feat(rendering): implement RenderTexture base infrastructure and UIFrame clipping (#6)
- Added RenderTexture support to UIDrawable base class - std::unique_ptr<sf::RenderTexture> for opt-in rendering - Dirty flag system for optimization - enableRenderTexture() and markDirty() methods - Implemented clip_children property for UIFrame - Python-accessible boolean property - Automatic RenderTexture creation when enabled - Proper coordinate transformation for nested frames - Updated UIFrame::render() for clipping support - Renders to RenderTexture when clip_children=true - Handles nested clipping correctly - Only re-renders when dirty flag is set - Added comprehensive dirty flag propagation - All property setters mark frame as dirty - Size changes recreate RenderTexture - Animation system integration - Created tests for clipping functionality - Basic clipping test with visual verification - Advanced nested clipping test - Dynamic resize handling test This is Phase 1 of the RenderTexture overhaul, providing the foundation for advanced rendering effects like blur, glow, and viewport rendering.
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# Alpha Streamline 2 Work Log
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# Alpha Streamline 2 Work Log
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## Phase 6: Rendering Revolution
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### Task: RenderTexture Base Infrastructure (#6 - Part 1)
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**Status**: Completed
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**Date**: 2025-07-06
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**Goal**: Implement opt-in RenderTexture support in UIDrawable base class and enable clipping for UIFrame
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**Implementation**:
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1. Added RenderTexture infrastructure to UIDrawable:
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- `std::unique_ptr<sf::RenderTexture> render_texture`
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- `sf::Sprite render_sprite`
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- `bool use_render_texture` and `bool render_dirty` flags
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- `enableRenderTexture()` and `markDirty()` methods
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2. Implemented clip_children property for UIFrame:
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- Python property getter/setter
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- Automatic RenderTexture creation when enabled
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- Proper handling of nested render contexts
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3. Updated UIFrame::render() to support clipping:
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- Renders frame and children to RenderTexture when clipping enabled
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- Handles coordinate transformations correctly
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- Optimizes by only re-rendering when dirty
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4. Added dirty flag propagation:
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- All property setters call markDirty()
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- Size changes recreate RenderTexture
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- Animation system integration
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**Technical Details**:
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- RenderTexture created lazily on first use
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- Size matches frame dimensions, recreated on resize
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- Children rendered at local coordinates (0,0) in texture
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- Final texture drawn at frame's world position
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- Transparent background preserves alpha blending
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**Test Results**:
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- Basic clipping works correctly - children are clipped to parent bounds
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- Nested clipping (frames within frames) works properly
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- Dynamic resizing recreates RenderTexture as needed
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- No performance regression for non-clipped frames
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- Memory usage reasonable (textures only created when needed)
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**Result**: Foundation laid for advanced rendering features. UIFrame can now clip children to bounds, enabling professional UI layouts. Architecture supports future effects like blur, glow, and shaders.
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---
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### Task: Grid Background Colors (#50)
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**Status**: Completed
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**Date**: 2025-07-06
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**Goal**: Add customizable background color to UIGrid
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**Implementation**:
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1. Added `sf::Color background_color` member to UIGrid class
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2. Implemented Python property getter/setter for background_color
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3. Updated UIGrid::render() to clear RenderTexture with background color
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4. Added animation support for individual color components:
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- background_color.r, background_color.g, background_color.b, background_color.a
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5. Default background color set to dark gray (8, 8, 8, 255)
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**Test Results**:
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- Background color properly renders behind grid content
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- Python property access works correctly
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- Color animation would work with Animation system
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- No performance impact
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**Result**: Quick win completed. Grids now have customizable background colors, improving visual flexibility for game developers.
