McRogueFace/deps_windows/libtcod-1.23.1-x86_64-msvc/include/libtcod/renderer_sdl2.h

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/* BSD 3-Clause License
*
* Copyright © 2008-2022, Jice and the libtcod contributors.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef LIBTCOD_RENDERER_SDL2_H_
#define LIBTCOD_RENDERER_SDL2_H_
#include <stdbool.h>
#include "config.h"
#include "console.h"
#include "context.h"
#include "error.h"
#include "tileset.h"
struct SDL_Window;
struct SDL_Renderer;
struct SDL_Texture;
/**
An SDL2 tileset atlas. This prepares a tileset for use with SDL2.
\rst
.. versionadded:: 1.16
\endrst
*/
typedef struct TCOD_TilesetAtlasSDL2 {
/** The renderer used to create this atlas. */
struct SDL_Renderer* renderer;
/** The atlas texture. */
struct SDL_Texture* texture;
/** The tileset used to create this atlas. Internal use only. */
struct TCOD_Tileset* tileset;
/** Internal use only. */
struct TCOD_TilesetObserver* observer;
/** Internal use only. */
int texture_columns;
} TCOD_TilesetAtlasSDL2;
/***************************************************************************
@brief Info needed to convert between mouse pixel and tile coordinates.
Internal use only.
@code{.cpp}
double pixel_x, pixel_y, tile_x, tile_y;
TCOD_RendererSDL2CursorTransform transform;
// Convert pixel coordinates to tile coordinates.
tile_x = (pixel_x - transform.offset_x) * transform.scale_x;
tile_y = (pixel_y - transform.offset_y) * transform.scale_y;
// Convert tile coordinates to pixel coordinates.
pixel_x = tile_x / transform.scale_x + transform.offset_x;
pixel_y = tile_y / transform.scale_y + transform.offset_y;
@endcode
*/
typedef struct TCOD_RendererSDL2CursorTransform {
double offset_x;
double offset_y;
double scale_x;
double scale_y;
} TCOD_RendererSDL2CursorTransform;
/**
The renderer data for an SDL2 rendering context.
Internal use only.
*/
struct TCOD_RendererSDL2 {
struct SDL_Window* window; // Owning power to an SDL2 window.
struct SDL_Renderer* renderer; // Owning pointer to an SDL2 renderer.
struct TCOD_TilesetAtlasSDL2* __restrict atlas;
struct TCOD_Console* __restrict cache_console; // Tracks the data from the last console presented.
struct SDL_Texture* __restrict cache_texture; // Cached console rendering output.
uint32_t sdl_subsystems; // Which subsystems where initialzed by this context.
// Mouse cursor transform values of the last viewport used.
TCOD_RendererSDL2CursorTransform cursor_transform;
};
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
/**
Return a libtcod rendering context using an SDL2 renderer.
*/
TCOD_PUBLIC TCOD_NODISCARD struct TCOD_Context* TCOD_renderer_init_sdl2(
int x,
int y,
int width,
int height,
const char* title,
int window_flags,
int renderer_flags,
struct TCOD_Tileset* tileset);
/**
Return a new SDL2 atlas created from a tileset for an SDL2 renderer.
You may delete the tileset if you no longer have use for it.
Will return NULL on an error, you can check the error with
`TCOD_get_error`.
*/
TCOD_PUBLIC TCOD_NODISCARD struct TCOD_TilesetAtlasSDL2* TCOD_sdl2_atlas_new(
struct SDL_Renderer* renderer, struct TCOD_Tileset* tileset);
/**
Delete an SDL2 tileset atlas.
*/
TCOD_PUBLIC void TCOD_sdl2_atlas_delete(struct TCOD_TilesetAtlasSDL2* atlas);
/**
Setup a cache and target texture for rendering.
`atlas` is an SDL2 atlas created with `TCOD_sdl2_atlas_new`.
The renderer used to make this `atlas` must support
`SDL_RENDERER_TARGETTEXTURE`.
`console` is a non-NULL pointer to the libtcod console you want to render.
`cache` can be NULL, or be pointer to a console pointer.
If `*cache` is NULL then a console will be created.
If `*cache` isn't NULL then the console pointed to might be deleted or
recreated if it does not match the size of `console`.
`target` must be a pointer to where you want the output texture to be placed.
The texture at `*target` may be deleted or recreated. When this function
is successful then the texture at `*target` will be non-NULL and will be
exactly fitted to the size of `console` and the tile size of `atlas`.
If SDL2 ever provides a `SDL_RENDER_TARGETS_RESET` event then the console
at `*cache` must be deleted and set to NULL, or else the next render will
only partially update the texture at `*target`.
Returns a negative value on an error, check `TCOD_get_error`.
\rst
.. versionadded:: 1.16
\endrst
*/
TCOD_PUBLIC TCOD_Error TCOD_sdl2_render_texture_setup(
const struct TCOD_TilesetAtlasSDL2* __restrict atlas,
const struct TCOD_Console* __restrict console,
struct TCOD_Console* __restrict* cache,
struct SDL_Texture* __restrict* target);
/**
Render a console onto a managed target texture.
This function assumes that `cache` and `target` are valid.
You can use `TCOD_sdl2_render_texture_setup` to automatically prepare these
objects for use with this function.
`atlas` is an SDL2 atlas created with `TCOD_sdl2_atlas_new`.
The renderer used to make this `atlas` must support
`SDL_RENDERER_TARGETTEXTURE`, unless `target` is NULL.
`console` is a non-NULL pointer to the libtcod console you want to render.
`cache` can be NULL, or point to a console the same size as `console`.
`target` can be NULL, or be pointer an SDL2 texture used as the output.
If `target` is not NULL then it should be the size of the console times the
size of the individual tiles to fit the entire output.
If `target` is NULL then the current render target is used instead, the
drawn area will not be scaled to fit the render target.
If SDL2 ever provides a `SDL_RENDER_TARGETS_RESET` event then the console
at `cache` must be cleared, or else the next render will only partially
update the texture of `target`.
Returns a negative value on an error, check `TCOD_get_error`.
\rst
.. versionadded:: 1.16
\endrst
*/
TCOD_PUBLIC TCOD_Error TCOD_sdl2_render_texture(
const struct TCOD_TilesetAtlasSDL2* __restrict atlas,
const struct TCOD_Console* __restrict console,
struct TCOD_Console* __restrict cache,
struct SDL_Texture* __restrict target);
#ifdef __cplusplus
} // extern "C"
#endif // __cplusplus
#endif // LIBTCOD_RENDERER_SDL2_H_