feat: Issue 34 - instruments now produce spare time, at a rate proportional to the number of workers
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@ -102,11 +102,15 @@ export default {
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},
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methods: {
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gametick() {
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for (let i = 0; i <= 4; i++) {
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const currentCompletion = this.$store.state.processes[i].completion
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const step = 100.0 / (6.0 * (i + 1)) // go at different rates
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let newValue = currentCompletion + step
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if (newValue >= 100) newValue = newValue - 100
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for (let i = 0; i < this.$store.state.processes.length; i++) {
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const p = this.$store.state.processes[i]
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// const step = 100.0 / (6.0 * (i + 1)) // go at different rates
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const step = p.workerRate * p.workerCount
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let newValue = p.completion + step
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while (newValue >= 100) {
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newValue = newValue - 100
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this.$store.commit('addCurrency', p.reward)
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}
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this.$store.commit('setProcessCompletion', {
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processIndex: i,
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value: newValue,
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@ -60,24 +60,30 @@ export const state = () => ({
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instrument: 'Star Chart',
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worker: 'Shaman',
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deviceCount: new Decimal(0),
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workerCount: 0,
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workerCount: 1,
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completion: 0,
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workerRate: 8.0, // amount added to "completion" (100=full bar) per worker
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reward: 10, // currency added when the bar is completed
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unlockThreshold: { tech: null, currency: 0 },
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},
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{
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instrument: 'Stone Calendar',
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worker: 'Stonecarver',
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deviceCount: new Decimal(0),
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workerCount: 0,
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workerCount: 1,
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completion: 0,
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workerRate: 4.0,
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reward: 35,
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unlockThreshold: { tech: null, currency: 10000 },
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},
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{
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instrument: 'Astrolabes',
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worker: 'Mathematician',
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deviceCount: new Decimal(0),
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workerCount: 0,
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workerCount: 1,
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completion: 0,
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workerRate: 1.5,
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reward: 80,
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unlockThreshold: { tech: 0, currency: new Decimal(10e5) },
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},
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],
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