chore: update data for instruments; fix instrument ticking
This commit is contained in:
parent
8dfbd31ebb
commit
c8cb271052
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@ -60,16 +60,10 @@ export default {
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const reward = process.baseReward * (1 + process.workerLevel)
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this.$store.commit('addCurrency', reward)
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this.$store.commit('setProcessCompletion', {
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index,
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value: 0,
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})
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this.$store.commit('resetProcess', { process })
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}
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this.$store.commit('setProcessCompletion', {
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index,
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value: process.completion + 1,
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})
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this.$store.commit('tickProcess', { process })
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})
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},
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},
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275
store/index.js
275
store/index.js
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@ -62,41 +62,81 @@ export const state = () => ({
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currencyTotal: new Decimal(0),
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processes: [
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{
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instrument: 'Star Chart',
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worker: 'Shaman',
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instrument: 'Atlantean Clock',
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worker: 'Chronomancer',
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unlocked: true,
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minDateUnlocked: -1,
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unlockEra: 'prehistoric',
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cost: 0,
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minDateUnlocked: -12000 * 12,
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unlockEra: 'Prehistoric',
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cost: 1000000000000,
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created: false,
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completion: 0,
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completionRequired: 80,
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baseReward: 3600,
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completionRequired: 320,
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baseReward: 500000000000,
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workerLevel: 0,
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nextWorkerCost: 3600,
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nextWorkerCost: 5000000000000,
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nextWorkerFactor: 1.8,
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unlockThreshold: { tech: null, currency: new Decimal(1e1) },
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},
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{
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instrument: 'Sundial',
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worker: 'Stone Carver',
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worker: 'Shaman',
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unlocked: true,
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minDateUnlocked: -1,
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unlockEra: 'classical',
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cost: 0,
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minDateUnlocked: -1500 * 12,
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unlockEra: 'Antiquity',
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cost: 10000000000,
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created: false,
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completion: 0,
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completionRequired: 160,
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baseReward: 13600,
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baseReward: 50000000000,
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workerLevel: 0,
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nextWorkerCost: 13600,
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nextWorkerCost: 50000000000,
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nextWorkerFactor: 1.8,
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unlockThreshold: { tech: null, currency: new Decimal(1e1) },
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},
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{
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instrument: 'Star Chart',
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worker: 'Astrologer',
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unlocked: true,
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minDateUnlocked: -500 * 12,
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unlockEra: 'Early Classical',
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cost: 100000000,
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created: false,
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completion: 0,
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completionRequired: 80,
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baseReward: 50000000,
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workerLevel: 0,
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nextWorkerCost: 500000000,
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nextWorkerFactor: 1.8,
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unlockThreshold: { tech: null, currency: new Decimal(1e1) },
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},
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{
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instrument: 'Incense Clock',
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worker: 'Oracle',
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unlocked: true,
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minDateUnlocked: 400 * 12,
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unlockEra: 'Classical',
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cost: 1000000,
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created: false,
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completion: 0,
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completionRequired: 40,
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baseReward: 500000,
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workerLevel: 0,
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nextWorkerCost: 5000000,
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nextWorkerFactor: 1.8,
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unlockThreshold: { tech: null, currency: new Decimal(1e1) },
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@ -106,17 +146,17 @@ export const state = () => ({
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worker: 'Mathematician',
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unlocked: true,
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minDateUnlocked: -1,
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unlockEra: 'middle ages',
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cost: 0,
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minDateUnlocked: 700 * 12,
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unlockEra: 'Late Classical',
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cost: 10000,
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created: false,
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completion: 0,
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completionRequired: 20,
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baseReward: 300,
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baseReward: 5000,
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workerLevel: 0,
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nextWorkerCost: 300,
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nextWorkerCost: 50000,
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nextWorkerFactor: 1.8,
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unlockThreshold: { tech: null, currency: new Decimal(1e1) },
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@ -127,87 +167,27 @@ export const state = () => ({
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unlocked: true,
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minDateUnlocked: 1100 * 12,
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unlockEra: 'early modern',
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unlockEra: 'Middle Ages',
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cost: 100,
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created: false,
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completion: 0,
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completionRequired: 10,
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baseReward: 10,
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baseReward: 50,
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workerLevel: 0,
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nextWorkerCost: 250,
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nextWorkerCost: 500,
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nextWorkerFactor: 1.6,
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unlockThreshold: { tech: null, currency: 10000 },
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},
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{
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instrument: 'Pocket Watch',
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worker: 'Miniaturist',
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unlocked: true,
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minDateUnlocked: 1600 * 12,
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unlockEra: 'early modern',
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cost: 1000,
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created: false,
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completion: 0,
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completionRequired: 20,
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baseReward: 200,
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workerLevel: 0,
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nextWorkerCost: 500,
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nextWorkerFactor: 1.8,
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unlockThreshold: { tech: 0, currency: new Decimal(10e5) },
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},
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{
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instrument: 'Atomic Clock',
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worker: 'Scientist',
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unlocked: true,
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minDateUnlocked: -1,
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unlockEra: 'modern',
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cost: 0,
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created: false,
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completion: 0,
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completionRequired: 80,
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baseReward: 3200,
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workerLevel: 0,
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nextWorkerCost: 3200,
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nextWorkerFactor: 1.8,
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unlockThreshold: { tech: null, currency: new Decimal(1e1) },
