parent
1a7186f745
commit
83a63a3093
1038
src/UI.cpp
1038
src/UI.cpp
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#include "UICaption.h"
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UIDrawable* UICaption::click_at(sf::Vector2f point)
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{
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if (click_callable)
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{
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if (text.getGlobalBounds().contains(point)) return this;
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}
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return NULL;
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}
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void UICaption::render(sf::Vector2f offset)
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{
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text.move(offset);
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Resources::game->getWindow().draw(text);
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text.move(-offset);
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}
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PyObjectsEnum UICaption::derived_type()
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{
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return PyObjectsEnum::UICAPTION;
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}
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#pragma once
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#include "Common.h"
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#include "Python.h"
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#include "structmember.h"
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#include "IndexTexture.h"
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#include "Resources.h"
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#include <list>
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#include "PyCallable.h"
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#include "PyTexture.h"
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#include "PyColor.h"
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#include "PyVector.h"
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#include "PyFont.h"
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#include "UIDrawable.h"
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class UICaption: public UIDrawable
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{
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public:
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sf::Text text;
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void render(sf::Vector2f) override final;
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PyObjectsEnum derived_type() override final; // { return PyObjectsEnum::UICaption; };
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virtual UIDrawable* click_at(sf::Vector2f point) override final;
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};
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typedef struct {
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PyObject_HEAD
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std::shared_ptr<UICaption> data;
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PyObject* font;
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} PyUICaptionObject;
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namespace mcrfpydef {
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//TODO: add this method to class scope; move implementation to .cpp file
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static PyObject* PyUICaption_get_float_member(PyUICaptionObject* self, void* closure)
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{
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auto member_ptr = reinterpret_cast<long>(closure);
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if (member_ptr == 0)
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return PyFloat_FromDouble(self->data->text.getPosition().x);
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else if (member_ptr == 1)
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return PyFloat_FromDouble(self->data->text.getPosition().y);
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else if (member_ptr == 4)
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return PyFloat_FromDouble(self->data->text.getOutlineThickness());
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else if (member_ptr == 5)
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return PyLong_FromLong(self->data->text.getCharacterSize());
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else
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{
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PyErr_SetString(PyExc_AttributeError, "Invalid attribute");
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return nullptr;
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}
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}
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//TODO: add this method to class scope; move implementation to .cpp file
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static int PyUICaption_set_float_member(PyUICaptionObject* self, PyObject* value, void* closure)
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{
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float val;
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auto member_ptr = reinterpret_cast<long>(closure);
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if (PyFloat_Check(value))
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{
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val = PyFloat_AsDouble(value);
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}
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else if (PyLong_Check(value))
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{
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val = PyLong_AsLong(value);
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}
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else
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{
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PyErr_SetString(PyExc_TypeError, "Value must be an integer.");
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return -1;
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}
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if (member_ptr == 0) //x
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self->data->text.setPosition(val, self->data->text.getPosition().y);
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else if (member_ptr == 1) //y
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self->data->text.setPosition(self->data->text.getPosition().x, val);
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else if (member_ptr == 4) //outline
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self->data->text.setOutlineThickness(val);
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else if (member_ptr == 5) // character size
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self->data->text.setCharacterSize(val);
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return 0;
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}
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//TODO: add this method to class scope; move implementation to .cpp file
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static PyObject* PyUICaption_get_vec_member(PyUICaptionObject* self, void* closure)
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{
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return PyVector(self->data->text.getPosition()).pyObject();
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}
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//TODO: add this method to class scope; move implementation to .cpp file
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static int PyUICaption_set_vec_member(PyUICaptionObject* self, PyObject* value, void* closure)
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{
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self->data->text.setPosition(PyVector::fromPy(value));
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return 0;
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}
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//TODO: add this method to class scope; move implementation to .cpp file
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static PyObject* PyUICaption_get_color_member(PyUICaptionObject* self, void* closure)
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{
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// validate closure (should be impossible to be wrong, but it's thorough)
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auto member_ptr = reinterpret_cast<long>(closure);
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if (member_ptr != 0 && member_ptr != 1)
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{
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PyErr_SetString(PyExc_AttributeError, "Invalid attribute");
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return nullptr;
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}
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// TODO: manually calling tp_alloc to create a PyColorObject seems like an antipattern
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// fetch correct member data
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sf::Color color;
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if (member_ptr == 0)
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{
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color = self->data->text.getFillColor();
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}
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else if (member_ptr == 1)
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{
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color = self->data->text.getOutlineColor();
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}
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return PyColor(color).pyObject();
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}
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//TODO: add this method to class scope; move implementation to .cpp file
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static int PyUICaption_set_color_member(PyUICaptionObject* self, PyObject* value, void* closure)
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{
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auto member_ptr = reinterpret_cast<long>(closure);
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//TODO: this logic of (PyColor instance OR tuple -> sf::color) should be encapsulated for reuse
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int r, g, b, a;
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if (PyObject_IsInstance(value, (PyObject*)&PyColorType))
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{
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// get value from mcrfpy.Color instance
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auto c = ((PyColorObject*)value)->data;
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r = c.r; g = c.g; b = c.b; a = c.a;
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std::cout << "got " << int(r) << ", " << int(g) << ", " << int(b) << ", " << int(a) << std::endl;
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}
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else if (!PyTuple_Check(value) || PyTuple_Size(value) < 3 || PyTuple_Size(value) > 4)
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{
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// reject non-Color, non-tuple value
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PyErr_SetString(PyExc_TypeError, "Value must be a tuple of 3 or 4 integers or an mcrfpy.Color object.");
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return -1;
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}
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else // get value from tuples
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{
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r = PyLong_AsLong(PyTuple_GetItem(value, 0));
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g = PyLong_AsLong(PyTuple_GetItem(value, 1));
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b = PyLong_AsLong(PyTuple_GetItem(value, 2));
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a = 255;
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if (PyTuple_Size(value) == 4)
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{
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a = PyLong_AsLong(PyTuple_GetItem(value, 3));
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}
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}
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if (r < 0 || r > 255 || g < 0 || g > 255 || b < 0 || b > 255 || a < 0 || a > 255)
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{
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PyErr_SetString(PyExc_ValueError, "Color values must be between 0 and 255.");
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return -1;
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}
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if (member_ptr == 0)
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{
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self->data->text.setFillColor(sf::Color(r, g, b, a));
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}
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else if (member_ptr == 1)
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{
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self->data->text.setOutlineColor(sf::Color(r, g, b, a));
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}
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else
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{
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PyErr_SetString(PyExc_AttributeError, "Invalid attribute");
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return -1;
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}
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return 0;
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}
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//TODO: add this method to class scope; move implementation to .cpp file
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static PyObject* PyUICaption_get_text(PyUICaptionObject* self, void* closure)
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{
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Resources::caption_buffer = self->data->text.getString();
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return PyUnicode_FromString(Resources::caption_buffer.c_str());
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}
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//TODO: add this method to class scope; move implementation to .cpp file
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static int PyUICaption_set_text(PyUICaptionObject* self, PyObject* value, void* closure)
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{
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PyObject* s = PyObject_Str(value);
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PyObject * temp_bytes = PyUnicode_AsEncodedString(s, "UTF-8", "strict"); // Owned reference
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if (temp_bytes != NULL) {
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Resources::caption_buffer = PyBytes_AS_STRING(temp_bytes); // Borrowed pointer
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Py_DECREF(temp_bytes);
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}
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self->data->text.setString(Resources::caption_buffer);
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return 0;
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}
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//TODO: add this static array to class scope; move implementation to .cpp file
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static PyGetSetDef PyUICaption_getsetters[] = {
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{"x", (getter)PyUICaption_get_float_member, (setter)PyUICaption_set_float_member, "X coordinate of top-left corner", (void*)0},
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{"y", (getter)PyUICaption_get_float_member, (setter)PyUICaption_set_float_member, "Y coordinate of top-left corner", (void*)1},
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{"pos", (getter)PyUICaption_get_vec_member, (setter)PyUICaption_set_vec_member, "(x, y) vector", (void*)0},
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//{"w", (getter)PyUIFrame_get_float_member, (setter)PyUIFrame_set_float_member, "width of the rectangle", (void*)2},
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//{"h", (getter)PyUIFrame_get_float_member, (setter)PyUIFrame_set_float_member, "height of the rectangle", (void*)3},
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{"outline", (getter)PyUICaption_get_float_member, (setter)PyUICaption_set_float_member, "Thickness of the border", (void*)4},
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{"fill_color", (getter)PyUICaption_get_color_member, (setter)PyUICaption_set_color_member, "Fill color of the text", (void*)0},
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{"outline_color", (getter)PyUICaption_get_color_member, (setter)PyUICaption_set_color_member, "Outline color of the text", (void*)1},
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//{"children", (getter)PyUIFrame_get_children, NULL, "UICollection of objects on top of this one", NULL},
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{"text", (getter)PyUICaption_get_text, (setter)PyUICaption_set_text, "The text displayed", NULL},
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{"size", (getter)PyUICaption_get_float_member, (setter)PyUICaption_set_float_member, "Text size (integer) in points", (void*)5},
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{"click", (getter)PyUIDrawable_get_click, (setter)PyUIDrawable_set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UICAPTION},
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{NULL}
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};
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//TODO: add this method to class scope; move implementation to .cpp file
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static PyObject* PyUICaption_repr(PyUICaptionObject* self)
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{
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std::ostringstream ss;
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if (!self->data) ss << "<Frame (invalid internal object)>";
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else {
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auto text = self->data->text;
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auto fc = text.getFillColor();
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auto oc = text.getOutlineColor();
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ss << "<Caption (x=" << text.getPosition().x << ", y=" << text.getPosition().y << ", " <<
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"text='" << (std::string)text.getString() << "', " <<
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"outline=" << text.getOutlineThickness() << ", " <<
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"fill_color=(" << (int)fc.r << ", " << (int)fc.g << ", " << (int)fc.b << ", " << (int)fc.a <<"), " <<
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"outlinecolor=(" << (int)oc.r << ", " << (int)oc.g << ", " << (int)oc.b << ", " << (int)oc.a <<"), " <<
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")>";
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}
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std::string repr_str = ss.str();
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return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace");
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}
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//TODO: add this method to class scope; move implementation to .cpp file
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static int PyUICaption_init(PyUICaptionObject* self, PyObject* args, PyObject* kwds)
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{
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//std::cout << "Init called\n";
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static const char* keywords[] = { "x", "y", "text", "font", "fill_color", "outline_color", nullptr };
