feat: time machine and time travel flow draft 1
This commit is contained in:
parent
c85debba56
commit
6e14d26ee4
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@ -0,0 +1,39 @@
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<template>
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<progress-button
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:label="label"
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:description="description"
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:max="$store.state.nextFluxCapacitorCost"
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:value="$store.state.currency"
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:current="$store.state.energyMax"
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:next="$store.state.energyMax + 200"
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@click="upgrade"
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/>
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</template>
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<script>
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export default {
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computed: {
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label() {
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return `L${this.$store.state.fluxCapacitorLevel} Flux Capacitor`
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},
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description() {
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return `Increase maximum energy.`
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},
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current() {
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return this.$store.state.energyMax
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},
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next() {
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return this.$store.state.energyMax + 200
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},
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},
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methods: {
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upgrade() {
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this.$store.commit(
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'spendCurrency',
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this.$store.state.nextFluxCapacitorCost
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)
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this.$store.commit('upgradeMaxEnergy')
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},
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},
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}
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</script>
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@ -1,18 +1,30 @@
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<template>
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<button
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class="relative flex flex-col pt-2 pb-3 px-3 border rounded-lg overflow-hidden border-current"
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:class="[colorClasses, clickable ? 'cursor-pointer' : 'cursor-default']"
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:class="[
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colorClasses,
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{
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disabled,
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[`text-${$store.getters.activeTab.darkColor}`]: disabled,
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'cursor-pointer': clickable,
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'cursor-default': !clickable,
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},
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]"
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:disable="!clickable"
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@click="clickable && $emit('click')"
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>
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<progress
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v-if="!clickable"
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class="absolute top-0 left-0 right-0 h-1 w-full"
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:class="{ hidden: disabled }"
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:max="max"
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:value="cappedValue"
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/>
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<span class="absolute top-3 right-3 font-semibold text-sm">
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<span
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class="absolute top-3 right-3 font-semibold text-sm"
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:class="{ hidden: disabled }"
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>
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<span v-if="unit === 'apprenticeLevels'">L</span>{{ cappedValueText }}
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/
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<span v-if="unit === 'apprenticeLevels'">L</span>{{ maxText }}
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@ -45,8 +57,9 @@ export default {
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max: { type: Number, required: true },
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value: { type: [Number, Decimal], required: true },
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unit: { type: String, default: 'spareTime' },
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current: { type: String, default: null },
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next: { type: String, default: null },
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current: { type: [Number, String], default: null },
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next: { type: [Number, String], default: null },
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disabled: { type: Boolean, default: false },
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},
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computed: {
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cappedValue() {
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@ -61,7 +74,7 @@ export default {
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return this.unit === 'maxAge' ? this.$store.getters.ageMaxText : this.max
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},
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clickable() {
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return this.value >= this.max
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return !this.disabled && this.value >= this.max
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},
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colorClasses() {
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const { lightColor, darkColor } = this.$store.getters.activeTab
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@ -75,6 +88,12 @@ export default {
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</script>
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<style scoped>
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.disabled {
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background-color: rgba(0, 0, 0, 0.1);
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}
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.clickable {
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box-shadow: 0px 4px 8px -3px var(--dark-color);
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}
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/* progress background for all browsers */
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progress::-webkit-progress-bar {
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background-color: rgba(0, 0, 0, 0.1);
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@ -12,7 +12,7 @@
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export default {
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computed: {
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unlocked() {
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return this.$store.state.processes.filter((p) => p.unlocked && p.created)
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return this.$store.state.processes.filter((p) => p.visited && p.created)
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},
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},
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}
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@ -84,7 +84,7 @@ export default {
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if (mission.name === 'Time to Cheat Death') {
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this.$store.commit('unlockTab', 'Wisdom')
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this.$store.commit('setPlayerAge', { year: 30 })
