2025-11-28T23:17:28Z - 2025-11-29T23:17:28Z

Overview

0 Active Pull Requests
11 Active Issues
Excluding merges, 1 author has pushed 8 commits to master and 8 commits to all branches. On master, 49 files have changed and there have been 1744029 additions and 433 deletions.

6 Issues closed from 1 user

Closed #150 Remove original layers and migrate Grids to entirely user-driven layer objects 2025-11-29 04:28:21 +00:00

Closed #147 Dynamic Layer System for Grid 2025-11-29 04:28:20 +00:00

Closed #146 Fix compute_fov() O(n²) performance bug - return None instead of cell list 2025-11-29 04:28:20 +00:00

Closed #148 Grid Layer Dirty Flags and RenderTexture Caching 2025-11-29 04:28:20 +00:00

Closed #123 Grid Subgrid System 2025-11-29 04:28:20 +00:00

Closed #144 Universal Dirty Flag & Texture Caching System 2025-11-29 00:30:31 +00:00

5 Issues created by 1 user

Opened #145 TexturePool with power-of-2 bucketing for RenderTexture reuse 2025-11-29 00:28:51 +00:00

Opened #149 Reduce the size of UIGrid.cpp 2025-11-29 02:39:02 +00:00

Opened #151 remove setScene, keyPressScene, currentScene in favor of mcrfpy.scene 2025-11-29 13:08:26 +00:00

Opened #152 Sparse Grid Layers 2025-11-29 15:00:49 +00:00

Opened #153 Separate render loop from game state loop 2025-11-29 18:08:02 +00:00

2 Unresolved Conversations

Open #113 Batch Operations for Grid 2025-11-29 20:12:10 +00:00

Open #67 Grid Stitching: an infinite world prototype 2025-11-29 02:10:17 +00:00