Basic game data structure for devices and workers.

This commit is contained in:
John McCardle 2022-01-06 18:15:51 -05:00
parent 98350955b0
commit cd8cdd31e3
2 changed files with 55 additions and 9 deletions

13
store/const.js Normal file
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@ -0,0 +1,13 @@
export default {
currencies: [
"energy",
"seasons",
"months",
"days",
"hours",
"seconds",
"nanoseconds",
"plancktime"
]
}

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@ -1,19 +1,52 @@
import Decimal from "break_infinity.js"
import currencies from "./const.js"
export const state = () => ({
currency: {
energy: new Decimal(0),
// if it hasn't been your
days: new Decimal(0),
weeks: new Decimal(0),
months: new Decimal(0),
// or even your
years: new Decimal(0)
}
// use currencies from const as keys; initialize all values to zero
currency: currencies.reduce(function(obj, x) {
obj[x] = new Decimal(0);
return obj;
}, {}),
processes: [
{ device: "Star Chart",
worker: "Shaman",
boughtWith: null,
produces: currencies.seasons,
deviceCount: new Decimal(0),
workerCount: new Decimal(0),
unlockThreshold: {currencies.seasons: 0, tech: null}
},
{ device: "Stone Calendar",
worker: "Stonecarver",
boughtWith: currencies.seasons,
produces: currencies.months,
deviceCount: new Decimal(0),
workerCount: new Decimal(0),
unlockThreshold: {currencies.seasons: 1, tech: null}
},
{ device: "Astrolabes",
worker: "Mathematician",
boughtWith: currencies.months,
produces: currencies.days,
deviceCount: new Decimal(0),
workerCount: new Decimal(0),
unlockThreshold: {currencies.days: 10, tech: 0}
}
],
upgrades: [
{ name: "Mathematics"
boughtWith: currencies.seasons,
price: 100,
purchased: false
},
]
})
export const mutations = {
add(state, { key, value }) {
console.log(state.currency.keys())
state.currency[key] = Decimal.add(state.currency[key], value)
},