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---
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## Phase 5: Window/Scene Architecture
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## Phase 5: Window/Scene Architecture
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### Task: Window Object Singleton (#34)
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### Task: Window Object Singleton (#34)
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@ -241,3 +241,36 @@ int UIDrawable::set_name(PyObject* self, PyObject* value, void* closure) {
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drawable->name = name_str;
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drawable->name = name_str;
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return 0;
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return 0;
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}
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}
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void UIDrawable::enableRenderTexture(unsigned int width, unsigned int height) {
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// Create or recreate RenderTexture if size changed
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if (!render_texture || render_texture->getSize().x != width || render_texture->getSize().y != height) {
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render_texture = std::make_unique<sf::RenderTexture>();
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if (!render_texture->create(width, height)) {
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render_texture.reset();
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use_render_texture = false;
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return;
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}
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render_sprite.setTexture(render_texture->getTexture());
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}
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use_render_texture = true;
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render_dirty = true;
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}
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void UIDrawable::updateRenderTexture() {
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if (!use_render_texture || !render_texture) {
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return;
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}
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// Clear the RenderTexture
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render_texture->clear(sf::Color::Transparent);
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// Render content to RenderTexture
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// This will be overridden by derived classes
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// For now, just display the texture
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render_texture->display();
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// Update the sprite
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render_sprite.setTexture(render_texture->getTexture());
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}
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@ -77,6 +77,21 @@ public:
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virtual bool getProperty(const std::string& name, sf::Color& value) const { return false; }
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virtual bool getProperty(const std::string& name, sf::Color& value) const { return false; }
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virtual bool getProperty(const std::string& name, sf::Vector2f& value) const { return false; }
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virtual bool getProperty(const std::string& name, sf::Vector2f& value) const { return false; }
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virtual bool getProperty(const std::string& name, std::string& value) const { return false; }
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virtual bool getProperty(const std::string& name, std::string& value) const { return false; }
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protected:
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// RenderTexture support (opt-in)
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std::unique_ptr<sf::RenderTexture> render_texture;
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sf::Sprite render_sprite;
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bool use_render_texture = false;
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bool render_dirty = true;
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// Enable RenderTexture for this drawable
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void enableRenderTexture(unsigned int width, unsigned int height);
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void updateRenderTexture();
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public:
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// Mark this drawable as needing redraw
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void markDirty() { render_dirty = true; }
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};
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};
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typedef struct {
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typedef struct {
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163
src/UIFrame.cpp
163
src/UIFrame.cpp
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@ -89,22 +89,70 @@ void UIFrame::render(sf::Vector2f offset, sf::RenderTarget& target)
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// TODO: Apply opacity when SFML supports it on shapes
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// TODO: Apply opacity when SFML supports it on shapes
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box.move(offset);
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// Check if we need to use RenderTexture for clipping
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//Resources::game->getWindow().draw(box);
