></span
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><span align="right"></span>
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><span align="right">{{ $store.getters.ageRecordText }}</span>
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<span align="left"><b>Latest time reached</b></span
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<span align="left"><b>Latest time reached</b></span
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><span align="right"></span>
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><span align="right">{{ $store.getters.gameDateRecordText }}</span>
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<span align="left"><b>Wisdom for next prestige</b></span
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<span align="left"><b>Wisdom for next prestige</b></span
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><span align="right">{{ $store.state.wisdomGained }}</span>
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><span align="right">{{ $store.state.wisdomGained }}</span>
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<span align="left"><b>Wisdom from other timelines</b></span
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<span align="left"><b>Wisdom from other timelines</b></span
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><span align="right">{{ $store.state.wisdomApplied }}</span>
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><span align="right"
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>{{ $store.state.wisdomApplied }}: +{{ $store.state.wisdomApplied }}% to
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Spare Time, Energy, and Mana gained</span
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>
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</div>
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</div>
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<hr />
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<hr />
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@ -71,9 +71,12 @@ export const state = () => ({
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gameDate: 1400 * 12,
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gameDate: 1400 * 12,
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gameEra: 'Early Modern',
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gameEra: 'Early Modern',
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gameTimeTotal: 0,
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gameDateRecord: 0,
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playerAge: 30 * 12,
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playerAge: 30 * 12,
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playerAgeMax: 60 * 12,
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playerAgeMax: 60 * 12,
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playerAgeRecord: 0,
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playerLivedTotal: 0,
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playerLivedTotal: 0,
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wisdomGained: 0, // wisdom gained so far on this run, not applied until player sends the book.
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wisdomGained: 0, // wisdom gained so far on this run, not applied until player sends the book.
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@ -625,6 +628,19 @@ export const getters = {
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gameYear: (state) => {
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gameYear: (state) => {
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return Math.floor(state.gameDate / 12)
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return Math.floor(state.gameDate / 12)
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},
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},
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gameDateRecordText: (state) => {
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return (
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(state.gameDateRecord % 12) +
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1 +
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'/' +
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Math.floor(state.gameDateRecord / 12)
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)
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},
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gameTimeTotalText: (state) => {
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return `${Math.floor(state.gameTimeTotal / 12)}y${
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state.gameTimeTotal % 12
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}m`
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},
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currencySpent: (state) => {
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currencySpent: (state) => {
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return Decimal.subtract(state.currencyTotal, state.currency)
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return Decimal.subtract(state.currencyTotal, state.currency)
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},
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},
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@ -640,6 +656,12 @@ export const getters = {
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return `${year}y${month}m`
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return `${year}y${month}m`
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},
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},
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ageRecordText: (state) => {
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const year = Math.floor(state.playerAgeRecord / 12)
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const month = state.playerAgeRecord % 12
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return `${year}y${month}m`
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},
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missionIsCompleted: (state) => (missionName) => {
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missionIsCompleted: (state) => (missionName) => {
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const mission = state.missions.find((m) => m.name === missionName)
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const mission = state.missions.find((m) => m.name === missionName)
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@ -745,6 +767,11 @@ export const mutations = {
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state.gameDate += 1
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state.gameDate += 1
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state.playerAge += 1
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state.playerAge += 1
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if (!(state.playerAge % 12)) state.wisdomGained++
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if (!(state.playerAge % 12)) state.wisdomGained++
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state.gameTimeTotal += 1
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if (state.playerAge > state.playerAgeRecord)
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state.playerAgeRecord = state.playerAge
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if (state.gameDate > state.gameDateRecord)
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state.gameDateRecord = state.gameDate
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},
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},
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setPlayerAge: (state, { year, month = 0 }) => {
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setPlayerAge: (state, { year, month = 0 }) => {
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state.playerAge = year * 12 + month
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state.playerAge = year * 12 + month
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@ -854,7 +881,7 @@ export const mutations = {
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// delete all apprentices
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// delete all apprentices
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state.processes.forEach((e) => {
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state.processes.forEach((e) => {
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e.visited = false // require re-travel to time period to hire
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// e.visited = false // require re-travel to time period to hire
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e.workerLevel = 0
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e.workerLevel = 0
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e.nextWorkerCost = e.baseWorkerCost
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e.nextWorkerCost = e.baseWorkerCost
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})
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})
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