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this.$store.commit('timeTravel', { year: 1400 })
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this.$store.commit('timeTravel', { year: 1400, era: 'Early Modern' })
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this.$store.commit('tickLifetime')
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}
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},
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@ -1,5 +1,5 @@
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<template>
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<div class="md:pt-4 pt-2">
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<div class="md:pt-4 pt-2 pb-16">
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<div
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class="energy-bar relative mx-auto rounded-full overflow-hidden border-2"
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:class="`text-${$store.getters.activeTab.color} border-${$store.getters.activeTab.darkColor}`"
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@ -20,15 +20,24 @@
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</span>
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</div>
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<h2 class="text-lg font-semibold text-center pt-4 md:pt-8">Upgrades</h2>
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<responsive-grid class="pt-4 md:pt-8">
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<max-energy-upgrade-button />
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</responsive-grid>
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<h2 class="text-lg font-semibold text-center pt-4 md:pt-8">Time Travel</h2>
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<responsive-grid class="pt-4 md:pt-8">
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<progress-button
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v-for="(action, index) in $store.state.timeMachineActions"
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:key="index"
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:label="action.name"
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:description="action.description"
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:max="action.cost"
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v-for="process in $store.state.processes"
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:key="process.instrument"
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:label="getLabel(process)"
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:max="process.travelCost"
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:value="$store.state.energy"
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@click="doAction(action)"
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unit="energy"
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:disabled="!isEnabled(process)"
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@click="travelToEra(process)"
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/>
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</responsive-grid>
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</div>
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@ -37,12 +46,55 @@
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<script>
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export default {
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methods: {
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getLabel(process) {
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if (process.unlockEra === this.$store.state.gameEra) {
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return process.unlockEra + ' (You Are Here)'
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} else if (this.isEnabled(process)) {
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return process.unlockEra
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} else {
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return '???'
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}
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},
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isEnabled(process) {
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const isCurrentEra = process.unlockEra === this.$store.state.gameEra
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if (isCurrentEra) {
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return false
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} else if (process.visited) {
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return true
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} else {
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const processes = this.$store.state.processes
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const processIndex = processes.findIndex(
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(p) => p.unlockEra === process.unlockEra
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)
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const earliestEraIndex = processes.findIndex((p) => p.visited)
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const nextEarliestEraIndex = earliestEraIndex - 1
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const latestEraIndex = processes.map((p) => p.visited).lastIndexOf(true)
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const nextLatestEraIndex = latestEraIndex + 1
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return (
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processIndex === nextEarliestEraIndex ||
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processIndex === nextLatestEraIndex
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)
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}
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},
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doAction(action) {
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this.$store.commit('spendEnergy', action.cost)
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if (action.name === 'Activate!') {
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// do action-specific things
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}
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},
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travelToEra(process) {
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this.$store.commit('spendEnergy', process.travelCost)
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this.$store.commit('timeTravel', {
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era: process.unlockEra,
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month: process.minDateUnlocked,
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})
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if (process.unlockEra === 'Middle Ages') {
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// do era-specific things
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}
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},
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},
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}
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</script>
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export default {
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computed: {
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unlocked() {
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return this.$store.state.processes.filter((p) => p.unlocked)
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return this.$store.state.processes.filter((p) => p.visited)
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},
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created() {
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return this.unlocked.filter((p) => p.created)
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165
store/index.js
165
store/index.js
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@ -64,17 +64,23 @@ export const state = () => ({
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energy: 0,
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energyMax: 600, // 60 seconds
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fluxCapacitorLevel: 1,
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nextFluxCapacitorCost: 500,
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mana: 0,
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manaMax: 100,
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processes: [
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{
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instrument: 'Atlantean Clock',
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worker: 'Chronomancer',
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unlocked: false,
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minDateUnlocked: -12000 * 12,
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unlockEra: 'Prehistoric',
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cost: 1000000000000,
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created: false,
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cost: 1000000000000,