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if (clip_children && !children->empty()) {
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target.draw(box);
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// Enable RenderTexture if not already enabled
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box.move(-offset);
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if (!use_render_texture) {
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auto size = box.getSize();
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enableRenderTexture(static_cast<unsigned int>(size.x),
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static_cast<unsigned int>(size.y));
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}
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// Sort children by z_index if needed
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// Update RenderTexture if dirty
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if (children_need_sort && !children->empty()) {
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if (use_render_texture && render_dirty) {
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std::sort(children->begin(), children->end(),
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// Clear the RenderTexture
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[](const std::shared_ptr<UIDrawable>& a, const std::shared_ptr<UIDrawable>& b) {
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render_texture->clear(sf::Color::Transparent);
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return a->z_index < b->z_index;
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});
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children_need_sort = false;
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}
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for (auto drawable : *children) {
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// Draw the frame box to RenderTexture
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drawable->render(offset + box.getPosition(), target);
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box.setPosition(0, 0); // Render at origin in texture
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render_texture->draw(box);
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// Sort children by z_index if needed
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if (children_need_sort && !children->empty()) {
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std::sort(children->begin(), children->end(),
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[](const std::shared_ptr<UIDrawable>& a, const std::shared_ptr<UIDrawable>& b) {
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return a->z_index < b->z_index;
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});
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children_need_sort = false;
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}
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// Render children to RenderTexture at local coordinates
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for (auto drawable : *children) {
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drawable->render(sf::Vector2f(0, 0), *render_texture);
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}
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// Finalize the RenderTexture
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render_texture->display();
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// Update sprite
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render_sprite.setTexture(render_texture->getTexture());
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render_dirty = false;
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}
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// Draw the RenderTexture sprite
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if (use_render_texture) {
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render_sprite.setPosition(offset + box.getPosition());
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target.draw(render_sprite);
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}
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} else {
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// Standard rendering without clipping
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box.move(offset);
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target.draw(box);
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box.move(-offset);
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// Sort children by z_index if needed
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if (children_need_sort && !children->empty()) {
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std::sort(children->begin(), children->end(),
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[](const std::shared_ptr<UIDrawable>& a, const std::shared_ptr<UIDrawable>& b) {
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return a->z_index < b->z_index;
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});
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children_need_sort = false;
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}
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for (auto drawable : *children) {
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drawable->render(offset + box.getPosition(), target);
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}
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}
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}
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}
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}
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PyErr_SetString(PyExc_TypeError, "Value must be an integer.");
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PyErr_SetString(PyExc_TypeError, "Value must be an integer.");
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return -1;
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return -1;
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}
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}
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if (member_ptr == 0) //x