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float x = 0.0f, y = 0.0f;
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char* text;
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PyObject* font, fill_color, outline_color;
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "|ffzOOO",
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const_cast<char**>(keywords), &x, &y, &text, &font, &fill_color, &outline_color))
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{
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return -1;
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}
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// check types for font, fill_color, outline_color
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std::cout << PyUnicode_AsUTF8(PyObject_Repr(font)) << std::endl;
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if (font != NULL && !PyObject_IsInstance(font, (PyObject*)&PyFontType)){
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PyErr_SetString(PyExc_TypeError, "font must be a mcrfpy.Font instance");
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return -1;
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} else if (font != NULL)
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{
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auto font_obj = (PyFontObject*)font;
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self->data->text.setFont(font_obj->data->font);
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self->font = font;
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Py_INCREF(font);
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} else
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{
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// default font
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//self->data->text.setFont(Resources::game->getFont());
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}
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self->data->text.setPosition(sf::Vector2f(x, y));
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self->data->text.setString((std::string)text);
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self->data->text.setFillColor(sf::Color(0,0,0,255));
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self->data->text.setOutlineColor(sf::Color(128,128,128,255));
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return 0;
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}
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static PyTypeObject PyUICaptionType = {
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//PyVarObject_HEAD_INIT(NULL, 0)
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.tp_name = "mcrfpy.Caption",
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.tp_basicsize = sizeof(PyUICaptionObject),
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.tp_itemsize = 0,
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.tp_dealloc = (destructor)[](PyObject* self)
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{
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PyUICaptionObject* obj = (PyUICaptionObject*)self;
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// release reference to font object
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if (obj->font) Py_DECREF(obj->font);
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obj->data.reset();
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Py_TYPE(self)->tp_free(self);
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},
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.tp_repr = (reprfunc)PyUICaption_repr,
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//.tp_hash = NULL,
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//.tp_iter
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//.tp_iternext
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.tp_flags = Py_TPFLAGS_DEFAULT,
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.tp_doc = PyDoc_STR("docstring"),
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//.tp_methods = PyUIFrame_methods,
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//.tp_members = PyUIFrame_members,
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.tp_getset = PyUICaption_getsetters,
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//.tp_base = NULL,
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.tp_init = (initproc)PyUICaption_init,
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.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
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{
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PyUICaptionObject* self = (PyUICaptionObject*)type->tp_alloc(type, 0);
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if (self) self->data = std::make_shared<UICaption>();
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return (PyObject*)self;
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}
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};
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}
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#include "UICollection.h"
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#pragma once
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#include "Common.h"
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#include "Python.h"
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#include "structmember.h"
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#include "IndexTexture.h"
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#include "Resources.h"
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#include <list>
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#include "PyCallable.h"
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#include "PyTexture.h"
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#include "PyColor.h"
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#include "PyVector.h"
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#include "PyFont.h"
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#include "UIDrawable.h"
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#include "UICaption.h"
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#include "UIFrame.h"
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#include "UISprite.h"
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#include "UIGrid.h"
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namespace mcrfpydef {
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typedef struct {
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PyObject_HEAD
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std::shared_ptr<std::vector<std::shared_ptr<UIDrawable>>> data;
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int index;
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int start_size;
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} PyUICollectionIterObject;
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//TODO: add this method to class scope; move implementation to .cpp file
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static int PyUICollectionIter_init(PyUICollectionIterObject* self, PyObject* args, PyObject* kwds)
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{
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PyErr_SetString(PyExc_TypeError, "UICollection cannot be instantiated: a C++ data source is required.");
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return -1;
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}
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//TODO: add this method to class scope; move implementation to .cpp file
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static PyObject* PyUICollectionIter_next(PyUICollectionIterObject* self)
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{
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if (self->data->size() != self->start_size)
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{
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PyErr_SetString(PyExc_RuntimeError, "collection changed size during iteration");
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return NULL;
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}
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if (self->index > self->start_size - 1)
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{
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PyErr_SetNone(PyExc_StopIteration);
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return NULL;
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}
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self->index++;
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auto vec = self->data.get();
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if (!vec)
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{
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PyErr_SetString(PyExc_RuntimeError, "the collection store returned a null pointer");
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return NULL;
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}
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auto target = (*vec)[self->index-1];
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// TODO build PyObject* of the correct UIDrawable subclass to return
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//return py_instance(target);
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return NULL;
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}
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//TODO: add this method to class scope; move implementation to .cpp file
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static PyObject* PyUICollectionIter_repr(PyUICollectionIterObject* self)
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{
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std::ostringstream ss;
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if (!self->data) ss << "<UICollectionIter (invalid internal object)>";
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else {
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ss << "<UICollectionIter (" << self->data->size() << " child objects, @ index " << self->index << ")>";
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}
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std::string repr_str = ss.str();
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return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace");
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}
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static PyTypeObject PyUICollectionIterType = {
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//PyVarObject_HEAD_INIT(NULL, 0)
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.tp_name = "mcrfpy.UICollectionIter",
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.tp_basicsize = sizeof(PyUICollectionIterObject),
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.tp_itemsize = 0,
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.tp_dealloc = (destructor)[](PyObject* self)
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{
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PyUICollectionIterObject* obj = (PyUICollectionIterObject*)self;
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obj->data.reset();
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Py_TYPE(self)->tp_free(self);
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},
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.tp_repr = (reprfunc)PyUICollectionIter_repr,
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.tp_flags = Py_TPFLAGS_DEFAULT,
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.tp_doc = PyDoc_STR("Iterator for a collection of UI objects"),
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.tp_iternext = (iternextfunc)PyUICollectionIter_next,
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//.tp_getset = PyUICollection_getset,
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.tp_init = (initproc)PyUICollectionIter_init, // just raise an exception
|
||||
.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
|
||||
{
|
||||
PyErr_SetString(PyExc_TypeError, "UICollection cannot be instantiated: a C++ data source is required.");
|
||||
return NULL;
|
||||
}
|
||||
};
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static Py_ssize_t PyUICollection_len(PyUICollectionObject* self) {
|
||||
return self->data->size();
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static PyObject* PyUICollection_getitem(PyUICollectionObject* self, Py_ssize_t index) {
|
||||
// build a Python version of item at self->data[index]
|
||||
// Copy pasted::
|
||||
auto vec = self->data.get();
|
||||
if (!vec)
|
||||
{
|
||||
PyErr_SetString(PyExc_RuntimeError, "the collection store returned a null pointer");
|
||||
return NULL;
|
||||
}
|
||||
while (index < 0) index += self->data->size();
|
||||
if (index > self->data->size() - 1)
|
||||
{
|
||||
PyErr_SetString(PyExc_IndexError, "UICollection index out of range");
|
||||
return NULL;
|
||||
}
|
||||
auto target = (*vec)[index];
|
||||
RET_PY_INSTANCE(target);
|
||||
return NULL;
|
||||
|
||||
|
||||
}
|
||||
|
||||
//TODO: add this static array to class scope; move implementation to .cpp file
|
||||
static PySequenceMethods PyUICollection_sqmethods = {
|
||||
.sq_length = (lenfunc)PyUICollection_len,
|
||||
.sq_item = (ssizeargfunc)PyUICollection_getitem,
|
||||
//.sq_item_by_index = PyUICollection_getitem
|
||||
//.sq_slice - return a subset of the iterable
|
||||
//.sq_ass_item - called when `o[x] = y` is executed (x is any object type)
|
||||
//.sq_ass_slice - cool; no thanks, for now
|
||||
//.sq_contains - called when `x in o` is executed
|
||||
//.sq_ass_item_by_index - called when `o[x] = y` is executed (x is explictly an integer)
|
||||
};
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static PyObject* PyUICollection_append(PyUICollectionObject* self, PyObject* o)
|
||||
{
|
||||
// if not UIDrawable subclass, reject it
|
||||
// self->data->push_back( c++ object inside o );
|
||||
|
||||
// this would be a great use case for .tp_base
|
||||
if (!PyObject_IsInstance(o, (PyObject*)&PyUIFrameType) &&
|
||||
!PyObject_IsInstance(o, (PyObject*)&PyUISpriteType) &&
|
||||
!PyObject_IsInstance(o, (PyObject*)&PyUICaptionType) &&
|
||||
!PyObject_IsInstance(o, (PyObject*)&PyUIGridType)
|
||||
)
|
||||
{
|
||||
PyErr_SetString(PyExc_TypeError, "Only Frame, Caption, Sprite, and Grid objects can be added to UICollection");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (PyObject_IsInstance(o, (PyObject*)&PyUIFrameType))
|
||||
{
|
||||
PyUIFrameObject* frame = (PyUIFrameObject*)o;
|
||||
self->data->push_back(frame->data);
|
||||
}
|
||||
if (PyObject_IsInstance(o, (PyObject*)&PyUICaptionType))
|
||||
{
|
||||
PyUICaptionObject* caption = (PyUICaptionObject*)o;
|
||||
self->data->push_back(caption->data);
|
||||
}
|
||||
if (PyObject_IsInstance(o, (PyObject*)&PyUISpriteType))
|
||||
{
|
||||
PyUISpriteObject* sprite = (PyUISpriteObject*)o;
|
||||
self->data->push_back(sprite->data);
|
||||
}
|
||||
if (PyObject_IsInstance(o, (PyObject*)&PyUIGridType))
|
||||
{
|
||||
PyUIGridObject* grid = (PyUIGridObject*)o;
|
||||
self->data->push_back(grid->data);
|
||||
}
|
||||
|
||||
Py_INCREF(Py_None);
|
||||
return Py_None;
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static PyObject* PyUICollection_remove(PyUICollectionObject* self, PyObject* o)
|
||||
{
|
||||
if (!PyLong_Check(o))
|
||||
{
|
||||
PyErr_SetString(PyExc_TypeError, "UICollection.remove requires an integer index to remove");
|
||||
return NULL;
|
||||
}
|
||||
long index = PyLong_AsLong(o);
|
||||
if (index >= self->data->size())
|
||||
{
|
||||
PyErr_SetString(PyExc_ValueError, "Index out of range");
|
||||
return NULL;
|
||||
}
|
||||
else if (index < 0)
|
||||
{
|
||||
PyErr_SetString(PyExc_NotImplementedError, "reverse indexing is not implemented.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// release the shared pointer at self->data[index];
|
||||
self->data->erase(self->data->begin() + index);
|
||||
Py_INCREF(Py_None);
|
||||
return Py_None;
|
||||
}
|
||||
|
||||
//TODO: add this static array to class scope; move implementation to .cpp file
|
||||
static PyMethodDef PyUICollection_methods[] = {
|
||||
{"append", (PyCFunction)PyUICollection_append, METH_O},
|
||||
//{"extend", (PyCFunction)PyUICollection_extend, METH_O}, // TODO
|
||||
{"remove", (PyCFunction)PyUICollection_remove, METH_O},
|
||||
{NULL, NULL, 0, NULL}
|
||||
};
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static PyObject* PyUICollection_repr(PyUICollectionObject* self)
|
||||
{
|
||||
std::ostringstream ss;
|
||||
if (!self->data) ss << "<UICollection (invalid internal object)>";
|
||||
else {
|
||||
ss << "<UICollection (" << self->data->size() << " child objects)>";
|
||||
}
|
||||
std::string repr_str = ss.str();
|
||||
return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace");
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static int PyUICollection_init(PyUICollectionObject* self, PyObject* args, PyObject* kwds)
|
||||
{
|
||||
PyErr_SetString(PyExc_TypeError, "UICollection cannot be instantiated: a C++ data source is required.");
|
||||
return -1;
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static PyObject* PyUICollection_iter(PyUICollectionObject* self)
|
||||
{
|
||||
PyUICollectionIterObject* iterObj;
|
||||
iterObj = (PyUICollectionIterObject*)PyUICollectionIterType.tp_alloc(&PyUICollectionIterType, 0);
|
||||
if (iterObj == NULL) {
|
||||
return NULL; // Failed to allocate memory for the iterator object
|
||||
}
|
||||
|
||||
iterObj->data = self->data;
|
||||
iterObj->index = 0;
|
||||
iterObj->start_size = self->data->size();
|
||||
|
||||
return (PyObject*)iterObj;
|
||||
}
|
||||
|
||||
static PyTypeObject PyUICollectionType = {
|
||||
//PyVarObject_/HEAD_INIT(NULL, 0)
|
||||
.tp_name = "mcrfpy.UICollection",
|
||||
.tp_basicsize = sizeof(PyUICollectionObject),
|
||||
.tp_itemsize = 0,
|
||||
.tp_dealloc = (destructor)[](PyObject* self)
|
||||
{
|
||||
PyUICollectionObject* obj = (PyUICollectionObject*)self;
|
||||
obj->data.reset();
|
||||
Py_TYPE(self)->tp_free(self);
|
||||
},
|
||||
.tp_repr = (reprfunc)PyUICollection_repr,
|
||||
.tp_as_sequence = &PyUICollection_sqmethods,
|
||||
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||
.tp_doc = PyDoc_STR("Iterable, indexable collection of UI objects"),
|
||||
.tp_iter = (getiterfunc)PyUICollection_iter,
|
||||
.tp_methods = PyUICollection_methods, // append, remove
|
||||
//.tp_getset = PyUICollection_getset,
|
||||
.tp_init = (initproc)PyUICollection_init, // just raise an exception
|
||||
.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
|
||||
{
|
||||
// Does PyUICollectionType need __new__ if it's not supposed to be instantiable by the user?
|
||||
// Should I just raise an exception? Or is the uninitialized shared_ptr enough of a blocker?
|
||||
PyErr_SetString(PyExc_TypeError, "UICollection cannot be instantiated: a C++ data source is required.");
|
||||
return NULL;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
|
@ -0,0 +1,13 @@
|
|||
#include "UIDrawable.h"
|
||||
|
||||
UIDrawable::UIDrawable() { click_callable = NULL; }
|
||||
|
||||
void UIDrawable::click_unregister()
|
||||
{
|
||||
click_callable.reset();
|
||||
}
|
||||
|
||||
void UIDrawable::render()
|
||||
{
|
||||
render(sf::Vector2f());
|
||||
}
|
|
@ -0,0 +1,162 @@
|
|||
#pragma once
|
||||
#include "Common.h"
|
||||
#include "Python.h"
|
||||
#include "structmember.h"
|
||||
#include "IndexTexture.h"
|
||||
#include "Resources.h"
|
||||
#include <list>
|
||||
|
||||
#include "PyCallable.h"
|
||||
#include "PyTexture.h"
|
||||
#include "PyColor.h"
|
||||
#include "PyVector.h"
|
||||
#include "PyFont.h"
|
||||
|
||||
class UIFrame; class UICaption; class UISprite; class UIEntity; class UIGrid;
|
||||
|
||||
enum PyObjectsEnum : int
|
||||
{
|
||||
UIFRAME = 1,
|
||||
UICAPTION,
|
||||
UISPRITE,
|
||||
UIGRID
|
||||
};
|
||||
|
||||
class UIDrawable
|
||||
{
|
||||
public:
|
||||
void render();
|
||||
virtual void render(sf::Vector2f) = 0;
|
||||
virtual PyObjectsEnum derived_type() = 0;
|
||||
|
||||
// Mouse input handling - callable object, methods to find event's destination
|
||||
std::unique_ptr<PyClickCallable> click_callable;
|
||||
virtual UIDrawable* click_at(sf::Vector2f point) = 0;
|
||||
void click_register(PyObject*);
|
||||
void click_unregister();
|
||||
|
||||
UIDrawable();
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
PyObject_HEAD
|
||||
std::shared_ptr<std::vector<std::shared_ptr<UIDrawable>>> data;
|
||||
} PyUICollectionObject;
|
||||
|
||||
namespace mcrfpydef {
|
||||
//PyObject* py_instance(std::shared_ptr<UIDrawable> source);
|
||||
// This function segfaults on tp_alloc for an unknown reason, but works inline with mcrfpydef:: methods.
