feat: narrative modal and game flow draft 4

This commit is contained in:
pskfyi 2022-01-13 23:15:32 -08:00 committed by pskfyi
parent 3f1a6140a2
commit 08951244ab
5 changed files with 163 additions and 37 deletions

View File

@ -0,0 +1,34 @@
/* eslint-disable vue/no-v-html */
<template>
<div
class="backdrop absolute top-0 bottom-0 left-0 right-0 flex items-center justify-center"
@click.self="$store.commit('closeModal')"
>
<div
class="modal rounded-lg px-8 pt-8 pb-4 flex flex-col items-center bg-teal-100 text-teal-900"
>
<!-- eslint-disable-next-line vue/no-v-html -->
<div class="" v-html="$store.state.modalText" />
<button
class="border bg-teal-900 text-teal-100 rounded-lg mt-4 px-8 py-2 font-bold"
@click="$store.commit('closeModal')"
>
OK
</button>
</div>
</div>
</template>
<script>
export default {}
</script>
<style>
.backdrop {
background-color: rgba(0, 0, 0, 0.4);
backdrop-filter: blur(2px);
}
.modal {
width: 22rem;
}
</style>

View File

@ -28,6 +28,7 @@
<nuxt /> <nuxt />
</div> </div>
</main> </main>
<narrative-modal v-if="$store.state.modalIsOpen" />
</div> </div>
</template> </template>
@ -43,10 +44,17 @@ export default {
}, },
mounted() { mounted() {
window.setInterval(() => { window.setInterval(() => {
if (this.$store.state.playerAge < this.$store.state.playerAgeMax) if (this.$store.state.modalIsOpen || this.$store.state.gameStopped) return
if (this.$store.state.playerAge < this.$store.state.playerAgeMax) {
this.gametick() this.gametick()
} else {
this.checkLossCondition()
}
}, 100) }, 100)
window.setInterval(() => { window.setInterval(() => {
if (this.$store.state.modalIsOpen || this.$store.state.gameStopped) return
if (this.$store.state.playerAge < this.$store.state.playerAgeMax) if (this.$store.state.playerAge < this.$store.state.playerAgeMax)
this.$store.commit('tickGameDate') this.$store.commit('tickGameDate')
}, 1000) }, 1000)
@ -56,7 +64,7 @@ export default {
// Instruments tick // Instruments tick
this.$store.state.processes this.$store.state.processes
.filter((p) => p.created) .filter((p) => p.created)
.forEach((process, index) => { .forEach((process) => {
if (process.completion >= process.completionRequired) { if (process.completion >= process.completionRequired) {
const reward = process.baseReward * (1 + process.workerLevel) const reward = process.baseReward * (1 + process.workerLevel)
@ -75,6 +83,32 @@ export default {
this.$store.commit('tickEnergy') this.$store.commit('tickEnergy')
} }
}, },
checkLossCondition() {
this.$store.commit('stopGame')
// End state
const lostTheGame =
this.$store.state.playerAge === this.$store.state.playerAgeMax &&
!this.$store.getters.isTabUnlocked('Time Machine')
if (lostTheGame) {
const message =
'You wasted your precious time your whole life with nothing to show for it.' +
'<br><br>' +
'You have lost the game. Reload the page and try again.'
this.$store.commit('openModal', message)
} else {
const message =
"You are too frail to continue. It's time to gather your knowledge into a book and " +
'send it, along with the time machine and your timekeeping instruments, to your younger self. ' +
'Hopefully they will know what to do with this valuable wisdom.' +
'<br><br>' +
'Go to the <b>Missions</b> tab to continue.'
this.$store.commit('openModal', message)
}
},
}, },
} }
</script> </script>

View File

@ -80,6 +80,15 @@ export default {
this.$store.commit('setPlayerAge', { year: 30 }) this.$store.commit('setPlayerAge', { year: 30 })
this.$store.commit('timeTravel', { year: 1400, era: 'Early Modern' }) this.$store.commit('timeTravel', { year: 1400, era: 'Early Modern' })
this.$store.commit('tickLifetime') this.$store.commit('tickLifetime')
this.$store.commit('spendCurrency', this.$store.state.currency)
this.$store.commit('startGame')
const message =
'You are young-ish once again and back in the year 1400 with all your wisdom intact.' +
'<br><br>' +
'Continue to explore the eras and unlock the secrets of time.'
this.$store.commit('openModal', message)
} }
if (mission.name === 'Live Forever') { if (mission.name === 'Live Forever') {