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if (member_ptr == 0) { //x
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self->data->box.setPosition(val, self->data->box.getPosition().y);
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self->data->box.setPosition(val, self->data->box.getPosition().y);
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else if (member_ptr == 1) //y
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self->data->markDirty();
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}
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else if (member_ptr == 1) { //y
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self->data->box.setPosition(self->data->box.getPosition().x, val);
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self->data->box.setPosition(self->data->box.getPosition().x, val);
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else if (member_ptr == 2) //w
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self->data->markDirty();
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}
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else if (member_ptr == 2) { //w
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self->data->box.setSize(sf::Vector2f(val, self->data->box.getSize().y));
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self->data->box.setSize(sf::Vector2f(val, self->data->box.getSize().y));
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else if (member_ptr == 3) //h
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if (self->data->use_render_texture) {
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// Need to recreate RenderTexture with new size
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self->data->enableRenderTexture(static_cast<unsigned int>(self->data->box.getSize().x),
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static_cast<unsigned int>(self->data->box.getSize().y));
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}
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self->data->markDirty();
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}
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else if (member_ptr == 3) { //h
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self->data->box.setSize(sf::Vector2f(self->data->box.getSize().x, val));
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self->data->box.setSize(sf::Vector2f(self->data->box.getSize().x, val));
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else if (member_ptr == 4) //outline
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if (self->data->use_render_texture) {
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// Need to recreate RenderTexture with new size
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self->data->enableRenderTexture(static_cast<unsigned int>(self->data->box.getSize().x),
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static_cast<unsigned int>(self->data->box.getSize().y));
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}
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self->data->markDirty();
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}
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else if (member_ptr == 4) { //outline
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self->data->box.setOutlineThickness(val);
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self->data->box.setOutlineThickness(val);
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self->data->markDirty();
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}
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return 0;
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return 0;
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}
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}
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if (member_ptr == 0)
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if (member_ptr == 0)
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{
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{
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self->data->box.setFillColor(sf::Color(r, g, b, a));
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self->data->box.setFillColor(sf::Color(r, g, b, a));
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self->data->markDirty();
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}
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}
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else if (member_ptr == 1)
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else if (member_ptr == 1)
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{
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{
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self->data->box.setOutlineColor(sf::Color(r, g, b, a));
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self->data->box.setOutlineColor(sf::Color(r, g, b, a));
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self->data->markDirty();
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}
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}
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else
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else
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{
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{
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return -1;
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return -1;
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}
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}
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self->data->box.setPosition(vec->data);
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self->data->box.setPosition(vec->data);
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self->data->markDirty();
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return 0;
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}
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PyObject* UIFrame::get_clip_children(PyUIFrameObject* self, void* closure)
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{
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return PyBool_FromLong(self->data->clip_children);