|
||||
|
||||
#define RET_PY_INSTANCE(target) { \
|
||||
switch (target->derived_type()) \
|
||||
{ \
|
||||
case PyObjectsEnum::UIFRAME: \
|
||||
{ \
|
||||
PyUIFrameObject* o = (PyUIFrameObject*)((&PyUIFrameType)->tp_alloc(&PyUIFrameType, 0)); \
|
||||
if (o) \
|
||||
{ \
|
||||
auto p = std::static_pointer_cast<UIFrame>(target); \
|
||||
o->data = p; \
|
||||
auto utarget = o->data; \
|
||||
} \
|
||||
return (PyObject*)o; \
|
||||
} \
|
||||
case PyObjectsEnum::UICAPTION: \
|
||||
{ \
|
||||
PyUICaptionObject* o = (PyUICaptionObject*)((&PyUICaptionType)->tp_alloc(&PyUICaptionType, 0)); \
|
||||
if (o) \
|
||||
{ \
|
||||
auto p = std::static_pointer_cast<UICaption>(target); \
|
||||
o->data = p; \
|
||||
auto utarget = o->data; \
|
||||
} \
|
||||
return (PyObject*)o; \
|
||||
} \
|
||||
case PyObjectsEnum::UISPRITE: \
|
||||
{ \
|
||||
PyUISpriteObject* o = (PyUISpriteObject*)((&PyUISpriteType)->tp_alloc(&PyUISpriteType, 0)); \
|
||||
if (o) \
|
||||
{ \
|
||||
auto p = std::static_pointer_cast<UISprite>(target); \
|
||||
o->data = p; \
|
||||
auto utarget = o->data; \
|
||||
} \
|
||||
return (PyObject*)o; \
|
||||
} \
|
||||
case PyObjectsEnum::UIGRID: \
|
||||
{ \
|
||||
PyUIGridObject* o = (PyUIGridObject*)((&PyUIGridType)->tp_alloc(&PyUIGridType, 0)); \
|
||||
if (o) \
|
||||
{ \
|
||||
auto p = std::static_pointer_cast<UIGrid>(target); \
|
||||
o->data = p; \
|
||||
auto utarget = o->data; \
|
||||
} \
|
||||
return (PyObject*)o; \
|
||||
} \
|
||||
} \
|
||||
}
|
||||
// end macro definition
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static PyObject* PyUIDrawable_get_click(PyUIGridObject* self, void* closure) {
|
||||
PyObjectsEnum objtype = static_cast<PyObjectsEnum>(reinterpret_cast<long>(closure)); // trust me bro, it's an Enum
|
||||
PyObject* ptr;
|
||||
|
||||
switch (objtype)
|
||||
{
|
||||
case PyObjectsEnum::UIFRAME:
|
||||
ptr = ((PyUIFrameObject*)self)->data->click_callable->borrow();
|
||||
break;
|
||||
case PyObjectsEnum::UICAPTION:
|
||||
ptr = ((PyUICaptionObject*)self)->data->click_callable->borrow();
|
||||
break;
|
||||
case PyObjectsEnum::UISPRITE:
|
||||
ptr = ((PyUISpriteObject*)self)->data->click_callable->borrow();
|
||||
break;
|
||||
case PyObjectsEnum::UIGRID:
|
||||
ptr = ((PyUIGridObject*)self)->data->click_callable->borrow();
|
||||
break;
|
||||
default:
|
||||
PyErr_SetString(PyExc_TypeError, "no idea how you did that; invalid UIDrawable derived instance for _get_click");
|
||||
return NULL;
|
||||
}
|
||||
if (ptr && ptr != Py_None)
|
||||
return ptr;
|
||||
else
|
||||
return Py_None;
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static int PyUIDrawable_set_click(PyUIGridObject* self, PyObject* value, void* closure) {
|
||||
PyObjectsEnum objtype = static_cast<PyObjectsEnum>(reinterpret_cast<long>(closure)); // trust me bro, it's an Enum
|
||||
UIDrawable* target;
|
||||
switch (objtype)
|
||||
{
|
||||
case PyObjectsEnum::UIFRAME:
|
||||
target = (((PyUIFrameObject*)self)->data.get());
|
||||
break;
|
||||
case PyObjectsEnum::UICAPTION:
|
||||
target = (((PyUICaptionObject*)self)->data.get());
|
||||
break;
|
||||
case PyObjectsEnum::UISPRITE:
|
||||
target = (((PyUISpriteObject*)self)->data.get());
|
||||
break;
|
||||
case PyObjectsEnum::UIGRID:
|
||||
target = (((PyUIGridObject*)self)->data.get());
|
||||
break;
|
||||
default:
|
||||
PyErr_SetString(PyExc_TypeError, "no idea how you did that; invalid UIDrawable derived instance for _set_click");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (value == Py_None)
|
||||
{
|
||||
target->click_unregister();
|
||||
} else {
|
||||
target->click_register(value);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
#include "UIEntity.h"
|
||||
|
||||
UIEntity::UIEntity() {} // this will not work lol. TODO remove default constructor by finding the shared pointer inits that use it
|
||||
|
||||
UIEntity::UIEntity(UIGrid& grid)
|
||||
: gridstate(grid.grid_x * grid.grid_y)
|
||||
{
|
||||
}
|
||||
|
|
@ -0,0 +1,40 @@
|
|||
#pragma once
|
||||
#include "Common.h"
|
||||
#include "Python.h"
|
||||
#include "structmember.h"
|
||||
#include "IndexTexture.h"
|
||||
#include "Resources.h"
|
||||
#include <list>
|
||||
|
||||
#include "PyCallable.h"
|
||||
#include "PyTexture.h"
|
||||
#include "PyColor.h"
|
||||
#include "PyVector.h"
|
||||
#include "PyFont.h"
|
||||
|
||||
#include "UIGridPoint.h"
|
||||
#include "UIDrawable.h"
|
||||
|
||||
class UIGrid;
|
||||
|
||||
// TODO: make UIEntity a drawable
|
||||
class UIEntity//: public UIDrawable
|
||||
{
|
||||
public:
|
||||
//PyObject* self;
|
||||
std::shared_ptr<UIGrid> grid;
|
||||
std::vector<UIGridPointState> gridstate;
|
||||
UISprite sprite;
|
||||
sf::Vector2f position; //(x,y) in grid coordinates; float for animation
|
||||
void render(sf::Vector2f); //override final;
|
||||
|
||||
UIEntity();
|
||||
UIEntity(UIGrid&);
|
||||
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
PyObject_HEAD
|
||||
std::shared_ptr<UIEntity> data;
|
||||
//PyObject* texture;
|
||||
} PyUIEntityObject;
|
|
@ -0,0 +1,69 @@
|
|||
#include "UIFrame.h"
|
||||
#include "UICollection.h"
|
||||
|
||||
UIDrawable* UIFrame::click_at(sf::Vector2f point)
|
||||
{
|
||||
for (auto e: *children)
|
||||
{
|
||||
auto p = e->click_at(point + box.getPosition());
|
||||
if (p)
|
||||
return p;
|
||||
}
|
||||
if (click_callable)
|
||||
{
|
||||
float x = box.getPosition().x, y = box.getPosition().y, w = box.getSize().x, h = box.getSize().y;
|
||||
if (point.x > x && point.y > y && point.x < x+w && point.y < y+h) return this;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
UIFrame::UIFrame()
|
||||
: outline(0)
|
||||
{
|
||||
children = std::make_shared<std::vector<std::shared_ptr<UIDrawable>>>();
|
||||
box.setPosition(0, 0);
|
||||
box.setSize(sf::Vector2f(0, 0));
|
||||
}
|
||||
|
||||
UIFrame::UIFrame(float _x, float _y, float _w, float _h)
|
||||
: outline(0)
|
||||
{
|
||||
box.setPosition(_x, _y);
|
||||
box.setSize(sf::Vector2f(_w, _h));
|
||||
children = std::make_shared<std::vector<std::shared_ptr<UIDrawable>>>();
|
||||
}
|
||||
|
||||
UIFrame::~UIFrame()
|
||||
{
|
||||
children.reset();
|
||||
}
|
||||
|
||||
PyObjectsEnum UIFrame::derived_type()
|
||||
{
|
||||
return PyObjectsEnum::UIFRAME;
|
||||
}
|
||||
|
||||
void UIFrame::render(sf::Vector2f offset)
|
||||
{
|
||||
box.move(offset);
|
||||
Resources::game->getWindow().draw(box);
|
||||
box.move(-offset);
|
||||
|
||||
for (auto drawable : *children) {
|
||||
drawable->render(offset + box.getPosition());
|
||||
}
|
||||
}
|
||||
|
||||
namespace mcrfpydef {
|
||||
|
||||
// TODO: move to class scope; but this should at least get us compiling
|
||||
static PyObject* PyUIFrame_get_children(PyUIFrameObject* self, void* closure)
|
||||
{
|
||||
// create PyUICollection instance pointing to self->data->children
|
||||
PyUICollectionObject* o = (PyUICollectionObject*)PyUICollectionType.tp_alloc(&PyUICollectionType, 0);
|
||||
if (o)
|
||||
o->data = self->data->children;
|
||||
return (PyObject*)o;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,271 @@
|
|||
#pragma once
|
||||
#include "Common.h"
|
||||
#include "Python.h"
|
||||
#include "structmember.h"
|
||||
#include "IndexTexture.h"
|
||||
#include "Resources.h"
|
||||
#include <list>
|
||||
|
||||
#include "PyCallable.h"
|
||||
#include "PyColor.h"
|
||||
#include "PyVector.h"
|
||||
#include "UIDrawable.h"
|
||||
|
||||
class UIFrame: public UIDrawable
|
||||
{
|
||||
public:
|
||||
UIFrame(float, float, float, float);
|
||||
UIFrame();
|
||||
~UIFrame();
|
||||
sf::RectangleShape box;
|
||||
float outline;
|
||||
std::shared_ptr<std::vector<std::shared_ptr<UIDrawable>>> children;
|
||||
void render(sf::Vector2f) override final;
|
||||
void move(sf::Vector2f);
|
||||
PyObjectsEnum derived_type() override final;
|
||||
virtual UIDrawable* click_at(sf::Vector2f point) override final;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
PyObject_HEAD
|
||||
std::shared_ptr<UIFrame> data;
|
||||
} PyUIFrameObject;
|
||||
|
||||
namespace mcrfpydef {
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static PyObject* PyUIFrame_get_float_member(PyUIFrameObject* self, void* closure)
|
||||
{
|
||||
auto member_ptr = reinterpret_cast<long>(closure);
|
||||
if (member_ptr == 0)
|
||||
return PyFloat_FromDouble(self->data->box.getPosition().x);
|
||||
else if (member_ptr == 1)
|
||||
return PyFloat_FromDouble(self->data->box.getPosition().y);
|
||||
else if (member_ptr == 2)
|
||||
return PyFloat_FromDouble(self->data->box.getSize().x);
|
||||
else if (member_ptr == 3)
|
||||
return PyFloat_FromDouble(self->data->box.getSize().y);
|
||||
else if (member_ptr == 4)
|
||||
return PyFloat_FromDouble(self->data->box.getOutlineThickness());
|
||||
else
|
||||
{
|
||||
PyErr_SetString(PyExc_AttributeError, "Invalid attribute");
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static int PyUIFrame_set_float_member(PyUIFrameObject* self, PyObject* value, void* closure)
|
||||
{
|
||||
float val;
|
||||
auto member_ptr = reinterpret_cast<long>(closure);
|
||||
if (PyFloat_Check(value))
|
||||
{
|
||||
val = PyFloat_AsDouble(value);
|
||||
}
|
||||
else if (PyLong_Check(value))
|
||||
{
|
||||
val = PyLong_AsLong(value);
|
||||
}
|
||||
else
|
||||
{
|
||||
PyErr_SetString(PyExc_TypeError, "Value must be an integer.");
|
||||
return -1;
|
||||
}
|
||||
if (member_ptr == 0) //x
|
||||
self->data->box.setPosition(val, self->data->box.getPosition().y);
|
||||
else if (member_ptr == 1) //y
|
||||
self->data->box.setPosition(self->data->box.getPosition().x, val);
|
||||
else if (member_ptr == 2) //w
|
||||
self->data->box.setSize(sf::Vector2f(val, self->data->box.getSize().y));
|
||||
else if (member_ptr == 3) //h
|
||||
self->data->box.setSize(sf::Vector2f(self->data->box.getSize().x, val));
|
||||
else if (member_ptr == 4) //outline
|
||||
self->data->box.setOutlineThickness(val);
|
||||
return 0;
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static PyObject* PyUIFrame_get_color_member(PyUIFrameObject* self, void* closure)
|
||||
{
|
||||
// validate closure (should be impossible to be wrong, but it's thorough)
|
||||
auto member_ptr = reinterpret_cast<long>(closure);
|
||||
if (member_ptr != 0 && member_ptr != 1)
|
||||
{
|
||||
PyErr_SetString(PyExc_AttributeError, "Invalid attribute");
|
||||
return nullptr;
|
||||
}
|
||||
PyTypeObject* colorType = &PyColorType;
|
||||
PyObject* pyColor = colorType->tp_alloc(colorType, 0);
|
||||
if (pyColor == NULL)
|
||||
{
|
||||
std::cout << "failure to allocate mcrfpy.Color / PyColorType" << std::endl;
|
||||
return NULL;
|
||||
}
|
||||
PyColorObject* pyColorObj = reinterpret_cast<PyColorObject*>(pyColor);