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},
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{
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instrument: 'Quantum Clock',
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worker: 'Artificial Intelligence',
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unlocked: true,
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minDateUnlocked: -1,
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unlockEra: 'future',
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cost: 0,
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created: false,
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completion: 0,
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completionRequired: 160,
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baseReward: 12800,
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workerLevel: 0,
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nextWorkerCost: 12800,
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nextWorkerFactor: 1.8,
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unlockThreshold: { tech: null, currency: new Decimal(1e1) },
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},
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{
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instrument: 'Mechanical Clock',
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worker: 'Engineer',
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worker: 'Machinist',
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unlocked: true,
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minDateUnlocked: -1,
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unlockEra: 'middle ages',
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minDateUnlocked: 1400 * 12,
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unlockEra: 'Early Modern',
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cost: 10,
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created: false,
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@ -222,41 +202,121 @@ export const state = () => ({
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unlockThreshold: { tech: null, currency: 0 },
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},
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{
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instrument: 'Atlantean Clock',
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worker: 'Fish Tamer',
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instrument: 'Pocket Watch',
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worker: 'Engineer',
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unlocked: true,
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minDateUnlocked: -1,
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unlockEra: 'prehistoric',
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cost: 0,
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minDateUnlocked: 1600 * 12,
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unlockEra: 'Modern',
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cost: 1000,
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created: false,
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completion: 0,
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completionRequired: 320,
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baseReward: 52800,
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completionRequired: 8,
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baseReward: 500,
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workerLevel: 0,
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nextWorkerCost: 500,
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nextWorkerCost: 5000,
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nextWorkerFactor: 1.8,
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unlockThreshold: { tech: 0, currency: new Decimal(10e5) },
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},
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{
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instrument: 'Electric Clock',
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worker: 'Electrician',
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unlocked: true,
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minDateUnlocked: 1840 * 12,
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unlockEra: 'Late Modern',
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cost: 100000,
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created: false,
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completion: 0,
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completionRequired: 6,
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baseReward: 50000,
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workerLevel: 0,
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nextWorkerCost: 500000,
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nextWorkerFactor: 1.8,
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unlockThreshold: { tech: null, currency: new Decimal(1e1) },
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},
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{
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instrument: 'Digital Clock',
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worker: 'Technician',
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instrument: 'Atomic Clock',
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worker: 'Scientist',
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unlocked: true,
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minDateUnlocked: -1,
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unlockEra: 'modern',
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cost: 0,
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minDateUnlocked: 1950 * 12,
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unlockEra: 'Post-Modern',
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cost: 10000000,
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created: false,
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completion: 0,
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completionRequired: 40,
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baseReward: 800,
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completionRequired: 4,
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baseReward: 5000000,
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workerLevel: 0,
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nextWorkerCost: 800,
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nextWorkerCost: 50000000,
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nextWorkerFactor: 1.8,
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unlockThreshold: { tech: null, currency: new Decimal(1e1) },
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},
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{
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instrument: 'Quantum Clock',
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worker: 'Artificial Intelligence',
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unlocked: true,
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minDateUnlocked: 2200 * 12,
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unlockEra: 'Near Future',
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cost: 1000000000,
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created: false,
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completion: 0,
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completionRequired: 3,
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baseReward: 500000000,
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workerLevel: 0,
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nextWorkerCost: 5000000000,
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nextWorkerFactor: 1.8,
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unlockThreshold: { tech: null, currency: new Decimal(1e1) },
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},
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{
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instrument: 'Non-Euclidian Clock',
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worker: 'Befuddled Scientist',
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unlocked: true,
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minDateUnlocked: 3333 * 12,
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unlockEra: 'Future',
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cost: 100000000000,
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created: false,
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completion: 0,
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completionRequired: 2,
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baseReward: 50000000000,
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workerLevel: 0,
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nextWorkerCost: 500000000000,
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nextWorkerFactor: 1.8,
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unlockThreshold: { tech: null, currency: new Decimal(1e1) },
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},
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{
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instrument: 'Pulsar Clock',
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worker: 'Deep-Space Satellite',
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unlocked: true,
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minDateUnlocked: 9000 * 12,
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unlockEra: 'Deep Future',
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cost: 10000000000000,
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created: false,
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completion: 0,
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completionRequired: 1,
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baseReward: 5000000000000,
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workerLevel: 0,
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nextWorkerCost: 50000000000000,
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nextWorkerFactor: 1.8,
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unlockThreshold: { tech: null, currency: new Decimal(1e1) },
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@ -483,8 +543,17 @@ export const mutations = {
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const index = state.processes.findIndex((p) => p.instrument === instrument)
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Vue.set(state.processes[index], 'created', true)
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},
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setProcessCompletion: (state, { index, value }) => {
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Vue.set(state.processes[index], 'completion', value)
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tickProcess: (state, { process }) => {
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const index = state.processes.findIndex(
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(p) => p.instrument === process.instrument
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)
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Vue.set(state.processes[index], 'completion', process.completion + 1)
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},
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resetProcess: (state, { process }) => {
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const index = state.processes.findIndex(
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(p) => p.instrument === process.instrument
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)
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Vue.set(state.processes[index], 'completion', 0)
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},
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setMissionAvailable: (state, missionIndex) => {
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Vue.set(state.missions[missionIndex], 'available', true)
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