View File

@ -62,6 +62,7 @@ export default {
}, },
isEnabled(process) { isEnabled(process) {
const isCurrentEra = process.unlockEra === this.$store.state.gameEra const isCurrentEra = process.unlockEra === this.$store.state.gameEra
if (isCurrentEra) { if (isCurrentEra) {
return false return false
} else if (process.visited) { } else if (process.visited) {
@ -78,9 +79,13 @@ export default {
const latestEraIndex = processes.map((p) => p.visited).lastIndexOf(true) const latestEraIndex = processes.map((p) => p.visited).lastIndexOf(true)
const nextLatestEraIndex = latestEraIndex + 1 const nextLatestEraIndex = latestEraIndex + 1
const middleAges = this.$store.state.processes.find(
(p) => p.unlockEra === 'Middle Ages'
)
return ( return (
processIndex === nextEarliestEraIndex || processIndex === nextEarliestEraIndex ||
processIndex === nextLatestEraIndex (middleAges.visited && processIndex === nextLatestEraIndex)
) )
} }
}, },
@ -91,13 +96,23 @@ export default {
} }
}, },
travelToEra(process) { travelToEra(process) {
const hadBeenVisited = process.visited // save this before we time travel
this.$store.commit('spendEnergy', process.travelCost) this.$store.commit('spendEnergy', process.travelCost)
this.$store.commit('timeTravel', { this.$store.commit('timeTravel', {
era: process.unlockEra, era: process.unlockEra,
month: process.minDateUnlocked, month: process.minDateUnlocked,
}) })
if (process.unlockEra === 'Middle Ages') {
// do era-specific things if (process.unlockEra === 'Middle Ages' && !hadBeenVisited) {
this.$nextTick(() => {
const message =
'Congratulations! ' +
"You've successfully traveled through time and landed in the year 1100" +
'... though it was rather hard on your body.'
this.$store.commit('openModal', message)
})
} }
}, },
}, },