|
||||
|
||||
// fetch correct member data
|
||||
sf::Color color;
|
||||
if (member_ptr == 0)
|
||||
{
|
||||
color = self->data->box.getFillColor();
|
||||
//return Py_BuildValue("(iii)", color.r, color.g, color.b);
|
||||
}
|
||||
else if (member_ptr == 1)
|
||||
{
|
||||
color = self->data->box.getOutlineColor();
|
||||
//return Py_BuildValue("(iii)", color.r, color.g, color.b);
|
||||
}
|
||||
|
||||
return PyColor(color).pyObject();
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static int PyUIFrame_set_color_member(PyUIFrameObject* self, PyObject* value, void* closure)
|
||||
{
|
||||
//TODO: this logic of (PyColor instance OR tuple -> sf::color) should be encapsulated for reuse
|
||||
auto member_ptr = reinterpret_cast<long>(closure);
|
||||
int r, g, b, a;
|
||||
if (PyObject_IsInstance(value, (PyObject*)&PyColorType))
|
||||
{
|
||||
sf::Color c = ((PyColorObject*)value)->data;
|
||||
r = c.r; g = c.g; b = c.b; a = c.a;
|
||||
}
|
||||
else if (!PyTuple_Check(value) || PyTuple_Size(value) < 3 || PyTuple_Size(value) > 4)
|
||||
{
|
||||
// reject non-Color, non-tuple value
|
||||
PyErr_SetString(PyExc_TypeError, "Value must be a tuple of 3 or 4 integers or an mcrfpy.Color object.");
|
||||
return -1;
|
||||
}
|
||||
else // get value from tuples
|
||||
{
|
||||
r = PyLong_AsLong(PyTuple_GetItem(value, 0));
|
||||
g = PyLong_AsLong(PyTuple_GetItem(value, 1));
|
||||
b = PyLong_AsLong(PyTuple_GetItem(value, 2));
|
||||
a = 255;
|
||||
|
||||
if (PyTuple_Size(value) == 4)
|
||||
{
|
||||
a = PyLong_AsLong(PyTuple_GetItem(value, 3));
|
||||
}
|
||||
}
|
||||
|
||||
if (r < 0 || r > 255 || g < 0 || g > 255 || b < 0 || b > 255 || a < 0 || a > 255)
|
||||
{
|
||||
PyErr_SetString(PyExc_ValueError, "Color values must be between 0 and 255.");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (member_ptr == 0)
|
||||
{
|
||||
self->data->box.setFillColor(sf::Color(r, g, b, a));
|
||||
}
|
||||
else if (member_ptr == 1)
|
||||
{
|
||||
self->data->box.setOutlineColor(sf::Color(r, g, b, a));
|
||||
}
|
||||
else
|
||||
{
|
||||
PyErr_SetString(PyExc_AttributeError, "Invalid attribute");
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static PyObject* PyUIFrame_get_children(PyUIFrameObject*, void*); // forward declaration until UICollection is defined
|
||||
// implementation after the PyUICollectionType definition
|
||||
|
||||
//TODO: add this static array to class scope; move implementation to .cpp file
|
||||
static PyGetSetDef PyUIFrame_getsetters[] = {
|
||||
{"x", (getter)PyUIFrame_get_float_member, (setter)PyUIFrame_set_float_member, "X coordinate of top-left corner", (void*)0},
|
||||
{"y", (getter)PyUIFrame_get_float_member, (setter)PyUIFrame_set_float_member, "Y coordinate of top-left corner", (void*)1},
|
||||
{"w", (getter)PyUIFrame_get_float_member, (setter)PyUIFrame_set_float_member, "width of the rectangle", (void*)2},
|
||||
{"h", (getter)PyUIFrame_get_float_member, (setter)PyUIFrame_set_float_member, "height of the rectangle", (void*)3},
|
||||
{"outline", (getter)PyUIFrame_get_float_member, (setter)PyUIFrame_set_float_member, "Thickness of the border", (void*)4},
|
||||
{"fill_color", (getter)PyUIFrame_get_color_member, (setter)PyUIFrame_set_color_member, "Fill color of the rectangle", (void*)0},
|
||||
{"outline_color", (getter)PyUIFrame_get_color_member, (setter)PyUIFrame_set_color_member, "Outline color of the rectangle", (void*)1},
|
||||
{"children", (getter)PyUIFrame_get_children, NULL, "UICollection of objects on top of this one", NULL},
|
||||
{"click", (getter)PyUIDrawable_get_click, (setter)PyUIDrawable_set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UIFRAME},
|
||||
{NULL}
|
||||
};
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static PyObject* PyUIFrame_repr(PyUIFrameObject* self)
|
||||
{
|
||||
std::ostringstream ss;
|
||||
if (!self->data) ss << "<Frame (invalid internal object)>";
|
||||
else {
|
||||
auto box = self->data->box;
|
||||
auto fc = box.getFillColor();
|
||||
auto oc = box.getOutlineColor();
|
||||
ss << "<Frame (x=" << box.getPosition().x << ", y=" << box.getPosition().y << ", x=" <<
|
||||
box.getSize().x << ", w=" << box.getSize().y << ", " <<
|
||||
"outline=" << box.getOutlineThickness() << ", " <<
|
||||
"fill_color=(" << (int)fc.r << ", " << (int)fc.g << ", " << (int)fc.b << ", " << (int)fc.a <<"), " <<
|
||||
"outline_color=(" << (int)oc.r << ", " << (int)oc.g << ", " << (int)oc.b << ", " << (int)oc.a <<"), " <<
|
||||
self->data->children->size() << " child objects" <<
|
||||
")>";
|
||||
}
|
||||
std::string repr_str = ss.str();
|
||||
return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace");
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static int PyUIFrame_init(PyUIFrameObject* self, PyObject* args, PyObject* kwds)
|
||||
{
|
||||
//std::cout << "Init called\n";
|
||||
static const char* keywords[] = { "x", "y", "w", "h", "fill_color", "outline_color", "outline", nullptr };
|
||||
float x = 0.0f, y = 0.0f, w = 0.0f, h=0.0f, outline=0.0f;
|
||||
PyObject* fill_color = 0;
|
||||
PyObject* outline_color = 0;
|
||||
|
||||
if (!PyArg_ParseTupleAndKeywords(args, kwds, "ffff|OOf", const_cast<char**>(keywords), &x, &y, &w, &h, &fill_color, &outline_color, &outline))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
self->data->box.setPosition(sf::Vector2f(x, y));
|
||||
self->data->box.setSize(sf::Vector2f(w, h));
|
||||
self->data->box.setOutlineThickness(outline);
|
||||
// getsetter abuse because I haven't standardized Color object parsing (TODO)
|
||||
int err_val = 0;
|
||||
if (fill_color && fill_color != Py_None) err_val = PyUIFrame_set_color_member(self, fill_color, (void*)0);
|
||||
else self->data->box.setFillColor(sf::Color(0,0,0,255));
|
||||
if (err_val) return err_val;
|
||||
if (outline_color && outline_color != Py_None) err_val = PyUIFrame_set_color_member(self, outline_color, (void*)1);
|
||||
else self->data->box.setOutlineColor(sf::Color(128,128,128,255));
|
||||
if (err_val) return err_val;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static PyTypeObject PyUIFrameType = {
|
||||
//PyVarObject_HEAD_INIT(NULL, 0)
|
||||
.tp_name = "mcrfpy.Frame",
|
||||
.tp_basicsize = sizeof(PyUIFrameObject),
|
||||
.tp_itemsize = 0,
|
||||
.tp_dealloc = (destructor)[](PyObject* self)
|
||||
{
|
||||
PyUIFrameObject* obj = (PyUIFrameObject*)self;
|
||||
obj->data.reset();
|
||||
Py_TYPE(self)->tp_free(self);
|
||||
},
|
||||
.tp_repr = (reprfunc)PyUIFrame_repr,
|
||||
//.tp_hash = NULL,
|
||||
//.tp_iter
|
||||
//.tp_iternext
|
||||
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||
.tp_doc = PyDoc_STR("docstring"),
|
||||
//.tp_methods = PyUIFrame_methods,
|
||||
//.tp_members = PyUIFrame_members,
|
||||
.tp_getset = PyUIFrame_getsetters,
|
||||
//.tp_base = NULL,
|
||||
.tp_init = (initproc)PyUIFrame_init,
|
||||
.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
|
||||
{
|
||||
PyUIFrameObject* self = (PyUIFrameObject*)type->tp_alloc(type, 0);
|
||||
if (self) self->data = std::make_shared<UIFrame>();
|
||||
return (PyObject*)self;
|
||||
}
|
||||
};
|
||||
}
|
|
@ -0,0 +1,190 @@
|
|||
#include "UIGrid.h"
|
||||
|
||||
UIGrid::UIGrid() {}
|
||||
|
||||
UIGrid::UIGrid(int gx, int gy, std::shared_ptr<PyTexture> _ptex, sf::Vector2f _xy, sf::Vector2f _wh)
|
||||
: grid_x(gx), grid_y(gy),
|
||||
zoom(1.0f), center_x((gx/2) * _ptex->sprite_width), center_y((gy/2) * _ptex->sprite_height),
|
||||
ptex(_ptex), points(gx * gy)
|
||||
{
|
||||
entities = std::make_shared<std::list<std::shared_ptr<UIEntity>>>();
|
||||
|
||||
box.setSize(_wh);
|
||||
box.setPosition(_xy);
|
||||
|
||||
box.setFillColor(sf::Color(0,0,0,0));
|
||||
// create renderTexture with maximum theoretical size; sprite can resize to show whatever amount needs to be rendered
|
||||
renderTexture.create(1920, 1080); // TODO - renderTexture should be window size; above 1080p this will cause rendering errors
|
||||
|
||||
sprite = ptex->sprite(0);
|
||||
|
||||
output.setTextureRect(
|
||||
sf::IntRect(0, 0,
|
||||
box.getSize().x, box.getSize().y));
|
||||
output.setPosition(box.getPosition());
|
||||
// textures are upside-down inside renderTexture
|
||||
output.setTexture(renderTexture.getTexture());
|
||||
|
||||
}
|
||||
|
||||
void UIGrid::update() {}
|
||||
|
||||
|
||||
void UIGrid::render(sf::Vector2f)
|
||||
{
|
||||
output.setPosition(box.getPosition()); // output sprite can move; update position when drawing
|
||||
// output size can change; update size when drawing
|
||||
output.setTextureRect(
|
||||
sf::IntRect(0, 0,
|
||||
box.getSize().x, box.getSize().y));
|
||||
renderTexture.clear(sf::Color(8, 8, 8, 255)); // TODO - UIGrid needs a "background color" field
|
||||
// sprites that are visible according to zoom, center_x, center_y, and box width
|
||||
float center_x_sq = center_x / ptex->sprite_width;
|
||||
float center_y_sq = center_y / ptex->sprite_height;
|
||||
|
||||
float width_sq = box.getSize().x / (ptex->sprite_width * zoom);
|
||||
float height_sq = box.getSize().y / (ptex->sprite_height * zoom);
|
||||
float left_edge = center_x_sq - (width_sq / 2.0);
|
||||
float top_edge = center_y_sq - (height_sq / 2.0);
|
||||
|
||||
int left_spritepixels = center_x - (box.getSize().x / 2.0 / zoom);
|
||||
int top_spritepixels = center_y - (box.getSize().y / 2.0 / zoom);
|
||||
|
||||
//sprite.setScale(sf::Vector2f(zoom, zoom));
|
||||
sf::RectangleShape r; // for colors and overlays
|
||||
r.setSize(sf::Vector2f(ptex->sprite_width * zoom, ptex->sprite_height * zoom));
|
||||
r.setOutlineThickness(0);
|
||||
|
||||
int x_limit = left_edge + width_sq + 2;
|
||||
if (x_limit > grid_x) x_limit = grid_x;
|
||||
|
||||
int y_limit = top_edge + height_sq + 2;
|
||||
if (y_limit > grid_y) y_limit = grid_y;
|
||||
|
||||
// base layer - bottom color, tile sprite ("ground")
|
||||
for (int x = (left_edge - 1 >= 0 ? left_edge - 1 : 0);
|
||||
x < x_limit; //x < view_width;
|
||||
x+=1)
|
||||
{
|
||||
//for (float y = (top_edge >= 0 ? top_edge : 0);
|
||||
for (int y = (top_edge - 1 >= 0 ? top_edge - 1 : 0);
|
||||
y < y_limit; //y < view_height;
|
||||
y+=1)
|
||||
{
|
||||
auto pixel_pos = sf::Vector2f(
|
||||
(x*ptex->sprite_width - left_spritepixels) * zoom,
|
||||
(y*ptex->sprite_height - top_spritepixels) * zoom );
|
||||
|
||||
auto gridpoint = at(std::floor(x), std::floor(y));
|
||||
|
||||
//sprite.setPosition(pixel_pos);
|
||||
|
||||
r.setPosition(pixel_pos);
|
||||
r.setFillColor(gridpoint.color);
|
||||
renderTexture.draw(r);
|
||||
|
||||
// tilesprite
|
||||
// if discovered but not visible, set opacity to 90%
|
||||
// if not discovered... just don't draw it?
