import Decimal from 'break_infinity.js' import Vue from 'vue' export const state = () => ({ activeTabIndex: 0, tabs: [ { route: '/', label: 'fas fa-clock', title: 'Timekeeping Instruments', darkColor: 'yellow-600', lightColor: 'yellow-200', locked: false, }, { route: '/apprentices', label: 'fas fa-user-friends', title: 'Apprentices', darkColor: 'blue-600', lightColor: 'blue-200', locked: false, }, { route: '/missions', label: 'fas fa-th-list', title: 'Missions', darkColor: 'violet-600', lightColor: 'violet-200', locked: false, }, { route: '/timemachine', label: 'fas fa-fast-forward', title: 'Time Machine', darkColor: 'lime-600', lightColor: 'lime-200', locked: false, }, { route: '/timemagic', label: 'fas fa-eye', title: 'Time Magic', darkColor: 'orange-600', lightColor: 'orange-200', locked: false, }, { route: '/wisdom', label: 'fas fa-book-open', title: 'Wisdom', darkColor: 'teal-600', lightColor: 'teal-200', locked: false, }, ], currency: new Decimal(0), currencyTotal: new Decimal(0), processes: [ { instrument: 'Star Chart', worker: 'Shaman', deviceCount: new Decimal(0), workerCount: 1, completion: 0, workerRate: 8.0, // amount added to "completion" (100=full bar) per worker reward: 10, // currency added when the bar is completed unlockThreshold: { tech: null, currency: 0 }, }, { instrument: 'Stone Calendar', worker: 'Stonecarver', deviceCount: new Decimal(0), workerCount: 1, completion: 0, workerRate: 4.0, reward: 35, unlockThreshold: { tech: null, currency: 10000 }, }, { instrument: 'Astrolabes', worker: 'Mathematician', deviceCount: new Decimal(0), workerCount: 1, completion: 0, workerRate: 1.5, reward: 80, unlockThreshold: { tech: 0, currency: new Decimal(10e5) }, }, ], upgrades: [ { name: 'Mathematics', price: 100, purchased: false, }, ], missions: [ { name: 'Create the Time Machine', description: 'Soon you will be able to control time itself.', completionCriteria: { cost: 1000, }, available: true, viewed: false, complete: false, }, { name: 'Time To Cheat Death', description: 'Your body seems to be failing you. ' + 'Write a book to pass your knowedge to your younger self through the time machine. ' + "Now where's your pen...", appearanceCriteria: { age: 100, }, completionCriteria: null, available: true, viewed: false, complete: false, }, ], }) export const getters = { activeTab: (state) => { return state.tabs[state.activeTabIndex] }, activeColorClasses: (state) => (index) => { const { darkColor, lightColor } = state.tabs[index] return `bg-${lightColor} text-${darkColor}` }, inactiveColorClasses: (state) => (index) => { const { darkColor, lightColor } = state.tabs[index] return `bg-${darkColor} text-${lightColor}` }, activeTabColorClasses: (state, getters) => { return getters.activeColorClasses(state.activeTabIndex) }, } export const mutations = { setActiveTab: (state, index) => { if (state.tabs[index].locked) return state.activeTabIndex = index }, addCurrency: (state, value) => { state.currency = Decimal.add(state.currency, value) state.currencyTotal = Decimal.add(state.currencyTotal, value) }, spendCurrency: (state, value) => { value = Decimal.mul(value, -1) state.currency = Decimal.add(state.currency, value) }, setProcessCompletion: (state, { processIndex, value }) => { Vue.set(state.processes[processIndex], 'completion', value) }, setMissionAvailable: (state, missionIndex) => { Vue.set(state.missions[missionIndex], 'available', true) }, setMissionViewed: (state, missionIndex) => { Vue.set(state.missions[missionIndex], 'viewed', true) }, completeMission: (state, missionIndex) => { state.missions[missionIndex].complete = true }, }