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unlockEra: 'Prehistoric',
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minDateUnlocked: -12000 * 12,
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travelCost: 2400,
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visited: false,
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completion: 0,
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completionRequired: 320,
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@ -89,12 +95,13 @@ export const state = () => ({
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{
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instrument: 'Sundial',
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worker: 'Shaman',
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unlocked: false,
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minDateUnlocked: -1500 * 12,
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unlockEra: 'Antiquity',
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cost: 10000000000,
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created: false,
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cost: 10000000000,
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unlockEra: 'Antiquity',
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minDateUnlocked: -1500 * 12,
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travelCost: 2200,
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visited: false,
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completion: 0,
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completionRequired: 160,
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@ -109,13 +116,14 @@ export const state = () => ({
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{
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instrument: 'Star Chart',
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worker: 'Astrologer',
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unlocked: false,
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minDateUnlocked: -500 * 12,
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unlockEra: 'Early Classical',
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cost: 100000000,
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created: false,
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unlockEra: 'Early Classical',
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minDateUnlocked: -500 * 12,
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travelCost: 1800,
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visited: false,
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completion: 0,
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completionRequired: 80,
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baseReward: 50000000,
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@ -129,13 +137,14 @@ export const state = () => ({
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{
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instrument: 'Incense Clock',
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worker: 'Oracle',
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unlocked: false,
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minDateUnlocked: 400 * 12,
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unlockEra: 'Classical',
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cost: 1000000,
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created: false,
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unlockEra: 'Classical',
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minDateUnlocked: 400 * 12,
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travelCost: 1400,
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visited: false,
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completion: 0,
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completionRequired: 40,
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baseReward: 500000,
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@ -149,13 +158,14 @@ export const state = () => ({
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{
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instrument: 'Astrolabe',
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worker: 'Mathematician',
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unlocked: false,
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minDateUnlocked: 700 * 12,
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unlockEra: 'Late Classical',
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cost: 10000,
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created: false,
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unlockEra: 'Late Classical',
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minDateUnlocked: 700 * 12,
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travelCost: 1000,
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visited: false,
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completion: 0,
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completionRequired: 20,
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baseReward: 5000,
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@ -169,13 +179,14 @@ export const state = () => ({
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{
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instrument: 'Hourglass',
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worker: 'Glassblower',
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unlocked: false,
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minDateUnlocked: 1100 * 12,
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unlockEra: 'Middle Ages',
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cost: 100,
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created: false,
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unlockEra: 'Middle Ages',
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minDateUnlocked: 1100 * 12,
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travelCost: 600,
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visited: false,
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completion: 0,
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completionRequired: 10,
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baseReward: 50,
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@ -189,13 +200,14 @@ export const state = () => ({
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{
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instrument: 'Mechanical Clock',
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worker: 'Machinist',
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unlocked: true,
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minDateUnlocked: 1400 * 12,
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unlockEra: 'Early Modern',
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cost: 10,
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created: false,
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minDateUnlocked: 1400 * 12,
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unlockEra: 'Early Modern',
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travelCost: 400,
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visited: true,
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completion: 0, // how close it is to giving currency. 10 gained per second.
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completionRequired: 10, // should be divisible by 10
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baseReward: 5, // currency added when the bar is completed
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@ -209,13 +221,14 @@ export const state = () => ({
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{
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instrument: 'Pocket Watch',
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worker: 'Engineer',
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unlocked: false,
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minDateUnlocked: 1600 * 12,
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unlockEra: 'Modern',
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cost: 1000,
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created: false,
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unlockEra: 'Modern',
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minDateUnlocked: 1600 * 12,
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travelCost: 800,
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visited: false,
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completion: 0,
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completionRequired: 8,
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baseReward: 500,
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@ -229,13 +242,14 @@ export const state = () => ({
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{
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instrument: 'Electric Clock',
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worker: 'Electrician',
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unlocked: false,