|
||||
if (gridpoint.tilesprite != -1) {
|
||||
sprite = ptex->sprite(gridpoint.tilesprite, pixel_pos, sf::Vector2f(zoom, zoom)); //setSprite(gridpoint.tilesprite);;
|
||||
renderTexture.draw(sprite);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// middle layer - entities
|
||||
// disabling entity rendering until I can render their UISprite inside the rendertexture (not directly to window)
|
||||
for (auto e : *entities) {
|
||||
// TODO skip out-of-bounds entities (grid square not visible at all, check for partially on visible grid squares / floating point grid position)
|
||||
//auto drawent = e->cGrid->indexsprite.drawable();
|
||||
auto& drawent = e->sprite;
|
||||
//drawent.setScale(zoom, zoom);
|
||||
drawent.setScale(sf::Vector2f(zoom, zoom));
|
||||
auto pixel_pos = sf::Vector2f(
|
||||
(e->position.x*ptex->sprite_width - left_spritepixels) * zoom,
|
||||
(e->position.y*ptex->sprite_height - top_spritepixels) * zoom );
|
||||
//drawent.setPosition(pixel_pos);
|
||||
//renderTexture.draw(drawent);
|
||||
drawent.render(pixel_pos, renderTexture);
|
||||
}
|
||||
|
||||
|
||||
// top layer - opacity for discovered / visible status (debug, basically)
|
||||
/* // Disabled until I attach a "perspective"
|
||||
for (int x = (left_edge - 1 >= 0 ? left_edge - 1 : 0);
|
||||
x < x_limit; //x < view_width;
|
||||
x+=1)
|
||||
{
|
||||
//for (float y = (top_edge >= 0 ? top_edge : 0);
|
||||
for (int y = (top_edge - 1 >= 0 ? top_edge - 1 : 0);
|
||||
y < y_limit; //y < view_height;
|
||||
y+=1)
|
||||
{
|
||||
|
||||
auto pixel_pos = sf::Vector2f(
|
||||
(x*itex->grid_size - left_spritepixels) * zoom,
|
||||
(y*itex->grid_size - top_spritepixels) * zoom );
|
||||
|
||||
auto gridpoint = at(std::floor(x), std::floor(y));
|
||||
|
||||
sprite.setPosition(pixel_pos);
|
||||
|
||||
r.setPosition(pixel_pos);
|
||||
|
||||
// visible & discovered layers for testing purposes
|
||||
if (!gridpoint.discovered) {
|
||||
r.setFillColor(sf::Color(16, 16, 20, 192)); // 255 opacity for actual blackout
|
||||
renderTexture.draw(r);
|
||||
} else if (!gridpoint.visible) {
|
||||
r.setFillColor(sf::Color(32, 32, 40, 128));
|
||||
renderTexture.draw(r);
|
||||
}
|
||||
|
||||
// overlay
|
||||
|
||||
// uisprite
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
// grid lines for testing & validation
|
||||
/*
|
||||
sf::Vertex line[] =
|
||||
{
|
||||
sf::Vertex(sf::Vector2f(0, 0), sf::Color::Red),
|
||||
sf::Vertex(box.getSize(), sf::Color::Red),
|
||||
|
||||
};
|
||||
|
||||
renderTexture.draw(line, 2, sf::Lines);
|
||||
sf::Vertex lineb[] =
|
||||
{
|
||||
sf::Vertex(sf::Vector2f(0, box.getSize().y), sf::Color::Blue),
|
||||
sf::Vertex(sf::Vector2f(box.getSize().x, 0), sf::Color::Blue),
|
||||
|
||||
};
|
||||
|
||||
renderTexture.draw(lineb, 2, sf::Lines);
|
||||
*/
|
||||
|
||||
// render to window
|
||||
renderTexture.display();
|
||||
Resources::game->getWindow().draw(output);
|
||||
|
||||
}
|
||||
|
||||
UIGridPoint& UIGrid::at(int x, int y)
|
||||
{
|
||||
return points[y * grid_x + x];
|
||||
}
|
||||
|
||||
PyObjectsEnum UIGrid::derived_type()
|
||||
{
|
||||
return PyObjectsEnum::UIGRID;
|
||||
}
|
||||
|
||||
std::shared_ptr<PyTexture> UIGrid::getTexture()
|
||||
{
|
||||
return ptex;
|
||||
}
|
|
@ -0,0 +1,570 @@
|
|||
#pragma once
|
||||
#include "Common.h"
|
||||
#include "Python.h"
|
||||
#include "structmember.h"
|
||||
#include "IndexTexture.h"
|
||||
#include "Resources.h"
|
||||
#include <list>
|
||||
|
||||
#include "PyCallable.h"
|
||||
#include "PyTexture.h"
|
||||
#include "PyColor.h"
|
||||
#include "PyVector.h"
|
||||
#include "PyFont.h"
|
||||
|
||||
#include "UIGridPoint.h"
|
||||
#include "UIEntity.h"
|
||||
#include "UIDrawable.h"
|
||||
|
||||
class UIGrid: public UIDrawable
|
||||
{
|
||||
private:
|
||||
std::shared_ptr<PyTexture> ptex;
|
||||
public:
|
||||
UIGrid();
|
||||
//UIGrid(int, int, IndexTexture*, float, float, float, float);
|
||||
UIGrid(int, int, std::shared_ptr<PyTexture>, sf::Vector2f, sf::Vector2f);
|
||||
void update();
|
||||
void render(sf::Vector2f) override final;
|
||||
UIGridPoint& at(int, int);
|
||||
PyObjectsEnum derived_type() override final;
|
||||
//void setSprite(int);
|
||||
virtual UIDrawable* click_at(sf::Vector2f point) override final;
|
||||
|
||||
int grid_x, grid_y;
|
||||
//int grid_size; // grid sizes are implied by IndexTexture now
|
||||
sf::RectangleShape box;
|
||||
float center_x, center_y, zoom;
|
||||
//IndexTexture* itex;
|
||||
std::shared_ptr<PyTexture> getTexture();
|
||||
sf::Sprite sprite, output;
|
||||
sf::RenderTexture renderTexture;
|
||||
std::vector<UIGridPoint> points;
|
||||
std::shared_ptr<std::list<std::shared_ptr<UIEntity>>> entities;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
PyObject_HEAD
|
||||
std::shared_ptr<UIGrid> data;
|
||||
//PyObject* texture;
|
||||
} PyUIGridObject;
|
||||
|
||||
namespace mcrfpydef {
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static int PyUIGrid_init(PyUIGridObject* self, PyObject* args, PyObject* kwds) {
|
||||
int grid_x, grid_y;
|
||||
PyObject* textureObj;
|
||||
float box_x, box_y, box_w, box_h;
|
||||
|
||||
if (!PyArg_ParseTuple(args, "iiOffff", &grid_x, &grid_y, &textureObj, &box_x, &box_y, &box_w, &box_h)) {
|
||||
return -1; // If parsing fails, return an error
|
||||
}
|
||||
|
||||
// Convert PyObject texture to IndexTexture*
|
||||
// This requires the texture object to have been initialized similar to UISprite's texture handling
|
||||
if (!PyObject_IsInstance(textureObj, (PyObject*)&PyTextureType)) {
|
||||
PyErr_SetString(PyExc_TypeError, "texture must be a mcrfpy.Texture instance");
|
||||
return -1;
|
||||
}
|
||||
PyTextureObject* pyTexture = reinterpret_cast<PyTextureObject*>(textureObj);
|
||||
// TODO (7DRL day 2, item 4.) use shared_ptr / PyTextureObject on UIGrid
|
||||
//IndexTexture* texture = pyTexture->data.get();
|
||||
|
||||
// Initialize UIGrid
|
||||
//self->data = new UIGrid(grid_x, grid_y, texture, sf::Vector2f(box_x, box_y), sf::Vector2f(box_w, box_h));
|
||||
self->data = std::make_shared<UIGrid>(grid_x, grid_y, pyTexture->data,
|
||||
sf::Vector2f(box_x, box_y), sf::Vector2f(box_w, box_h));
|
||||
return 0; // Success
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static PyObject* PyUIGrid_get_grid_size(PyUIGridObject* self, void* closure) {
|
||||
return Py_BuildValue("(ii)", self->data->grid_x, self->data->grid_y);
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static PyObject* PyUIGrid_get_position(PyUIGridObject* self, void* closure) {
|
||||
auto& box = self->data->box;
|
||||
return Py_BuildValue("(ff)", box.getPosition().x, box.getPosition().y);
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static int PyUIGrid_set_position(PyUIGridObject* self, PyObject* value, void* closure) {
|
||||
float x, y;
|
||||
if (!PyArg_ParseTuple(value, "ff", &x, &y)) {
|
||||
PyErr_SetString(PyExc_ValueError, "Position must be a tuple of two floats");
|
||||
return -1;
|
||||
}
|
||||
self->data->box.setPosition(x, y);
|
||||
return 0;
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static PyObject* PyUIGrid_get_size(PyUIGridObject* self, void* closure) {
|
||||
auto& box = self->data->box;
|
||||
return Py_BuildValue("(ff)", box.getSize().x, box.getSize().y);
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static int PyUIGrid_set_size(PyUIGridObject* self, PyObject* value, void* closure) {
|
||||
float w, h;
|
||||
if (!PyArg_ParseTuple(value, "ff", &w, &h)) {
|
||||
PyErr_SetString(PyExc_ValueError, "Size must be a tuple of two floats");
|
||||
return -1;
|
||||
}
|
||||
self->data->box.setSize(sf::Vector2f(w, h));
|
||||
return 0;
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static PyObject* PyUIGrid_get_center(PyUIGridObject* self, void* closure) {
|
||||
return Py_BuildValue("(ff)", self->data->center_x, self->data->center_y);
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static int PyUIGrid_set_center(PyUIGridObject* self, PyObject* value, void* closure) {
|
||||
float x, y;
|
||||
if (!PyArg_ParseTuple(value, "ff", &x, &y)) {
|
||||
PyErr_SetString(PyExc_ValueError, "Size must be a tuple of two floats");
|
||||
return -1;
|
||||
}
|
||||
self->data->center_x = x;
|
||||
self->data->center_y = y;
|
||||
return 0;
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static PyObject* PyUIGrid_get_float_member(PyUIGridObject* self, void* closure)
|
||||
{
|
||||
auto member_ptr = reinterpret_cast<long>(closure);
|
||||
if (member_ptr == 0) // x
|
||||
return PyFloat_FromDouble(self->data->box.getPosition().x);
|
||||
else if (member_ptr == 1) // y
|
||||
return PyFloat_FromDouble(self->data->box.getPosition().y);
|
||||
else if (member_ptr == 2) // w
|
||||
return PyFloat_FromDouble(self->data->box.getSize().x);
|
||||
else if (member_ptr == 3) // h
|
||||
return PyFloat_FromDouble(self->data->box.getSize().y);
|
||||
else if (member_ptr == 4) // center_x
|
||||
return PyFloat_FromDouble(self->data->center_x);
|
||||
else if (member_ptr == 5) // center_y
|
||||
return PyFloat_FromDouble(self->data->center_y);
|
||||
else if (member_ptr == 6) // zoom
|
||||
return PyFloat_FromDouble(self->data->zoom);
|
||||
else
|
||||
{
|
||||
PyErr_SetString(PyExc_AttributeError, "Invalid attribute");
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static int PyUIGrid_set_float_member(PyUIGridObject* self, PyObject* value, void* closure)
|
||||
{
|
||||
float val;
|
||||
auto member_ptr = reinterpret_cast<long>(closure);
|
||||
if (PyFloat_Check(value))
|
||||
{
|
||||
val = PyFloat_AsDouble(value);
|
||||
}
|
||||
else if (PyLong_Check(value))
|
||||
{
|
||||
val = PyLong_AsLong(value);
|
||||
}
|
||||
else
|
||||
{
|
||||
PyErr_SetString(PyExc_TypeError, "Value must be a floating point number.");
|
||||
return -1;
|
||||
}
|
||||
if (member_ptr == 0) // x
|
||||
self->data->box.setPosition(val, self->data->box.getPosition().y);
|
||||
else if (member_ptr == 1) // y
|
||||
self->data->box.setPosition(self->data->box.getPosition().x, val);
|
||||
else if (member_ptr == 2) // w
|
||||
self->data->box.setSize(sf::Vector2f(val, self->data->box.getSize().y));
|
||||
else if (member_ptr == 3) // h
|
||||
self->data->box.setSize(sf::Vector2f(self->data->box.getSize().x, val));
|
||||
else if (member_ptr == 4) // center_x
|
||||
self->data->center_x = val;
|
||||
else if (member_ptr == 5) // center_y
|
||||
self->data->center_y = val;
|
||||
else if (member_ptr == 6) // zoom
|
||||
self->data->zoom = val;
|
||||
return 0;
|
||||
}
|
||||
// TODO (7DRL Day 2, item 5.) return Texture object
|
||||
/*
|
||||
static PyObject* PyUIGrid_get_texture(PyUIGridObject* self, void* closure) {
|
||||
Py_INCREF(self->texture);
|
||||
return self->texture;
|
||||
}
|
||||
*/
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static PyObject* PyUIGrid_get_texture(PyUIGridObject* self, void* closure) {
|
||||
//return self->data->getTexture()->pyObject();
|
||||
PyTextureObject* obj = (PyTextureObject*)((&PyTextureType)->tp_alloc(&PyTextureType, 0));
|
||||
obj->data = self->data->getTexture();
|
||||
return (PyObject*)obj;
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static PyObject* PyUIGrid_at(PyUIGridObject* self, PyObject* o)
|
||||
{
|
||||
int x, y;
|
||||
if (!PyArg_ParseTuple(o, "ii", &x, &y)) {
|
||||
PyErr_SetString(PyExc_TypeError, "UIGrid.at requires two integer arguments: (x, y)");
|
||||
return NULL;
|
||||
}
|
||||
if (x < 0 || x >= self->data->grid_x) {
|
||||
PyErr_SetString(PyExc_ValueError, "x value out of range (0, Grid.grid_y)");
|
||||
return NULL;
|
||||
}
|
||||
if (y < 0 || y >= self->data->grid_y) {
|
||||
PyErr_SetString(PyExc_ValueError, "y value out of range (0, Grid.grid_y)");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
PyUIGridPointObject* obj = (PyUIGridPointObject*)((&PyUIGridPointType)->tp_alloc(&PyUIGridPointType, 0));
|
||||
//auto target = std::static_pointer_cast<UIEntity>(target);
|
||||
obj->data = &(self->data->points[x + self->data->grid_x * y]);
|
||||
obj->grid = self->data;
|
||||
return (PyObject*)obj;
|
||||
}
|
||||
|
||||
//TODO: add this static array to class scope; move implementation to .cpp file
|
||||
static PyMethodDef PyUIGrid_methods[] = {
|
||||
{"at", (PyCFunction)PyUIGrid_at, METH_O},
|
||||
{NULL, NULL, 0, NULL}
|
||||
};
|
||||
|
||||
static PyObject* PyUIGrid_get_children(PyUIGridObject* self, void* closure); // forward declare
|
||||
|
||||
static PyGetSetDef PyUIGrid_getsetters[] = {
|
||||
|
||||
// TODO - refactor into get_vector_member with field identifier values `(void*)n`
|
||||
{"grid_size", (getter)PyUIGrid_get_grid_size, NULL, "Grid dimensions (grid_x, grid_y)", NULL},
|
||||
{"position", (getter)PyUIGrid_get_position, (setter)PyUIGrid_set_position, "Position of the grid (x, y)", NULL},
|
||||
{"size", (getter)PyUIGrid_get_size, (setter)PyUIGrid_set_size, "Size of the grid (width, height)", NULL},
|
||||
{"center", (getter)PyUIGrid_get_center, (setter)PyUIGrid_set_center, "Grid coordinate at the center of the Grid's view (pan)", NULL},
|
||||
|
||||
{"entities", (getter)PyUIGrid_get_children, NULL, "EntityCollection of entities on this grid", NULL},
