feat: first tab draft 2; adjust tick and worker mechanics
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@ -0,0 +1,72 @@
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<template>
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<div
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class="relative rounded-lg overflow-hidden border"
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:class="`border-${$store.getters.activeTab.darkColor}`"
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>
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<div
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class="progress-wrapper absolute top-0 left-0 right-0 w-full h-5"
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:class="`text-${$store.getters.activeTab.color}`"
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>
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<progress
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class="w-full h-5 border-b"
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:class="`border-${$store.getters.activeTab.darkColor}`"
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:max="process.completionRequired"
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:value="process.completion"
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/>
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<span
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class="absolute top-0 left-0 right-0 w-full text-center text-sm h-5"
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:class="`text-${$store.getters.activeTab.darkColor}`"
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>
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{{ reward }} <span class="fas fa-hourglass-half" /> every
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{{ interval }} seconds
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</span>
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</div>
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<img
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src="https://freesvg.org/img/johnny_automatic_hourglass.png"
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class="pt-8 pb-3"
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/>
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<p
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class="text-center text-sm font-semibold h-5 border-t"
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:class="`border-${$store.getters.activeTab.darkColor}`"
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>
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{{ process.instrument }}
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</p>
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</div>
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</template>
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<script>
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export default {
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props: {
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process: { type: Object, required: true },
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},
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computed: {
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reward() {
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return this.process.baseReward * (1 + this.process.workerLevel)
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},
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interval() {
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return this.process.completionRequired / 10 /* in seconds */
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},
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},
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}
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</script>
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<style scoped>
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img {
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aspect-ratio: 1/1;
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}
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/* progress for all browsers */
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progress::-webkit-progress-bar {
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background-color: rgba(255, 255, 255, 0.1);
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width: 100%;
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}
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progress {
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background-color: rgba(255, 255, 255, 0.1);
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color: currentColor;
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}
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progress::-webkit-progress-value {
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background-color: currentColor;
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}
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progress::-moz-progress-bar {
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background-color: currentColor;
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}
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</style>
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@ -1,18 +1,17 @@
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<template>
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<div class="page container max-h-full h-full w-full mx-auto bg-gray-400 px-4">
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<div class="container max-h-full h-full w-full mx-auto bg-gray-400 px-4">
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<main
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class="grid w-full h-full overflow-auto relative"
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:class="`bg-${$store.getters.activeTab.color}`"
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:class="`bg-${activeTab.color}`"
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>
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<time-header />
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<key-art-stage />
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<div class="tabs grid w-full text-gray-400 h-10 relative">
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<div class="grid grid-cols-6 gap-1 w-full h-10 relative">
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<game-tab
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v-for="(tab, index) in $store.state.tabs"
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:key="index"
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:index="index"
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v-for="tab in $store.state.tabs"
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:key="tab.route"
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:tab-data="tab"
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/>
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</div>
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@ -23,7 +22,7 @@
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>
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<div
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class="w-full text-2xl text-center pt-1 pb-2"
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v-text="$store.getters.activeTab.title"
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v-text="activeTab.title"
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/>
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<nuxt />
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@ -33,39 +32,41 @@
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</template>
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<script>
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export default {
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name: 'IndexPage',
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computed: {
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activeTabColorClasses() {
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const { lightColor, darkColor } = this.$store.getters.activeTab
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import { mapGetters } from 'vuex'
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return `bg-${lightColor} text-${darkColor}`
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export default {
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computed: {
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...mapGetters(['activeTab']),
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activeTabColorClasses() {
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return `bg-${this.activeTab.lightColor} text-${this.activeTab.darkColor}`
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},
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},
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mounted() {
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window.setInterval(() => {
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this.gametick()
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}, 1000)
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}, 100)
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window.setInterval(() => {
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this.$store.commit('tickGameDate')
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}, 1000)
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},
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methods: {
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gametick() {
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for (let i = 0; i < this.$store.state.processes.length; i++) {
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const p = this.$store.state.processes[i]
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// const step = 100.0 / (6.0 * (i + 1)) // go at different rates
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const step = p.workerRate * p.workerCount
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let newValue = p.completion + step
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while (newValue >= 100) {
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newValue = newValue - 100
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this.$store.commit('addCurrency', p.reward)
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}
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this.$store.state.processes
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.filter((p) => p.created)
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.forEach((process, index) => {
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if (process.completion >= process.completionRequired) {
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this.$store.commit('addCurrency', process.baseReward)
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this.$store.commit('setProcessCompletion', {
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processIndex: i,
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value: newValue,
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index,
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value: 0,
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})
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}
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this.$store.commit('setProcessCompletion', {
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index,
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value: process.completion + 1,
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})
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})
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},
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},
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}
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@ -87,17 +88,8 @@ html {
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</style>
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<style scoped>
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.page {
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grid-template-rows: 1fr;
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}
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main {
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grid-template-rows: auto minmax(0, 2fr) auto minmax(0, 3fr);
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transition: background-color 2000ms;
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}
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.tabs {
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grid-template-columns: repeat(6, 1fr);
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grid-gap: 0.25rem;
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}
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</style>
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@ -1,36 +1,40 @@
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<template>
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<div class="tab-content grid flex-col">
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<template v-for="(process, index) in $store.state.processes">
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<button :key="process.instrument" class="text-right font-semibold">
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{{ process.instrument }}
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</button>
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<div :key="index" class="progress-bar relative">
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<progress
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max="100"
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:value="process.completion"