View File

@ -58,8 +58,15 @@ export const state = () => ({
unlocked: false, unlocked: false,
}, },
], ],
modalText:
'{{ Premise }}' +
'<br><br>' +
'{{ Click to generate <span class="fas fa-hourglass-half text-sm"></span> <b>Spare Time</b> }}',
modalIsOpen: true,
currency: new Decimal(10000), gameStopped: false,
currency: new Decimal(0),
currencyTotal: new Decimal(0), currencyTotal: new Decimal(0),
gameDate: 1400 * 12, gameDate: 1400 * 12,
@ -387,7 +394,7 @@ export const state = () => ({
}, },
completionCriteria: { completionCriteria: {
unit: 'spareTime', unit: 'spareTime',
value: 1000, value: 300,
}, },
unlocked: false, unlocked: false,
viewed: false, viewed: false,
@ -485,7 +492,7 @@ export const state = () => ({
], ],
// Time Machine // Time Machine
energy: 599, energy: 0,
energyMax: 600, // 60 seconds energyMax: 600, // 60 seconds
fluxCapacitorLevel: 1, fluxCapacitorLevel: 1,
nextFluxCapacitorCost: 500, nextFluxCapacitorCost: 500,
@ -519,7 +526,7 @@ export const state = () => ({
], ],
// Time Magic // Time Magic
mana: 99, mana: 0,
manaMax: 100, manaMax: 100,
philosophersStoneUnlocked: false, philosophersStoneUnlocked: false,
@ -688,6 +695,27 @@ export const getters = {
} }
export const mutations = { export const mutations = {
// UI
unlockTab: (state, title) => {
const index = state.tabs.findIndex((t) => t.title === title)
Vue.set(state.tabs[index], 'unlocked', true)
},
openModal: (state, text) => {
state.modalText = text
state.modalIsOpen = true
},
closeModal: (state) => {
state.modalIsOpen = false
state.modalText = ''
},
stopGame: (state) => {
state.gameStopped = true
},
startGame: (state) => {
state.gameStopped = false
},
// Currency
addCurrency: (state, value) => { addCurrency: (state, value) => {
state.currency = Decimal.add(state.currency, value) state.currency = Decimal.add(state.currency, value)
state.currencyTotal = Decimal.add(state.currencyTotal, value) state.currencyTotal = Decimal.add(state.currencyTotal, value)
@ -696,10 +724,21 @@ export const mutations = {
value = Decimal.mul(value, -1) value = Decimal.mul(value, -1)
state.currency = Decimal.add(state.currency, value) state.currency = Decimal.add(state.currency, value)
}, },
unlockTab: (state, title) => {
const index = state.tabs.findIndex((t) => t.title === title) // Dates
Vue.set(state.tabs[index], 'unlocked', true) tickGameDate: (state) => {
state.gameDate += 1
state.playerAge += 1
if (!(state.playerAge % 12)) state.wisdomGained++
}, },
setPlayerAge: (state, { year, month = 0 }) => {
state.playerAge = year * 12 + month
},
tickLifetime: (state) => {
state.lifetimes += 1
},
// Instruments
createInstrument: (state, instrument) => { createInstrument: (state, instrument) => {
const index = state.processes.findIndex((p) => p.instrument === instrument) const index = state.processes.findIndex((p) => p.instrument === instrument)
Vue.set(state.processes[index], 'created', true) Vue.set(state.processes[index], 'created', true)
@ -716,6 +755,23 @@ export const mutations = {
) )
Vue.set(state.processes[index], 'completion', 0) Vue.set(state.processes[index], 'completion', 0)
}, },
// Apprentices
levelUpApprentice: (state, process) => {
if (process.nextWorkerCost > state.currency) {
return
}
const index = state.processes.findIndex((p) => p.worker === process.worker)
state.currency = Decimal.subtract(state.currency, process.nextWorkerCost)
Vue.set(state.processes[index], 'workerLevel', process.workerLevel + 1)
Vue.set(
state.processes[index],
'nextWorkerCost',
Math.floor(process.nextWorkerCost * process.nextWorkerFactor)
)
},
// Missions
setMissionAvailable: (state, missionIndex) => { setMissionAvailable: (state, missionIndex) => {
Vue.set(state.missions[missionIndex], 'available', true) Vue.set(state.missions[missionIndex], 'available', true)
}, },
@ -730,24 +786,8 @@ export const mutations = {
const index = state.missions.findIndex((m) => m.name === missionName) const index = state.missions.findIndex((m) => m.name === missionName)
Vue.set(state.missions[index], 'unlocked', true) Vue.set(state.missions[index], 'unlocked', true)
}, },
levelUpApprentice: (state, process) => {
if (process.nextWorkerCost > state.currency) { // Time Machine
return
}
const index = state.processes.findIndex((p) => p.worker === process.worker)
state.currency = Decimal.subtract(state.currency, process.nextWorkerCost)
Vue.set(state.processes[index], 'workerLevel', process.workerLevel + 1)
Vue.set(
state.processes[index],
'nextWorkerCost',
Math.floor(process.nextWorkerCost * process.nextWorkerFactor)
)
},
tickGameDate: (state) => {
state.gameDate += 1
state.playerAge += 1
if (!(state.playerAge % 12)) state.wisdomGained++
},
tickEnergy: (state) => { tickEnergy: (state) => {
state.energy += 1 state.energy += 1
}, },
@ -759,7 +799,7 @@ export const mutations = {
upgradeMaxEnergy: (state) => { upgradeMaxEnergy: (state) => {
state.energyMax += 200 state.energyMax += 200
state.fluxCapacitorLevel += 1 state.fluxCapacitorLevel += 1
state.nextFluxCapacitorCost *= 2 state.nextFluxCapacitorCost *= 10
}, },
unlockTimeMachineAction: (state, name) => { unlockTimeMachineAction: (state, name) => {
const index = state.timeMachineActions.findIndex((t) => t.name === name) const index = state.timeMachineActions.findIndex((t) => t.name === name)
@ -801,12 +841,6 @@ export const mutations = {
const processIndex = state.processes.findIndex((p) => p.unlockEra === era) const processIndex = state.processes.findIndex((p) => p.unlockEra === era)
Vue.set(state.processes[processIndex], 'visited', true) Vue.set(state.processes[processIndex], 'visited', true)
}, },
setPlayerAge: (state, { year, month = 0 }) => {
state.playerAge = year * 12 + month
},
tickLifetime: (state) => {
state.lifetimes += 1
},
// Time Magic // Time Magic
unlockSpell: (state, name) => { unlockSpell: (state, name) => {