|
||||
|
||||
{"x", (getter)PyUIGrid_get_float_member, (setter)PyUIGrid_set_float_member, "top-left corner X-coordinate", (void*)0},
|
||||
{"y", (getter)PyUIGrid_get_float_member, (setter)PyUIGrid_set_float_member, "top-left corner Y-coordinate", (void*)1},
|
||||
{"w", (getter)PyUIGrid_get_float_member, (setter)PyUIGrid_set_float_member, "visible widget width", (void*)2},
|
||||
{"h", (getter)PyUIGrid_get_float_member, (setter)PyUIGrid_set_float_member, "visible widget height", (void*)3},
|
||||
{"center_x", (getter)PyUIGrid_get_float_member, (setter)PyUIGrid_set_float_member, "center of the view X-coordinate", (void*)4},
|
||||
{"center_y", (getter)PyUIGrid_get_float_member, (setter)PyUIGrid_set_float_member, "center of the view Y-coordinate", (void*)5},
|
||||
{"zoom", (getter)PyUIGrid_get_float_member, (setter)PyUIGrid_set_float_member, "zoom factor for displaying the Grid", (void*)6},
|
||||
|
||||
{"click", (getter)PyUIDrawable_get_click, (setter)PyUIDrawable_set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UIGRID},
|
||||
|
||||
{"texture", (getter)PyUIGrid_get_texture, NULL, "Texture of the grid", NULL}, //TODO 7DRL-day2-item5
|
||||
{NULL} /* Sentinel */
|
||||
};
|
||||
|
||||
|
||||
/* // TODO standard pointer would need deleted, but I opted for a shared pointer. tp_dealloc currently not even defined in the PyTypeObject
|
||||
static void PyUIGrid_dealloc(PyUIGridObject* self) {
|
||||
delete self->data; // Clean up the allocated UIGrid object
|
||||
Py_TYPE(self)->tp_free((PyObject*)self);
|
||||
}
|
||||
*/
|
||||
|
||||
static PyTypeObject PyUIGridType = {
|
||||
//PyVarObject_HEAD_INIT(NULL, 0)
|
||||
.tp_name = "mcrfpy.Grid",
|
||||
.tp_basicsize = sizeof(PyUIGridObject),
|
||||
.tp_itemsize = 0,
|
||||
//.tp_dealloc = (destructor)[](PyObject* self)
|
||||
//{
|
||||
// PyUIGridObject* obj = (PyUIGridObject*)self;
|
||||
// obj->data.reset();
|
||||
// Py_TYPE(self)->tp_free(self);
|
||||
//},
|
||||
//TODO - PyUIGrid REPR def:
|
||||
// .tp_repr = (reprfunc)PyUIGrid_repr,
|
||||
//.tp_hash = NULL,
|
||||
//.tp_iter
|
||||
//.tp_iternext
|
||||
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||
.tp_doc = PyDoc_STR("docstring"),
|
||||
.tp_methods = PyUIGrid_methods,
|
||||
//.tp_members = PyUIGrid_members,
|
||||
.tp_getset = PyUIGrid_getsetters,
|
||||
//.tp_base = NULL,
|
||||
.tp_init = (initproc)PyUIGrid_init,
|
||||
.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
|
||||
{
|
||||
PyUIGridObject* self = (PyUIGridObject*)type->tp_alloc(type, 0);
|
||||
if (self) self->data = std::make_shared<UIGrid>();
|
||||
return (PyObject*)self;
|
||||
}
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
PyObject_HEAD
|
||||
std::shared_ptr<std::list<std::shared_ptr<UIEntity>>> data;
|
||||
int index;
|
||||
int start_size;
|
||||
} PyUIEntityCollectionIterObject;
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file; EntityCollection may need a larger refactor soon
|
||||
static int PyUIEntityCollectionIter_init(PyUIEntityCollectionIterObject* self, PyObject* args, PyObject* kwds)
|
||||
{
|
||||
PyErr_SetString(PyExc_TypeError, "UICollection cannot be instantiated: a C++ data source is required.");
|
||||
return -1;
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file; EntityCollection may need a larger refactor soon
|
||||
static PyObject* PyUIEntityCollectionIter_next(PyUIEntityCollectionIterObject* self)
|
||||
{
|
||||
if (self->data->size() != self->start_size)
|
||||
{
|
||||
PyErr_SetString(PyExc_RuntimeError, "collection changed size during iteration");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (self->index > self->start_size - 1)
|
||||
{
|
||||
PyErr_SetNone(PyExc_StopIteration);
|
||||
return NULL;
|
||||
}
|
||||
self->index++;
|
||||
auto vec = self->data.get();
|
||||
if (!vec)
|
||||
{
|
||||
PyErr_SetString(PyExc_RuntimeError, "the collection store returned a null pointer");
|
||||
return NULL;
|
||||
}
|
||||
// Advance list iterator since Entities are not stored in a vector (if this code even worked)
|
||||
// vectors only: //auto target = (*vec)[self->index-1];
|
||||
//auto l_front = (*vec).begin();
|
||||
//std::advance(l_front, self->index-1);
|
||||
|
||||
// TODO build PyObject* of the correct UIDrawable subclass to return
|
||||
//return py_instance(target);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file; EntityCollection may need a larger refactor soon
|
||||
static PyObject* PyUIEntityCollectionIter_repr(PyUIEntityCollectionIterObject* self)
|
||||
{
|
||||
std::ostringstream ss;
|
||||
if (!self->data) ss << "<UICollectionIter (invalid internal object)>";
|
||||
else {
|
||||
ss << "<UICollectionIter (" << self->data->size() << " child objects, @ index " << self->index << ")>";
|
||||
}
|
||||
std::string repr_str = ss.str();
|
||||
return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace");
|
||||
}
|
||||
|
||||
static PyTypeObject PyUIEntityCollectionIterType = {
|
||||
//PyVarObject_HEAD_INIT(NULL, 0)
|
||||
.tp_name = "mcrfpy.UICollectionIter",
|
||||
.tp_basicsize = sizeof(PyUIEntityCollectionIterObject),
|
||||
.tp_itemsize = 0,
|
||||
.tp_dealloc = (destructor)[](PyObject* self)
|
||||
{
|
||||
PyUIEntityCollectionIterObject* obj = (PyUIEntityCollectionIterObject*)self;
|
||||
obj->data.reset();
|
||||
Py_TYPE(self)->tp_free(self);
|
||||
},
|
||||
.tp_repr = (reprfunc)PyUIEntityCollectionIter_repr,
|
||||
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||
.tp_doc = PyDoc_STR("Iterator for a collection of UI objects"),
|
||||
.tp_iternext = (iternextfunc)PyUIEntityCollectionIter_next,
|
||||
//.tp_getset = PyUIEntityCollection_getset,
|
||||
.tp_init = (initproc)PyUIEntityCollectionIter_init, // just raise an exception
|
||||
.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
|
||||
{
|
||||
PyErr_SetString(PyExc_TypeError, "UICollection cannot be instantiated: a C++ data source is required.");
|
||||
return NULL;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
typedef struct {
|
||||
PyObject_HEAD
|
||||
std::shared_ptr<std::list<std::shared_ptr<UIEntity>>> data;
|
||||
std::shared_ptr<UIGrid> grid;
|
||||
} PyUIEntityCollectionObject;
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file; EntityCollection may need a larger refactor soon
|
||||
static Py_ssize_t PyUIEntityCollection_len(PyUIEntityCollectionObject* self) {
|
||||
return self->data->size();
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file; EntityCollection may need a larger refactor soon
|
||||
static PyObject* PyUIEntityCollection_getitem(PyUIEntityCollectionObject* self, Py_ssize_t index) {
|
||||
// build a Python version of item at self->data[index]
|
||||
// Copy pasted::
|
||||
auto vec = self->data.get();
|
||||
if (!vec)
|
||||
{
|
||||
PyErr_SetString(PyExc_RuntimeError, "the collection store returned a null pointer");
|
||||
return NULL;
|
||||
}
|
||||
while (index < 0) index += self->data->size();
|
||||
if (index > self->data->size() - 1)
|
||||
{
|
||||
PyErr_SetString(PyExc_IndexError, "EntityCollection index out of range");
|
||||
return NULL;
|
||||
}
|
||||
auto l_begin = (*vec).begin();
|
||||
std::advance(l_begin, index);
|
||||
auto target = *l_begin; //auto target = (*vec)[index];
|
||||
//RET_PY_INSTANCE(target);
|
||||
// construct and return an entity object that points directly into the UIGrid's entity vector
|
||||
PyUIEntityObject* o = (PyUIEntityObject*)((&PyUIEntityType)->tp_alloc(&PyUIEntityType, 0));
|
||||
auto p = std::static_pointer_cast<UIEntity>(target);
|
||||
o->data = p;
|
||||
return (PyObject*)o;
|
||||
return NULL;
|
||||
|
||||
|
||||
}
|
||||
|
||||
//TODO: add this static array to class scope; move implementation to .cpp file; EntityCollection may need a larger refactor soon
|
||||
static PySequenceMethods PyUIEntityCollection_sqmethods = {
|
||||
.sq_length = (lenfunc)PyUIEntityCollection_len,
|
||||
.sq_item = (ssizeargfunc)PyUIEntityCollection_getitem,
|
||||
//.sq_item_by_index = PyUIEntityCollection_getitem
|
||||
//.sq_slice - return a subset of the iterable
|
||||
//.sq_ass_item - called when `o[x] = y` is executed (x is any object type)
|
||||
//.sq_ass_slice - cool; no thanks, for now
|
||||
//.sq_contains - called when `x in o` is executed
|
||||
//.sq_ass_item_by_index - called when `o[x] = y` is executed (x is explictly an integer)
|
||||
};
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file; EntityCollection may need a larger refactor soon
|
||||
static PyObject* PyUIEntityCollection_append(PyUIEntityCollectionObject* self, PyObject* o)
|
||||
{
|
||||
// if not UIDrawable subclass, reject it
|
||||
// self->data->push_back( c++ object inside o );
|
||||
|
||||
// this would be a great use case for .tp_base
|
||||
if (!PyObject_IsInstance(o, (PyObject*)&PyUIEntityType))
|
||||
{
|
||||
PyErr_SetString(PyExc_TypeError, "Only Entity objects can be added to EntityCollection");
|
||||
return NULL;
|
||||
}
|
||||
PyUIEntityObject* entity = (PyUIEntityObject*)o;
|
||||
self->data->push_back(entity->data);
|
||||
entity->data->grid = self->grid;
|
||||
|
||||
Py_INCREF(Py_None);
|
||||
return Py_None;
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file; EntityCollection may need a larger refactor soon
|
||||
static PyObject* PyUIEntityCollection_remove(PyUIEntityCollectionObject* self, PyObject* o)
|
||||
{
|
||||
if (!PyLong_Check(o))
|
||||
{
|
||||
PyErr_SetString(PyExc_TypeError, "UICollection.remove requires an integer index to remove");
|
||||
return NULL;
|
||||
}
|
||||
long index = PyLong_AsLong(o);
|
||||
if (index >= self->data->size())
|
||||
{
|
||||
PyErr_SetString(PyExc_ValueError, "Index out of range");
|
||||
return NULL;
|
||||
}
|
||||
else if (index < 0)
|
||||
{
|
||||
PyErr_SetString(PyExc_NotImplementedError, "reverse indexing is not implemented.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// release the shared pointer at correct part of the list
|
||||
self->data->erase(std::next(self->data->begin(), index));
|
||||
Py_INCREF(Py_None);
|
||||
return Py_None;
|
||||
}
|
||||
|
||||
//TODO: add this static array to class scope; move implementation to .cpp file; EntityCollection may need a larger refactor soon
|
||||
static PyMethodDef PyUIEntityCollection_methods[] = {
|
||||
{"append", (PyCFunction)PyUIEntityCollection_append, METH_O},
|
||||
//{"extend", (PyCFunction)PyUIEntityCollection_extend, METH_O}, // TODO
|
||||
{"remove", (PyCFunction)PyUIEntityCollection_remove, METH_O},
|
||||
{NULL, NULL, 0, NULL}
|
||||
};
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file; EntityCollection may need a larger refactor soon
|
||||
static PyObject* PyUIEntityCollection_repr(PyUIEntityCollectionObject* self)
|
||||
{
|
||||
std::ostringstream ss;
|
||||
if (!self->data) ss << "<UICollection (invalid internal object)>";
|
||||
else {
|
||||
ss << "<UICollection (" << self->data->size() << " child objects)>";
|
||||
}
|
||||
std::string repr_str = ss.str();
|
||||
return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace");
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file; EntityCollection may need a larger refactor soon
|
||||
static int PyUIEntityCollection_init(PyUIEntityCollectionObject* self, PyObject* args, PyObject* kwds)
|
||||
{
|
||||
PyErr_SetString(PyExc_TypeError, "EntityCollection cannot be instantiated: a C++ data source is required.");
|
||||
return -1;
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file; EntityCollection may need a larger refactor soon
|
||||
static PyObject* PyUIEntityCollection_iter(PyUIEntityCollectionObject* self)
|
||||
{
|
||||
PyUIEntityCollectionIterObject* iterObj;
|
||||
iterObj = (PyUIEntityCollectionIterObject*)PyUIEntityCollectionIterType.tp_alloc(&PyUIEntityCollectionIterType, 0);
|
||||
if (iterObj == NULL) {
|
||||
return NULL; // Failed to allocate memory for the iterator object
|
||||
}
|
||||
|
||||
iterObj->data = self->data;
|
||||
iterObj->index = 0;
|
||||
iterObj->start_size = self->data->size();
|
||||
|
||||
return (PyObject*)iterObj;
|
||||
}
|
||||
static PyTypeObject PyUIEntityCollectionType = {
|
||||
//PyVarObject_/HEAD_INIT(NULL, 0)
|
||||
.tp_name = "mcrfpy.EntityCollection",
|
||||
.tp_basicsize = sizeof(PyUIEntityCollectionObject),
|
||||
.tp_itemsize = 0,
|
||||
.tp_dealloc = (destructor)[](PyObject* self)
|
||||
{
|
||||
PyUIEntityCollectionObject* obj = (PyUIEntityCollectionObject*)self;
|
||||
obj->data.reset();
|
||||
Py_TYPE(self)->tp_free(self);
|
||||
},
|
||||
.tp_repr = (reprfunc)PyUIEntityCollection_repr,
|
||||
.tp_as_sequence = &PyUIEntityCollection_sqmethods,
|
||||
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||
.tp_doc = PyDoc_STR("Iterable, indexable collection of Entities"),
|
||||
.tp_iter = (getiterfunc)PyUIEntityCollection_iter,
|
||||
.tp_methods = PyUIEntityCollection_methods, // append, remove
|
||||
//.tp_getset = PyUIEntityCollection_getset,
|
||||
.tp_init = (initproc)PyUIEntityCollection_init, // just raise an exception
|
||||
.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
|
||||
{
|
||||
// Does PyUIEntityCollectionType need __new__ if it's not supposed to be instantiable by the user?