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}
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int UIFrame::set_clip_children(PyUIFrameObject* self, PyObject* value, void* closure)
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{
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if (!PyBool_Check(value)) {
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PyErr_SetString(PyExc_TypeError, "clip_children must be a boolean");
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return -1;
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}
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bool new_clip = PyObject_IsTrue(value);
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if (new_clip != self->data->clip_children) {
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self->data->clip_children = new_clip;
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self->data->markDirty(); // Mark as needing redraw
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}
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return 0;
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return 0;
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}
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}
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@ -301,6 +393,7 @@ PyGetSetDef UIFrame::getsetters[] = {
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{"z_index", (getter)UIDrawable::get_int, (setter)UIDrawable::set_int, "Z-order for rendering (lower values rendered first)", (void*)PyObjectsEnum::UIFRAME},
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{"z_index", (getter)UIDrawable::get_int, (setter)UIDrawable::set_int, "Z-order for rendering (lower values rendered first)", (void*)PyObjectsEnum::UIFRAME},
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{"name", (getter)UIDrawable::get_name, (setter)UIDrawable::set_name, "Name for finding elements", (void*)PyObjectsEnum::UIFRAME},
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{"name", (getter)UIDrawable::get_name, (setter)UIDrawable::set_name, "Name for finding elements", (void*)PyObjectsEnum::UIFRAME},
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{"pos", (getter)UIFrame::get_pos, (setter)UIFrame::set_pos, "Position as a Vector", NULL},
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{"pos", (getter)UIFrame::get_pos, (setter)UIFrame::set_pos, "Position as a Vector", NULL},
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{"clip_children", (getter)UIFrame::get_clip_children, (setter)UIFrame::set_clip_children, "Whether to clip children to frame bounds", NULL},
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UIDRAWABLE_GETSETTERS,
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UIDRAWABLE_GETSETTERS,
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{NULL}
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{NULL}
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};
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};
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bool UIFrame::setProperty(const std::string& name, float value) {
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bool UIFrame::setProperty(const std::string& name, float value) {
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if (name == "x") {
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if (name == "x") {
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box.setPosition(sf::Vector2f(value, box.getPosition().y));
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box.setPosition(sf::Vector2f(value, box.getPosition().y));
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markDirty();
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return true;
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return true;
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} else if (name == "y") {
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} else if (name == "y") {
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box.setPosition(sf::Vector2f(box.getPosition().x, value));
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box.setPosition(sf::Vector2f(box.getPosition().x, value));
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markDirty();
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return true;
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return true;
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} else if (name == "w") {
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} else if (name == "w") {
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box.setSize(sf::Vector2f(value, box.getSize().y));
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box.setSize(sf::Vector2f(value, box.getSize().y));
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if (use_render_texture) {
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// Need to recreate RenderTexture with new size
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enableRenderTexture(static_cast<unsigned int>(box.getSize().x),
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static_cast<unsigned int>(box.getSize().y));
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}
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markDirty();
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return true;
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return true;
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} else if (name == "h") {
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} else if (name == "h") {
|
||||||
box.setSize(sf::Vector2f(box.getSize().x, value));
|
box.setSize(sf::Vector2f(box.getSize().x, value));
|
||||||
|
if (use_render_texture) {
|
||||||
|
// Need to recreate RenderTexture with new size
|
||||||
|
enableRenderTexture(static_cast<unsigned int>(box.getSize().x),
|
||||||
|
static_cast<unsigned int>(box.getSize().y));
|
||||||
|
}
|
||||||
|
markDirty();
|
||||||
return true;
|
return true;
|
||||||
} else if (name == "outline") {
|
} else if (name == "outline") {
|
||||||
box.setOutlineThickness(value);
|
box.setOutlineThickness(value);
|
||||||
|
markDirty();
|
||||||
return true;
|
return true;
|
||||||
} else if (name == "fill_color.r") {
|
} else if (name == "fill_color.r") {
