2023-02-25 04:46:34 +00:00
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#include "MenuScene.h"
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#include "ActionCode.h"
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MenuScene::MenuScene(GameEngine* g) : Scene(g)
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{
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text.setFont(game->getFont());
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text.setString("McRogueFace Engine - Testing & Early Access");
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text.setCharacterSize(24);
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//std::cout << "MenuScene Initialized. " << game << std::endl;
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//std::cout << "Font: " << game->getFont().getInfo().family << std::endl;
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text2.setFont(game->getFont());
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text2.setString("Press 'Spacebar' to begin; 'Up' and 'Down' switch Resolution");
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text2.setCharacterSize(16);
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text2.setPosition(0.0f, 50.0f);
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registerAction(ActionCode::KEY + sf::Keyboard::Space, "start_game");
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registerAction(ActionCode::KEY + sf::Keyboard::Up, "up");
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registerAction(ActionCode::KEY + sf::Keyboard::Down, "down");
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}
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void MenuScene::update()
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{
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//std::cout << "MenuScene update" << std::endl;
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}
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void MenuScene::doAction(std::string name, std::string type)
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{
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//std::cout << "MenuScene doAction: " << name << ", " << type << std::endl;
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//if (name.compare("start_game") == 0 and type.compare("start") == 0)
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if(ACTION("start_game", "start"))
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game->changeScene("play");
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else if(ACTIONONCE("up"))
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2023-03-01 04:19:43 +00:00
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game->getWindow().setSize(sf::Vector2u(1280, 800));
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2023-02-25 04:46:34 +00:00
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else if(ACTIONONCE("down"))
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2023-03-01 04:19:43 +00:00
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game->getWindow().setSize(sf::Vector2u(1024, 768));
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2023-02-25 04:46:34 +00:00
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}
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void MenuScene::sRender()
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{
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game->getWindow().clear();
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game->getWindow().draw(text);
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game->getWindow().draw(text2);
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game->getWindow().display();
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}
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