fix: do not reset time magic mission; set era when prestiging
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@ -429,7 +429,7 @@ export const state = () => ({
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unlocked: true,
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viewed: false,
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complete: false,
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resetOnPrestige: true,
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resetOnPrestige: false,
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},
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{
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name: 'Time to Cheat Death',
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@ -864,9 +864,11 @@ export const mutations = {
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if (precisionMission.complete) {
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state.playerAge = 8 * 12
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state.gameDate = 1378 * 12
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state.gameEra = 'Early Modern'
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} else {
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state.playerAge = 30 * 12
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state.gameDate = 1400 * 12
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state.gameEra = 'Early Modern'
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}
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// restart missions as appropriate
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