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class="w-full h-full"
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></progress>
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<span
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class="absolute top-0 bottom-0 left-0 right-0 text-center text-white"
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>
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{{
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(process.workerCount * process.workerRate * process.reward) / 100.0
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}}
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<span class="fas fa-hourglass-half text-sm" /> / sec
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<!-- {{ $store.state.incremental.currency[process.produces] }} {{ process.produces }} -->
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</span>
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</div>
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</template>
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<div>
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<responsive-grid class="mb-4">
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<progress-button
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v-for="(process, index) in uncreated"
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:key="index"
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:label="process.instrument"
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:max="process.cost"
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:value="$store.state.currency"
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@click="create(process.instrument)"
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/>
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</responsive-grid>
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<responsive-grid min="2" mid="4" max="8">
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<timekeeping-instrument
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v-for="(process, index) in created"
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:key="index"
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:process="process"
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/>
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</responsive-grid>
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</div>
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</template>
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<script>
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export default {}
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</script>
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<style scoped>
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.tab-content {
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grid-template-columns: auto 1fr;
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grid-gap: 1rem 1rem;
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export default {
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computed: {
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created() {
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return this.$store.state.processes.filter((p) => p.created)
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},
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uncreated() {
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return this.$store.state.processes.filter((p) => !p.created)
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},
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},
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methods: {
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create(instrument) {
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this.$store.commit('createInstrument', instrument)
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},
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},
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}
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</style>
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</script>
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@ -62,39 +62,54 @@ export const state = () => ({
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currencyTotal: new Decimal(0),
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processes: [
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{
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instrument: 'Star Chart',
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worker: 'Shaman',
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deviceCount: new Decimal(0),
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workerCount: 0,
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completion: 0,
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workerRate: 6.0, // amount added to "completion" (100=full bar) per worker
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reward: 8, // currency added when the bar is completed
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nextWorkerCost: 15, // currency cost of next worker
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nextWorkerFactor: 1.4, // worker cost *= this factor after each purchase
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instrument: 'Mechanical Clock',
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worker: 'Engineer',
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cost: 10,
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created: false,
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completion: 0, // how close it is to giving currency. 10 gained per second.
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completionRequired: 10, // should be divisible by 10
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baseReward: 5, // currency added when the bar is completed
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workerLevel: 0, // 0 = not hired; 1+ = hired
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nextWorkerCost: 25, // currency cost of next worker
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nextWorkerFactor: 1.5, // worker cost *= this factor after each purchase
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unlockThreshold: { tech: null, currency: 0 },
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},
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{
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instrument: 'Stone Calendar',
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worker: 'Stonecarver',
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deviceCount: new Decimal(0),
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workerCount: 0,
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instrument: 'Hourglass',
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worker: 'Glassblower',
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cost: 100,
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created: false,
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completion: 0,
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workerRate: 4.0,
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reward: 35,
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nextWorkerCost: 60,
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completionRequired: 20,
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baseReward: 35,
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workerLevel: 0,
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nextWorkerCost: 200,
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nextWorkerFactor: 1.6,
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unlockThreshold: { tech: null, currency: 10000 },
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},
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{
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instrument: 'Astrolabes',
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worker: 'Mathematician',
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deviceCount: new Decimal(0),
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workerCount: 0,
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instrument: 'Pocket Watch',
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worker: 'Miniaturist',
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cost: 1000,
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created: false,
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completion: 0,
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workerRate: 1.5,
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reward: 80,
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nextWorkerCost: 90,
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completionRequired: 30,
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baseReward: 80,
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workerLevel: 0,
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nextWorkerCost: 2000,
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nextWorkerFactor: 1.8,
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unlockThreshold: { tech: 0, currency: new Decimal(10e5) },
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},
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],
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@ -190,10 +205,6 @@ export const getters = {
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}
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export const mutations = {
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setActiveTab: (state, index) => {
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if (state.tabs[index].locked) return
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state.activeTabIndex = index
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},
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addCurrency: (state, value) => {
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state.currency = Decimal.add(state.currency, value)
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state.currencyTotal = Decimal.add(state.currencyTotal, value)
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@ -202,8 +213,12 @@ export const mutations = {
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value = Decimal.mul(value, -1)
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state.currency = Decimal.add(state.currency, value)
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},
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setProcessCompletion: (state, { processIndex, value }) => {
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Vue.set(state.processes[processIndex], 'completion', value)
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createInstrument: (state, instrument) => {
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const index = state.processes.findIndex((p) => p.instrument === instrument)
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Vue.set(state.processes[index], 'created', true)
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},
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setProcessCompletion: (state, { index, value }) => {
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Vue.set(state.processes[index], 'completion', value)
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},
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setMissionAvailable: (state, missionIndex) => {
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Vue.set(state.missions[missionIndex], 'available', true)
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@ -214,15 +229,17 @@ export const mutations = {
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completeMission: (state, missionIndex) => {
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state.missions[missionIndex].complete = true
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},
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purchaseWorker: (state, processIndex) => {
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const p = state.processes[processIndex]
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if (p.nextWorkerCost > state.currency) return
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state.currency = Decimal.subtract(state.currency, p.nextWorkerCost)
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Vue.set(state.processes[processIndex], 'workerCount', p.workerCount + 1)
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levelUpApprentice: (state, process) => {
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if (process.nextWorkerCost > state.currency) {
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return
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}
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const index = state.processes.findIndex((p) => p.worker === process.worker)
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state.currency = Decimal.subtract(state.currency, process.nextWorkerCost)
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Vue.set(state.processes[index], 'workerLevel', process.workerLevel + 1)
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Vue.set(
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state.processes[processIndex],
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state.processes[index],
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'nextWorkerCost',
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Math.floor(p.nextWorkerCost * p.nextWorkerFactor)
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Math.floor(process.nextWorkerCost * process.nextWorkerFactor)
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)
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},
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tickGameDate: (state) => {
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