McRogueFace/src/PythonScene.h

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#pragma once
#include "Common.h"
#include "Scene.h"
#include "GameEngine.h"
#include "Grid.h"
//#include "Animation.h"
//#include <list>
class PythonScene: public Scene
{
sf::Vector2i dragstart, mouseprev;
bool dragging;
Grid* drag_grid;
void doLClick(sf::Vector2i);
void doRClick(sf::Vector2i);
void doZoom(sf::Vector2i, int);
//std::list<Animation*> animations;
void animate();
std::map<std::string, bool> actionInjected;
public:
PythonScene(GameEngine*, std::string);
void update() override final;
void doAction(std::string, std::string) override final;
void sRender() override final;
bool registerActionInjected(int, std::string) override;
bool unregisterActionInjected(int, std::string) override;
};