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minDateUnlocked: 1840 * 12,
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unlockEra: 'Late Modern',
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cost: 100000,
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created: false,
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unlockEra: 'Late Modern',
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minDateUnlocked: 1840 * 12,
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travelCost: 1200,
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visited: false,
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completion: 0,
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completionRequired: 6,
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baseReward: 50000,
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@ -249,13 +263,14 @@ export const state = () => ({
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{
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instrument: 'Atomic Clock',
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worker: 'Scientist',
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unlocked: false,
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minDateUnlocked: 1950 * 12,
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unlockEra: 'Post-Modern',
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cost: 10000000,
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created: false,
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unlockEra: 'Post-Modern',
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minDateUnlocked: 1950 * 12,
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travelCost: 1600,
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visited: false,
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completion: 0,
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completionRequired: 4,
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baseReward: 5000000,
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@ -269,13 +284,14 @@ export const state = () => ({
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{
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instrument: 'Quantum Clock',
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worker: 'Artificial Intelligence',
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unlocked: false,
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minDateUnlocked: 2200 * 12,
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unlockEra: 'Near Future',
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cost: 1000000000,
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created: false,
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unlockEra: 'Near Future',
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minDateUnlocked: 2200 * 12,
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travelCost: 2000,
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visited: false,
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completion: 0,
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completionRequired: 3,
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baseReward: 500000000,
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@ -289,13 +305,14 @@ export const state = () => ({
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{
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instrument: 'Non-Euclidian Clock',
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worker: 'Befuddled Scientist',
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unlocked: false,
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minDateUnlocked: 3333 * 12,
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unlockEra: 'Future',
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cost: 100000000000,
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created: false,
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unlockEra: 'Future',
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minDateUnlocked: 3333 * 12,
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travelCost: 2400,
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visited: false,
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completion: 0,
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completionRequired: 2,
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baseReward: 50000000000,
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@ -309,12 +326,13 @@ export const state = () => ({
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{
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instrument: 'Pulsar Clock',
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worker: 'Deep-Space Satellite',
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unlocked: false,
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minDateUnlocked: 9000 * 12,
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unlockEra: 'Deep Future',
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cost: 10000000000000,
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created: false,
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cost: 10000000000000,
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unlockEra: 'Deep Future',
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minDateUnlocked: 9000 * 12,
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travelCost: 2800,
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visited: false,
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completion: 0,
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completionRequired: 1,
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@ -473,6 +491,7 @@ export const state = () => ({
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],
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gameDate: 1400 * 12,
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gameEra: 'Early Modern',
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playerAge: 30 * 12,
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playerAgeMax: 60 * 12,
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playerLivedTotal: 0,
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|
@ -547,23 +566,6 @@ export const getters = {
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process.created ? totalInstruments + 1 : totalInstruments,
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0
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),
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currentEra: (state) => {
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if (state.gameDate < 100 * 12) {
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return 'prehistoric'
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} else if (state.gameDate < 999 * 12) {
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return 'classical'
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} else if (state.gameDate < 1400 * 12) {
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return 'middle ages'
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} else if (state.gameDate < 1750 * 12) {
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return 'early modern'
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} else if (state.gameDate < 2100 * 12) {
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return 'modern'
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} else if (state.gameDate < 2500 * 12) {
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return 'future'
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} else {
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return 'distant future'
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}
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},
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}
|
||||
|
||||
export const mutations = {
|
||||
|
@ -635,6 +637,19 @@ export const mutations = {
|
|||
state.energy -= amount
|
||||
}
|
||||
},
|
||||
upgradeMaxEnergy: (state) => {
|
||||
state.energyMax += 200
|
||||
state.fluxCapacitorLevel += 1
|
||||
state.nextFluxCapacitorCost *= 2
|
||||
},
|
||||
tickMana: (state) => {
|
||||
state.mana += 1
|
||||
},
|
||||
spendMana: (state, amount) => {
|
||||
if (amount <= state.mana) {
|
||||
state.mana -= amount
|
||||
}
|
||||
},
|
||||
unlockTimeMachineAction: (state, name) => {
|
||||
const index = state.timeMachineActions.findIndex((t) => t.name === name)
|
||||
Vue.set(state.tabs[index], 'unlocked', true)
|
||||
|
@ -662,7 +677,7 @@ export const mutations = {
|
|||
state.gameDate = 1378 * 12
|
||||
}
|
||||
},
|
||||
timeTravel: (state, { year, month = 0 }) => {
|
||||
timeTravel: (state, { era, year = 0, month = 0 }) => {
|
||||
const newYear = year * 12 + month
|
||||
|
||||
if (newYear < state.gameDate) {
|
||||
|
@ -670,6 +685,10 @@ export const mutations = {
|
|||
}
|
||||
|
||||
state.gameDate = newYear
|
||||
state.gameEra = era
|
||||
|
||||
const processIndex = state.processes.findIndex((p) => p.unlockEra === era)
|
||||
Vue.set(state.processes[processIndex], 'visited', true)
|
||||
},
|
||||
setPlayerAge: (state, { year, month = 0 }) => {
|
||||
state.playerAge = year * 12 + month
|
||||
|
|
Reference in New Issue