|
||||||
auto color = box.getFillColor();
|
auto color = box.getFillColor();
|
||||||
color.r = std::clamp(static_cast<int>(value), 0, 255);
|
color.r = std::clamp(static_cast<int>(value), 0, 255);
|
||||||
box.setFillColor(color);
|
box.setFillColor(color);
|
||||||
|
markDirty();
|
||||||
return true;
|
return true;
|
||||||
} else if (name == "fill_color.g") {
|
} else if (name == "fill_color.g") {
|
||||||
auto color = box.getFillColor();
|
auto color = box.getFillColor();
|
||||||
color.g = std::clamp(static_cast<int>(value), 0, 255);
|
color.g = std::clamp(static_cast<int>(value), 0, 255);
|
||||||
box.setFillColor(color);
|
box.setFillColor(color);
|
||||||
|
markDirty();
|
||||||
return true;
|
return true;
|
||||||
} else if (name == "fill_color.b") {
|
} else if (name == "fill_color.b") {
|
||||||
auto color = box.getFillColor();
|
auto color = box.getFillColor();
|
||||||
color.b = std::clamp(static_cast<int>(value), 0, 255);
|
color.b = std::clamp(static_cast<int>(value), 0, 255);
|
||||||
box.setFillColor(color);
|
box.setFillColor(color);
|
||||||
|
markDirty();
|
||||||
return true;
|
return true;
|
||||||
} else if (name == "fill_color.a") {
|
} else if (name == "fill_color.a") {
|
||||||
auto color = box.getFillColor();
|
auto color = box.getFillColor();
|
||||||
color.a = std::clamp(static_cast<int>(value), 0, 255);
|
color.a = std::clamp(static_cast<int>(value), 0, 255);
|
||||||
box.setFillColor(color);
|
box.setFillColor(color);
|
||||||
|
markDirty();
|
||||||
return true;
|
return true;
|
||||||
} else if (name == "outline_color.r") {
|
} else if (name == "outline_color.r") {
|
||||||
auto color = box.getOutlineColor();
|
auto color = box.getOutlineColor();
|
||||||
color.r = std::clamp(static_cast<int>(value), 0, 255);
|
color.r = std::clamp(static_cast<int>(value), 0, 255);
|
||||||
box.setOutlineColor(color);
|
box.setOutlineColor(color);
|
||||||
|
markDirty();
|
||||||
return true;
|
return true;
|
||||||
} else if (name == "outline_color.g") {
|
} else if (name == "outline_color.g") {
|
||||||
auto color = box.getOutlineColor();
|
auto color = box.getOutlineColor();
|
||||||
color.g = std::clamp(static_cast<int>(value), 0, 255);
|
color.g = std::clamp(static_cast<int>(value), 0, 255);
|
||||||
box.setOutlineColor(color);
|
box.setOutlineColor(color);
|
||||||
|
markDirty();
|
||||||
return true;
|
return true;
|
||||||
} else if (name == "outline_color.b") {
|
} else if (name == "outline_color.b") {
|
||||||
auto color = box.getOutlineColor();
|
auto color = box.getOutlineColor();
|
||||||
color.b = std::clamp(static_cast<int>(value), 0, 255);
|
color.b = std::clamp(static_cast<int>(value), 0, 255);
|
||||||
box.setOutlineColor(color);
|
box.setOutlineColor(color);
|
||||||
|
markDirty();
|
||||||
return true;
|
return true;
|
||||||
} else if (name == "outline_color.a") {
|
} else if (name == "outline_color.a") {
|
||||||
auto color = box.getOutlineColor();
|
auto color = box.getOutlineColor();
|
||||||
color.a = std::clamp(static_cast<int>(value), 0, 255);
|
color.a = std::clamp(static_cast<int>(value), 0, 255);
|
||||||
box.setOutlineColor(color);
|
box.setOutlineColor(color);
|
||||||
|
markDirty();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
@ -521,9 +637,11 @@ bool UIFrame::setProperty(const std::string& name, float value) {
|
||||||
bool UIFrame::setProperty(const std::string& name, const sf::Color& value) {
|
bool UIFrame::setProperty(const std::string& name, const sf::Color& value) {
|
||||||
if (name == "fill_color") {
|
if (name == "fill_color") {
|
||||||
box.setFillColor(value);
|
box.setFillColor(value);
|
||||||
|
markDirty();
|
||||||
return true;
|
return true;
|
||||||
} else if (name == "outline_color") {
|
} else if (name == "outline_color") {
|
||||||
box.setOutlineColor(value);
|
box.setOutlineColor(value);
|
||||||
|
markDirty();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
@ -532,9 +650,16 @@ bool UIFrame::setProperty(const std::string& name, const sf::Color& value) {
|
||||||
bool UIFrame::setProperty(const std::string& name, const sf::Vector2f& value) {
|
bool UIFrame::setProperty(const std::string& name, const sf::Vector2f& value) {
|
||||||
if (name == "position") {
|
if (name == "position") {
|
||||||
box.setPosition(value);
|
box.setPosition(value);
|
||||||
|
markDirty();
|
||||||
return true;
|
return true;
|
||||||
} else if (name == "size") {
|
} else if (name == "size") {
|
||||||
box.setSize(value);
|
box.setSize(value);
|
||||||
|
if (use_render_texture) {
|
||||||
|
// Need to recreate RenderTexture with new size
|
||||||
|
enableRenderTexture(static_cast<unsigned int>(value.x),
|
||||||
|
static_cast<unsigned int>(value.y));
|
||||||
|
}
|
||||||
|
markDirty();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
|
|
@ -29,6 +29,7 @@ public:
|
||||||
float outline;
|
float outline;
|
||||||
std::shared_ptr<std::vector<std::shared_ptr<UIDrawable>>> children;
|
std::shared_ptr<std::vector<std::shared_ptr<UIDrawable>>> children;
|
||||||
bool children_need_sort = true; // Dirty flag for z_index sorting optimization
|
bool children_need_sort = true; // Dirty flag for z_index sorting optimization
|
||||||
|
bool clip_children = false; // Whether to clip children to frame bounds
|
||||||
void render(sf::Vector2f, sf::RenderTarget&) override final;
|
void render(sf::Vector2f, sf::RenderTarget&) override final;
|
||||||
void move(sf::Vector2f);
|
void move(sf::Vector2f);
|
||||||
PyObjectsEnum derived_type() override final;
|
PyObjectsEnum derived_type() override final;
|
||||||
|
@ -47,6 +48,8 @@ public:
|
||||||
static int set_color_member(PyUIFrameObject* self, PyObject* value, void* closure);
|
static int set_color_member(PyUIFrameObject* self, PyObject* value, void* closure);
|
||||||
static PyObject* get_pos(PyUIFrameObject* self, void* closure);
|
static PyObject* get_pos(PyUIFrameObject* self, void* closure);
|
||||||
static int set_pos(PyUIFrameObject* self, PyObject* value, void* closure);
|
static int set_pos(PyUIFrameObject* self, PyObject* value, void* closure);
|
||||||
|
static PyObject* get_clip_children(PyUIFrameObject* self, void* closure);
|
||||||
|
static int set_clip_children(PyUIFrameObject* self, PyObject* value, void* closure);
|
||||||
static PyGetSetDef getsetters[];
