2025-11-28T23:17:28Z - 2025-11-29T23:17:28Z
Overview
6 Issues closed from 1 user
Closed
#150 Remove original layers and migrate Grids to entirely user-driven layer objects
Closed
#147 Dynamic Layer System for Grid
Closed
#146 Fix compute_fov() O(n²) performance bug - return None instead of cell list
Closed
#148 Grid Layer Dirty Flags and RenderTexture Caching
Closed
#123 Grid Subgrid System
Closed
#144 Universal Dirty Flag & Texture Caching System
5 Issues created by 1 user
Opened
#145 TexturePool with power-of-2 bucketing for RenderTexture reuse
Opened
#149 Reduce the size of UIGrid.cpp
Opened
#151 remove setScene, keyPressScene, currentScene in favor of mcrfpy.scene
Opened
#152 Sparse Grid Layers
Opened
#153 Separate render loop from game state loop
2 Unresolved Conversations
Open
#113
Batch Operations for Grid
Open
#67
Grid Stitching: an infinite world prototype