110 lines
3.6 KiB
Vue
110 lines
3.6 KiB
Vue
<template>
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<div class="missions pb-20">
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<responsive-grid v-if="incomplete.length">
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<mission-button
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v-for="(mission, index) in incomplete"
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:key="index"
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:mission="mission"
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@click="complete(mission)"
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/>
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</responsive-grid>
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<div v-else>
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<h3 class="text-center">No Missions Currently Available</h3>
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</div>
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<template v-if="completed.length">
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<h2 class="pb-2 pt-8 md:pb-4 font-semibold text-center text-xl">
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Completed Missions
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</h2>
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<responsive-grid min="1" mid="3" max="6">
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<completed-mission
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v-for="(mission, index) in completed"
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:key="index"
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:mission="mission"
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/>
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</responsive-grid>
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</template>
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</div>
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</template>
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<script>
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export default {
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computed: {
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unlocked() {
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return this.$store.state.missions.filter(({ unlockCriteria }) => {
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if (unlockCriteria.unit === 'instruments') {
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return unlockCriteria.value <= this.$store.getters.instruments
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} else if (unlockCriteria.unit === 'apprenticeLevels') {
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return unlockCriteria.value <= this.$store.getters.apprenticeLevels
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} else if (unlockCriteria.unit === 'missionsCompleted') {
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return unlockCriteria.value.every((name) =>
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this.$store.getters.missionIsCompleted(name)
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)
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} else if (unlockCriteria.unit === 'eraVisited') {
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return this.$store.state.processes.find(
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(p) => p.unlockEra === unlockCriteria.value
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).visited
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} else if (unlockCriteria.unit === 'timeJumpsBackwards') {
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return unlockCriteria.value <= this.$store.state.timeJumpsBackwards
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} else {
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return false
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}
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})
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},
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incomplete() {
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return this.unlocked.filter((m) => !m.complete)
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},
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completed() {
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return this.unlocked.filter((m) => m.complete)
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},
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},
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methods: {
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complete(mission) {
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this.$store.commit('completeMission', mission.name)
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if (mission.completionCriteria.unit === 'spareTime') {
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this.$store.commit('spendCurrency', mission.completionCriteria.value)
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}
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if (mission.name === 'Study Time Magic') {
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this.$store.commit('unlockTab', 'Time Magic')
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}
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if (mission.name === 'Create the Time Machine') {
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this.$store.commit('unlockTab', 'Time Machine')
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}
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if (
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mission.name === 'Time to Cheat Death' ||
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mission.name === 'Cheat Death... Again'
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) {
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this.$store.commit('unlockTab', 'Wisdom')
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// this.$store.commit('setPlayerAge', { year: 30 })
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// this.$store.commit('timeTravel', { year: 1400, era: 'Early Modern' })
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// this.$store.commit('tickLifetime')
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// this.$store.commit('spendCurrency', this.$store.state.currency)
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this.$store.commit('doPrestige')
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this.$store.commit('startGame')
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const message = this.$store.getters.missionIsCompleted(
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'Time Travel Precision'
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)
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? 'Having increased the precision of the time machine, you were able to bring your wisdom ' +
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'to yourself as a child and get an earlier start on this next shot at life. You are now ' +
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'in the year 1372, a young person with a full life ahead of yourself to explore the depths of time.'
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: 'You are young-ish once again and back in the year 1400 with all your wisdom intact.' +
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'<br><br>' +
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'Continue to explore the eras and unlock the secrets of time.'
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this.$store.commit('openModal', message)
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}
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if (mission.name === 'Live Forever') {
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this.$store.commit('unlockPhilosophersStone')
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}
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},
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},
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}
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</script>
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