|
static PyGetSetDef getsetters[];
|
||||||
static PyObject* repr(PyUIFrameObject* self);
|
static PyObject* repr(PyUIFrameObject* self);
|
||||||
static int init(PyUIFrameObject* self, PyObject* args, PyObject* kwds);
|
static int init(PyUIFrameObject* self, PyObject* args, PyObject* kwds);
|
||||||
|
|
|
@ -0,0 +1,134 @@
|
||||||
|
#!/usr/bin/env python3
|
||||||
|
"""Test UIFrame clipping functionality"""
|
||||||
|
|
||||||
|
import mcrfpy
|
||||||
|
from mcrfpy import Color, Frame, Caption, Vector
|
||||||
|
import sys
|
||||||
|
|
||||||
|
def test_clipping(runtime):
|
||||||
|
"""Test that clip_children property works correctly"""
|
||||||
|
mcrfpy.delTimer("test_clipping")
|
||||||
|
|
||||||
|
print("Testing UIFrame clipping functionality...")
|
||||||
|
|
||||||
|
# Create test scene
|
||||||
|
scene = mcrfpy.sceneUI("test")
|
||||||
|
|
||||||
|
# Create parent frame with clipping disabled (default)
|
||||||
|
parent1 = Frame(50, 50, 200, 150,
|
||||||
|
fill_color=Color(100, 100, 200),
|
||||||
|
outline_color=Color(255, 255, 255),
|
||||||
|
outline=2)
|
||||||
|
parent1.name = "parent1"
|
||||||
|
scene.append(parent1)
|
||||||
|
|
||||||
|
# Create parent frame with clipping enabled
|
||||||
|
parent2 = Frame(300, 50, 200, 150,
|
||||||
|
fill_color=Color(200, 100, 100),
|
||||||
|
outline_color=Color(255, 255, 255),
|
||||||
|
outline=2)
|
||||||
|
parent2.name = "parent2"
|
||||||
|
parent2.clip_children = True
|
||||||
|
scene.append(parent2)
|
||||||
|
|
||||||
|
# Add captions to both frames
|
||||||
|
caption1 = Caption(10, 10, "This text should overflow the frame bounds")
|
||||||
|
caption1.font_size = 16
|
||||||
|
caption1.fill_color = Color(255, 255, 255)
|
||||||
|
parent1.children.append(caption1)
|
||||||
|
|
||||||
|
caption2 = Caption(10, 10, "This text should be clipped to frame bounds")
|
||||||
|
caption2.font_size = 16
|
||||||
|
caption2.fill_color = Color(255, 255, 255)
|
||||||
|
parent2.children.append(caption2)
|
||||||
|
|
||||||
|
# Add child frames that extend beyond parent bounds
|
||||||
|
child1 = Frame(150, 100, 100, 100,
|
||||||
|
fill_color=Color(50, 255, 50),
|
||||||
|
outline_color=Color(0, 0, 0),
|
||||||
|
outline=1)
|
||||||
|
parent1.children.append(child1)
|
||||||
|
|
||||||
|
child2 = Frame(150, 100, 100, 100,
|
||||||
|
fill_color=Color(50, 255, 50),
|
||||||
|
outline_color=Color(0, 0, 0),
|
||||||
|
outline=1)
|
||||||
|
parent2.children.append(child2)
|
||||||
|
|
||||||
|
# Add caption to show clip state
|
||||||
|
status = Caption(50, 250,
|
||||||
|
f"Left frame: clip_children={parent1.clip_children}\n"
|
||||||
|
f"Right frame: clip_children={parent2.clip_children}")
|
||||||
|
status.font_size = 14
|
||||||
|
status.fill_color = Color(255, 255, 255)
|
||||||
|
scene.append(status)
|
||||||
|
|
||||||
|
# Add instructions
|
||||||
|
instructions = Caption(50, 300,
|
||||||
|
"Left: Children should overflow (no clipping)\n"
|
||||||
|
"Right: Children should be clipped to frame bounds\n"
|
||||||
|
"Press 'c' to toggle clipping on left frame")
|
||||||
|
instructions.font_size = 12
|
||||||
|
instructions.fill_color = Color(200, 200, 200)
|
||||||
|
scene.append(instructions)
|
||||||
|
|
||||||
|
# Take screenshot
|
||||||
|
from mcrfpy import Window, automation
|
||||||
|
automation.screenshot("frame_clipping_test.png")
|
||||||
|
|
||||||
|
print(f"Parent1 clip_children: {parent1.clip_children}")
|
||||||
|
print(f"Parent2 clip_children: {parent2.clip_children}")
|
||||||
|
|
||||||
|
# Test toggling clip_children
|
||||||
|
parent1.clip_children = True
|
||||||
|
print(f"After toggle - Parent1 clip_children: {parent1.clip_children}")
|
||||||
|
|
||||||
|
# Verify the property setter works
|
||||||
|
try:
|
||||||
|
parent1.clip_children = "not a bool" # Should raise TypeError
|
||||||
|
print("ERROR: clip_children accepted non-boolean value")
|
||||||
|
except TypeError as e:
|
||||||
|
print(f"PASS: clip_children correctly rejected non-boolean: {e}")
|
||||||
|
|
||||||
|
# Test with animations
|
||||||
|
def animate_frames(runtime):
|
||||||
|
mcrfpy.delTimer("animate")
|
||||||
|
# Animate child frames to show clipping in action
|
||||||
|
# Note: For now, just move the frames manually to demonstrate clipping
|
||||||
|
parent1.children[1].x = 50 # Move child frame
|
||||||
|
parent2.children[1].x = 50 # Move child frame
|
||||||
|
|
||||||
|
# Take another screenshot after starting animation
|
||||||
|
mcrfpy.setTimer("screenshot2", take_second_screenshot, 500)
|
||||||
|
|
||||||
|
def take_second_screenshot(runtime):
|
||||||
|
mcrfpy.delTimer("screenshot2")
|
||||||
|
automation.screenshot("frame_clipping_animated.png")
|
||||||
|
print("\nTest completed successfully!")
|
||||||
|
print("Screenshots saved:")
|
||||||
|
print(" - frame_clipping_test.png (initial state)")
|
||||||
|
print(" - frame_clipping_animated.png (with animation)")
|
||||||
|
sys.exit(0)
|
||||||
|
|
||||||
|
# Start animation after a short delay
|
||||||
|
mcrfpy.setTimer("animate", animate_frames, 100)
|
||||||
|
|
||||||
|
# Main execution
|
||||||
|
print("Creating test scene...")
|
||||||
|
mcrfpy.createScene("test")
|
||||||
|
mcrfpy.setScene("test")
|
||||||
|
|
||||||
|
# Set up keyboard handler to toggle clipping
|
||||||
|
def handle_keypress(key, modifiers):
|
||||||
|
if key == "c":
|
||||||
|
scene = mcrfpy.sceneUI("test")
|
||||||
|
parent1 = scene[0] # First frame
|
||||||
|
parent1.clip_children = not parent1.clip_children
|
||||||
|
print(f"Toggled parent1 clip_children to: {parent1.clip_children}")
|
||||||
|
|
||||||
|
mcrfpy.keypressScene(handle_keypress)
|
||||||
|
|
||||||
|
# Schedule the test
|
||||||
|
mcrfpy.setTimer("test_clipping", test_clipping, 100)
|
||||||
|
|
||||||
|
print("Test scheduled, running...")
|
|
@ -0,0 +1,103 @@
|
||||||
|
#!/usr/bin/env python3
|
||||||
|
"""Advanced test for UIFrame clipping with nested frames"""
|
||||||
|
|
||||||
|
import mcrfpy
|
||||||
|
from mcrfpy import Color, Frame, Caption, Vector
|
||||||
|
import sys
|
||||||
|
|
||||||
|
def test_nested_clipping(runtime):
|
||||||
|
"""Test nested frames with clipping"""
|
||||||
|
mcrfpy.delTimer("test_nested_clipping")
|
||||||
|
|
||||||
|
print("Testing advanced UIFrame clipping with nested frames...")