|
||||
// Should I just raise an exception? Or is the uninitialized shared_ptr enough of a blocker?
|
||||
PyErr_SetString(PyExc_TypeError, "EntityCollection cannot be instantiated: a C++ data source is required.");
|
||||
return NULL;
|
||||
}
|
||||
};
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
// Grid's get_children def must follow the EntityCollection def
|
||||
static PyObject* PyUIGrid_get_children(PyUIGridObject* self, void* closure)
|
||||
{
|
||||
// create PyUICollection instance pointing to self->data->children
|
||||
PyUIEntityCollectionObject* o = (PyUIEntityCollectionObject*)PyUIEntityCollectionType.tp_alloc(&PyUIEntityCollectionType, 0);
|
||||
if (o) {
|
||||
o->data = self->data->entities; // todone. / BUGFIX - entities isn't a shared pointer on UIGrid, what to do? -- I made it a sp<list<sp<UIEntity>>>
|
||||
o->grid = self->data;
|
||||
}
|
||||
return (PyObject*)o;
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
#include "UIGridPoint.h"
|
||||
|
||||
UIGridPoint::UIGridPoint()
|
||||
: color(1.0f, 1.0f, 1.0f), color_overlay(0.0f, 0.0f, 0.0f), walkable(false), transparent(false),
|
||||
tilesprite(-1), tile_overlay(-1), uisprite(-1)
|
||||
{}
|
|
@ -0,0 +1,212 @@
|
|||
#pragma once
|
||||
#include "Common.h"
|
||||
#include "Python.h"
|
||||
#include "structmember.h"
|
||||
#include "IndexTexture.h"
|
||||
#include "Resources.h"
|
||||
#include <list>
|
||||
|
||||
#include "PyCallable.h"
|
||||
#include "PyTexture.h"
|
||||
#include "PyColor.h"
|
||||
#include "PyVector.h"
|
||||
#include "PyFont.h"
|
||||
|
||||
// UIGridPoint - revised grid data for each point
|
||||
class UIGridPoint
|
||||
{
|
||||
public:
|
||||
sf::Color color, color_overlay;
|
||||
bool walkable, transparent;
|
||||
int tilesprite, tile_overlay, uisprite;
|
||||
UIGridPoint();
|
||||
};
|
||||
|
||||
// UIGridPointState - entity-specific info for each cell
|
||||
class UIGridPointState
|
||||
{
|
||||
public:
|
||||
bool visible, discovered;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
PyObject_HEAD
|
||||
UIGridPoint* data;
|
||||
std::shared_ptr<UIGrid> grid;
|
||||
} PyUIGridPointObject;
|
||||
|
||||
typedef struct {
|
||||
PyObject_HEAD
|
||||
UIGridPointState* data;
|
||||
std::shared_ptr<UIGrid> grid;
|
||||
std::shared_ptr<UIEntity> entity;
|
||||
} PyUIGridPointStateObject;
|
||||
|
||||
namespace mcrfpydef {
|
||||
// TODO: question: are sfColor_to_PyObject and PyObject_to_sfColor duplicitive? How does UIFrame get/set colors?
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file; reconsider for moving to "UIBase.h/.cpp"
|
||||
// Utility function to convert sf::Color to PyObject*
|
||||
static PyObject* sfColor_to_PyObject(sf::Color color) {
|
||||
return Py_BuildValue("(iiii)", color.r, color.g, color.b, color.a);
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file; reconsider for moving to "UIBase.h/.cpp"
|
||||
// Utility function to convert PyObject* to sf::Color
|
||||
static sf::Color PyObject_to_sfColor(PyObject* obj) {
|
||||
int r, g, b, a = 255; // Default alpha to fully opaque if not specified
|
||||
if (!PyArg_ParseTuple(obj, "iii|i", &r, &g, &b, &a)) {
|
||||
return sf::Color(); // Return default color on parse error
|
||||
}
|
||||
return sf::Color(r, g, b, a);
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static PyObject* PyUIGridPoint_get_color(PyUIGridPointObject* self, void* closure) {
|
||||
if (reinterpret_cast<long>(closure) == 0) { // color
|
||||
return sfColor_to_PyObject(self->data->color);
|
||||
} else { // color_overlay
|
||||
return sfColor_to_PyObject(self->data->color_overlay);
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static int PyUIGridPoint_set_color(PyUIGridPointObject* self, PyObject* value, void* closure) {
|
||||
sf::Color color = PyObject_to_sfColor(value);
|
||||
if (reinterpret_cast<long>(closure) == 0) { // color
|
||||
self->data->color = color;
|
||||
} else { // color_overlay
|
||||
self->data->color_overlay = color;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static PyObject* PyUIGridPoint_get_bool_member(PyUIGridPointObject* self, void* closure) {
|
||||
if (reinterpret_cast<long>(closure) == 0) { // walkable
|
||||
return PyBool_FromLong(self->data->walkable);
|
||||
} else { // transparent
|
||||
return PyBool_FromLong(self->data->transparent);
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static int PyUIGridPoint_set_bool_member(PyUIGridPointObject* self, PyObject* value, void* closure) {
|
||||
if (value == Py_True) {
|
||||
if (reinterpret_cast<long>(closure) == 0) { // walkable
|
||||
self->data->walkable = true;
|
||||
} else { // transparent
|
||||
self->data->transparent = true;
|
||||
}
|
||||
} else if (value == Py_False) {
|
||||
if (reinterpret_cast<long>(closure) == 0) { // walkable
|
||||
self->data->walkable = false;
|
||||
} else { // transparent
|
||||
self->data->transparent = false;
|
||||
}
|
||||
} else {
|
||||
PyErr_SetString(PyExc_ValueError, "Expected a boolean value");
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static PyObject* PyUIGridPoint_get_int_member(PyUIGridPointObject* self, void* closure) {
|
||||
switch(reinterpret_cast<long>(closure)) {
|
||||
case 0: return PyLong_FromLong(self->data->tilesprite);
|
||||
case 1: return PyLong_FromLong(self->data->tile_overlay);
|
||||
case 2: return PyLong_FromLong(self->data->uisprite);
|
||||
default: PyErr_SetString(PyExc_RuntimeError, "Invalid closure"); return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static int PyUIGridPoint_set_int_member(PyUIGridPointObject* self, PyObject* value, void* closure) {
|
||||
long val = PyLong_AsLong(value);
|
||||
if (PyErr_Occurred()) return -1;
|
||||
|
||||
switch(reinterpret_cast<long>(closure)) {
|
||||
case 0: self->data->tilesprite = val; break;
|
||||
case 1: self->data->tile_overlay = val; break;
|
||||
case 2: self->data->uisprite = val; break;
|
||||
default: PyErr_SetString(PyExc_RuntimeError, "Invalid closure"); return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//TODO: add this static array to class scope; move implementation to .cpp file
|
||||
static PyGetSetDef PyUIGridPoint_getsetters[] = {
|
||||
{"color", (getter)PyUIGridPoint_get_color, (setter)PyUIGridPoint_set_color, "GridPoint color", (void*)0},
|
||||
{"color_overlay", (getter)PyUIGridPoint_get_color, (setter)PyUIGridPoint_set_color, "GridPoint color overlay", (void*)1},
|
||||
{"walkable", (getter)PyUIGridPoint_get_bool_member, (setter)PyUIGridPoint_set_bool_member, "Is the GridPoint walkable", (void*)0},
|
||||
{"transparent", (getter)PyUIGridPoint_get_bool_member, (setter)PyUIGridPoint_set_bool_member, "Is the GridPoint transparent", (void*)1},
|
||||
{"tilesprite", (getter)PyUIGridPoint_get_int_member, (setter)PyUIGridPoint_set_int_member, "Tile sprite index", (void*)0},
|
||||
{"tile_overlay", (getter)PyUIGridPoint_get_int_member, (setter)PyUIGridPoint_set_int_member, "Tile overlay sprite index", (void*)1},
|
||||
{"uisprite", (getter)PyUIGridPoint_get_int_member, (setter)PyUIGridPoint_set_int_member, "UI sprite index", (void*)2},
|
||||
{NULL} /* Sentinel */
|
||||
};
|
||||
|
||||
static PyTypeObject PyUIGridPointType = {
|
||||
//PyVarObject_HEAD_INIT(NULL, 0)
|
||||
.tp_name = "mcrfpy.GridPoint",
|
||||
.tp_basicsize = sizeof(PyUIGridPointObject),
|
||||
.tp_itemsize = 0,
|
||||
// Methods omitted for brevity
|
||||
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||
.tp_doc = "UIGridPoint objects",
|
||||
.tp_getset = PyUIGridPoint_getsetters,
|
||||
//.tp_init = (initproc)PyUIGridPoint_init, // TODO Define the init function
|
||||
.tp_new = PyType_GenericNew,
|
||||
};
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static PyObject* PyUIGridPointState_get_bool_member(PyUIGridPointStateObject* self, void* closure) {
|
||||
if (reinterpret_cast<long>(closure) == 0) { // visible
|
||||
return PyBool_FromLong(self->data->visible);
|
||||
} else { // discovered
|
||||
return PyBool_FromLong(self->data->discovered);
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static int PyUIGridPointState_set_bool_member(PyUIGridPointStateObject* self, PyObject* value, void* closure) {
|
||||
if (!PyBool_Check(value)) {
|
||||
PyErr_SetString(PyExc_TypeError, "Value must be a boolean");
|
||||
return -1;
|
||||
}
|
||||
|
||||
int truthValue = PyObject_IsTrue(value);
|
||||
if (truthValue < 0) {
|
||||
return -1; // PyObject_IsTrue returns -1 on error
|
||||
}
|
||||
|
||||
if (reinterpret_cast<long>(closure) == 0) { // visible
|
||||
self->data->visible = truthValue;
|
||||
} else { // discovered
|
||||
self->data->discovered = truthValue;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//TODO: add this static array to class scope; move implementation to .cpp file
|
||||
static PyGetSetDef PyUIGridPointState_getsetters[] = {
|
||||
{"visible", (getter)PyUIGridPointState_get_bool_member, (setter)PyUIGridPointState_set_bool_member, "Is the GridPointState visible", (void*)0},
|
||||
{"discovered", (getter)PyUIGridPointState_get_bool_member, (setter)PyUIGridPointState_set_bool_member, "Has the GridPointState been discovered", (void*)1},
|
||||
{NULL} /* Sentinel */
|
||||
};
|
||||
|
||||
static PyTypeObject PyUIGridPointStateType = {
|
||||
//PyVarObject_HEAD_INIT(NULL, 0)
|
||||
.tp_name = "mcrfpy.GridPointState",
|
||||
.tp_basicsize = sizeof(PyUIGridPointStateObject),
|
||||
.tp_itemsize = 0,
|
||||
// Methods omitted for brevity
|
||||
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||
.tp_doc = "UIGridPointState objects", // TODO: Add PyUIGridPointState tp_init
|
||||
.tp_getset = PyUIGridPointState_getsetters,
|
||||
.tp_new = PyType_GenericNew,
|
||||
};
|
||||
|
||||
}
|
|
@ -0,0 +1,81 @@
|
|||
#include "UISprite.h"
|
||||
|
||||
UIDrawable* UISprite::click_at(sf::Vector2f point)
|
||||
{
|
||||
if (click_callable)
|
||||
{
|
||||
if(sprite.getGlobalBounds().contains(point)) return this;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
UISprite::UISprite() {}
|
||||
|
||||
UISprite::UISprite(std::shared_ptr<PyTexture> _ptex, int _sprite_index, sf::Vector2f _pos, float _scale)
|
||||
: ptex(_ptex), sprite_index(_sprite_index)
|
||||
{
|
||||
sprite = ptex->sprite(sprite_index, _pos, sf::Vector2f(_scale, _scale));
|
||||
}
|
||||
|
||||
void UISprite::render(sf::Vector2f offset)
|
||||
{
|
||||
sprite.move(offset);
|
||||
Resources::game->getWindow().draw(sprite);
|
||||
sprite.move(-offset);
|
||||
}
|
||||
|
||||
void UISprite::render(sf::Vector2f offset, sf::RenderTexture& target)
|
||||
{
|
||||
sprite.move(offset);
|
||||
target.draw(sprite);
|
||||
sprite.move(-offset);
|
||||
}
|
||||
|
||||
void UISprite::setPosition(sf::Vector2f pos)
|
||||
{
|
||||
sprite.setPosition(pos);
|
||||
}
|
||||
|
||||
void UISprite::setScale(sf::Vector2f s)
|
||||
{
|
||||
sprite.setScale(s);
|
||||
}
|
||||
|
||||
void UISprite::setTexture(std::shared_ptr<PyTexture> _ptex, int _sprite_index)
|
||||
{
|
||||
ptex = _ptex;
|
||||
if (_sprite_index != -1) // if you are changing textures, there's a good chance you need a new index too
|
||||
sprite_index = _sprite_index;
|
||||
sprite = ptex->sprite(sprite_index, sprite.getPosition(), sprite.getScale());
|
||||
}
|
||||
|
||||
void UISprite::setSpriteIndex(int _sprite_index)
|
||||
{
|
||||
sprite_index = _sprite_index;
|
||||
sprite = ptex->sprite(sprite_index, sprite.getPosition(), sprite.getScale());
|
||||
}
|
||||
|
||||
sf::Vector2f UISprite::getScale()
|
||||
{
|
||||
return sprite.getScale();
|
||||
}
|
||||
|
||||
sf::Vector2f UISprite::getPosition()
|
||||
{
|
||||
return sprite.getPosition();
|
||||
}
|
||||
|
||||
std::shared_ptr<PyTexture> UISprite::getTexture()
|
||||
{
|
||||
return ptex;
|
||||
}
|
||||
|
||||
int UISprite::getSpriteIndex()
|
||||
{
|
||||
return sprite_index;
|
||||
}
|
||||
|
||||
PyObjectsEnum UISprite::derived_type()
|
||||
{
|
||||
return PyObjectsEnum::UISPRITE;
|
||||
}
|
|
@ -0,0 +1,223 @@
|
|||
#pragma once
|
||||
#include "Common.h"
|
||||
#include "Python.h"
|
||||
#include "structmember.h"
|
||||
#include "IndexTexture.h"
|
||||
#include "Resources.h"
|
||||
#include <list>
|
||||
|
||||
#include "PyCallable.h"
|
||||
#include "PyTexture.h"
|
||||
#include "PyColor.h"
|
||||
#include "PyVector.h"
|
||||
#include "PyFont.h"
|
||||
#include "UIDrawable.h"
|
||||
|
||||
class UISprite: public UIDrawable
|
||||
{
|
||||
private:
|
||||
int sprite_index;
|
||||
sf::Sprite sprite;
|
||||
protected:
|
||||
std::shared_ptr<PyTexture> ptex;
|
||||
public:
|
||||
UISprite();
|
||||
UISprite(std::shared_ptr<PyTexture>, int, sf::Vector2f, float);
|
||||
void update();
|
||||
void render(sf::Vector2f) override final;
|
||||
virtual UIDrawable* click_at(sf::Vector2f point) override final;
|
||||
|
||||
void render(sf::Vector2f, sf::RenderTexture&);
|
||||
|
||||
void setPosition(sf::Vector2f);
|
||||
sf::Vector2f getPosition();
|
||||
void setScale(sf::Vector2f);
|
||||
sf::Vector2f getScale();
|
||||
void setSpriteIndex(int);
|
||||
int getSpriteIndex();
|
||||
|
||||
void setTexture(std::shared_ptr<PyTexture> _ptex, int _sprite_index=-1);
|
||||
std::shared_ptr<PyTexture> getTexture();
|
||||
|
||||
PyObjectsEnum derived_type() override final;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
PyObject_HEAD
|
||||
std::shared_ptr<UISprite> data;
|
||||
} PyUISpriteObject;
|
||||
|
||||
namespace mcrfpydef {
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static PyObject* PyUISprite_get_float_member(PyUISpriteObject* self, void* closure)
|
||||
{
|
||||
auto member_ptr = reinterpret_cast<long>(closure);
|
||||
if (member_ptr == 0)
|
||||
return PyFloat_FromDouble(self->data->getPosition().x);
|
||||
else if (member_ptr == 1)
|
||||
return PyFloat_FromDouble(self->data->getPosition().y);
|
||||
else if (member_ptr == 2)
|
||||
return PyFloat_FromDouble(self->data->getScale().x); // scale X and Y are identical, presently
|
||||
else
|
||||
{
|
||||
PyErr_SetString(PyExc_AttributeError, "Invalid attribute");
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static int PyUISprite_set_float_member(PyUISpriteObject* self, PyObject* value, void* closure)
|
||||
{
|
||||
float val;
|
||||
auto member_ptr = reinterpret_cast<long>(closure);
|
||||
if (PyFloat_Check(value))
|
||||
{
|
||||
val = PyFloat_AsDouble(value);
|
||||
}
|
||||
else if (PyLong_Check(value))
|
||||
{
|
||||
val = PyLong_AsLong(value);
|
||||
}
|
||||
else
|
||||
{
|
||||
PyErr_SetString(PyExc_TypeError, "Value must be a floating point number.");
|
||||
return -1;
|
||||
}
|
||||
if (member_ptr == 0) //x
|
||||
self->data->setPosition(sf::Vector2f(val, self->data->getPosition().y));
|
||||
else if (member_ptr == 1) //y
|
||||
self->data->setPosition(sf::Vector2f(self->data->getPosition().x, val));
|
||||
else if (member_ptr == 2) // scale
|
||||
self->data->setScale(sf::Vector2f(val, val));
|
||||
return 0;
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static PyObject* PyUISprite_get_int_member(PyUISpriteObject* self, void* closure)
|
||||
{
|
||||
auto member_ptr = reinterpret_cast<long>(closure);
|
||||
if (true) {}
|
||||
else
|
||||
{
|
||||
PyErr_SetString(PyExc_AttributeError, "Invalid attribute");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return PyLong_FromDouble(self->data->getSpriteIndex());
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static int PyUISprite_set_int_member(PyUISpriteObject* self, PyObject* value, void* closure)
|
||||
{
|
||||
int val;
|
||||
auto member_ptr = reinterpret_cast<long>(closure);
|
||||
if (PyLong_Check(value))
|
||||
{
|
||||
val = PyLong_AsLong(value);
|
||||
}
|
||||
else
|
||||
{
|
||||
PyErr_SetString(PyExc_TypeError, "Value must be an integer.");
|
||||
return -1;
|
||||
}
|
||||
self->data->setSpriteIndex(val);
|
||||
return 0;
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static PyObject* PyUISprite_get_texture(PyUISpriteObject* self, void* closure)
|
||||
{
|
||||
return self->data->getTexture()->pyObject();
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static int PyUISprite_set_texture(PyUISpriteObject* self, PyObject* value, void* closure)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
//TODO: add this method to static array scope; move implementation to .cpp file
|
||||
static PyGetSetDef PyUISprite_getsetters[] = {
|
||||
{"x", (getter)PyUISprite_get_float_member, (setter)PyUISprite_set_float_member, "X coordinate of top-left corner", (void*)0},
|
||||
{"y", (getter)PyUISprite_get_float_member, (setter)PyUISprite_set_float_member, "Y coordinate of top-left corner", (void*)1},
|
||||
{"scale", (getter)PyUISprite_get_float_member, (setter)PyUISprite_set_float_member, "Size factor", (void*)2},
|
||||
{"sprite_number", (getter)PyUISprite_get_int_member, (setter)PyUISprite_set_int_member, "Which sprite on the texture is shown", NULL},
|
||||
{"texture", (getter)PyUISprite_get_texture, (setter)PyUISprite_set_texture, "Texture object", NULL},
|
||||
{"click", (getter)PyUIDrawable_get_click, (setter)PyUIDrawable_set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UISPRITE},
|
||||
{NULL}
|
||||
};
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static PyObject* PyUISprite_repr(PyUISpriteObject* self)
|
||||
{
|
||||
std::ostringstream ss;
|
||||
if (!self->data) ss << "<Sprite (invalid internal object)>";
|
||||
else {
|
||||
//auto sprite = self->data->sprite;
|
||||
ss << "<Sprite (x=" << self->data->getPosition().x << ", y=" << self->data->getPosition().y << ", " <<
|
||||
"scale=" << self->data->getScale().x << ", " <<
|
||||
"sprite_number=" << self->data->getSpriteIndex() << ")>";
|
||||
}
|
||||
std::string repr_str = ss.str();
|
||||
return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace");
|
||||
}
|
||||
|
||||
//TODO: add this method to class scope; move implementation to .cpp file
|
||||
static int PyUISprite_init(PyUISpriteObject* self, PyObject* args, PyObject* kwds)
|
||||
{
|
||||
//std::cout << "Init called\n";
|
||||
static const char* keywords[] = { "x", "y", "texture", "sprite_index", "scale", nullptr };
|
||||
float x = 0.0f, y = 0.0f, scale = 1.0f;
|
||||
int sprite_index;
|
||||
PyObject* texture;
|
||||
|
||||
if (!PyArg_ParseTupleAndKeywords(args, kwds, "|ffOif",
|
||||
const_cast<char**>(keywords), &x, &y, &texture, &sprite_index, &scale))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
// check types for texture
|
||||
if (texture != NULL && !PyObject_IsInstance(texture, (PyObject*)&PyTextureType)){
|
||||
PyErr_SetString(PyExc_TypeError, "texture must be a mcrfpy.Texture instance");
|
||||
return -1;
|
||||
}
|
||||
auto pytexture = (PyTextureObject*)texture;
|
||||
self->data = std::make_shared<UISprite>(pytexture->data, sprite_index, sf::Vector2f(x, y), scale);
|
||||
self->data->setPosition(sf::Vector2f(x, y));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static PyTypeObject PyUISpriteType = {
|
||||
//PyVarObject_HEAD_INIT(NULL, 0)
|
||||
.tp_name = "mcrfpy.Sprite",
|
||||
.tp_basicsize = sizeof(PyUISpriteObject),
|
||||
.tp_itemsize = 0,
|
||||
.tp_dealloc = (destructor)[](PyObject* self)
|
||||
{
|
||||
PyUISpriteObject* obj = (PyUISpriteObject*)self;
|
||||
// release reference to font object
|
||||
//if (obj->texture) Py_DECREF(obj->texture);
|
||||
obj->data.reset();
|
||||
Py_TYPE(self)->tp_free(self);
|
||||
},
|
||||
.tp_repr = (reprfunc)PyUISprite_repr,
|
||||
//.tp_hash = NULL,
|
||||
//.tp_iter
|
||||
//.tp_iternext
|
||||
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||
.tp_doc = PyDoc_STR("docstring"),
|
||||
//.tp_methods = PyUIFrame_methods,
|
||||
//.tp_members = PyUIFrame_members,
|
||||
.tp_getset = PyUISprite_getsetters,
|
||||
//.tp_base = NULL,
|
||||
.tp_init = (initproc)PyUISprite_init,
|
||||
.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
|
||||
{
|
||||
PyUISpriteObject* self = (PyUISpriteObject*)type->tp_alloc(type, 0);
|
||||
//if (self) self->data = std::make_shared<UICaption>();
|
||||
return (PyObject*)self;
|
||||
}
|
||||
};
|
||||
}
|
Loading…
Reference in New Issue