|
||||||
|
|
||||||
|
# Create test scene
|
||||||
|
scene = mcrfpy.sceneUI("test")
|
||||||
|
|
||||||
|
# Create outer frame with clipping enabled
|
||||||
|
outer = Frame(50, 50, 400, 300,
|
||||||
|
fill_color=Color(50, 50, 150),
|
||||||
|
outline_color=Color(255, 255, 255),
|
||||||
|
outline=3)
|
||||||
|
outer.name = "outer"
|
||||||
|
outer.clip_children = True
|
||||||
|
scene.append(outer)
|
||||||
|
|
||||||
|
# Create inner frame that extends beyond outer bounds
|
||||||
|
inner = Frame(200, 150, 300, 200,
|
||||||
|
fill_color=Color(150, 50, 50),
|
||||||
|
outline_color=Color(255, 255, 0),
|
||||||
|
outline=2)
|
||||||
|
inner.name = "inner"
|
||||||
|
inner.clip_children = True # Also enable clipping on inner frame
|
||||||
|
outer.children.append(inner)
|
||||||
|
|
||||||
|
# Add content to inner frame that extends beyond its bounds
|
||||||
|
for i in range(5):
|
||||||
|
caption = Caption(10, 30 * i, f"Line {i+1}: This text should be double-clipped")
|
||||||
|
caption.font_size = 14
|
||||||
|
caption.fill_color = Color(255, 255, 255)
|
||||||
|
inner.children.append(caption)
|
||||||
|
|
||||||
|
# Add a child frame to inner that extends way out
|
||||||
|
deeply_nested = Frame(250, 100, 200, 150,
|
||||||
|
fill_color=Color(50, 150, 50),
|
||||||
|
outline_color=Color(255, 0, 255),
|
||||||
|
outline=2)
|
||||||
|
deeply_nested.name = "deeply_nested"
|
||||||
|
inner.children.append(deeply_nested)
|
||||||
|
|
||||||
|
# Add status text
|
||||||
|
status = Caption(50, 380,
|
||||||
|
"Nested clipping test:\n"
|
||||||
|
"- Blue outer frame clips red inner frame\n"
|
||||||
|
"- Red inner frame clips green deeply nested frame\n"
|
||||||
|
"- All text should be clipped to frame bounds")
|
||||||
|
status.font_size = 12
|
||||||
|
status.fill_color = Color(200, 200, 200)
|
||||||
|
scene.append(status)
|
||||||
|
|
||||||
|
# Test render texture size handling
|
||||||
|
print(f"Outer frame size: {outer.w}x{outer.h}")
|
||||||
|
print(f"Inner frame size: {inner.w}x{inner.h}")
|
||||||
|
|
||||||
|
# Dynamically resize frames to test RenderTexture recreation
|
||||||
|
def resize_test(runtime):
|
||||||
|
mcrfpy.delTimer("resize_test")
|
||||||
|
print("Resizing frames to test RenderTexture recreation...")
|
||||||
|
outer.w = 450
|
||||||
|
outer.h = 350
|
||||||
|
inner.w = 350
|
||||||
|
inner.h = 250
|
||||||
|
print(f"New outer frame size: {outer.w}x{outer.h}")
|
||||||
|
print(f"New inner frame size: {inner.w}x{inner.h}")
|
||||||
|
|
||||||
|
# Take screenshot after resize
|
||||||
|
mcrfpy.setTimer("screenshot_resize", take_resize_screenshot, 500)
|
||||||
|
|
||||||
|
def take_resize_screenshot(runtime):
|
||||||
|
mcrfpy.delTimer("screenshot_resize")
|
||||||
|
from mcrfpy import automation
|
||||||
|
automation.screenshot("frame_clipping_resized.png")
|
||||||
|
print("\nAdvanced test completed!")
|
||||||
|
print("Screenshots saved:")
|
||||||
|
print(" - frame_clipping_resized.png (after resize)")
|
||||||
|
sys.exit(0)
|
||||||
|
|
||||||
|
# Take initial screenshot
|
||||||
|
from mcrfpy import automation
|
||||||
|
automation.screenshot("frame_clipping_nested.png")
|
||||||
|
print("Initial screenshot saved: frame_clipping_nested.png")
|
||||||
|
|
||||||
|
# Schedule resize test
|
||||||
|
mcrfpy.setTimer("resize_test", resize_test, 1000)
|
||||||
|
|
||||||
|
# Main execution
|
||||||
|
print("Creating advanced test scene...")
|
||||||
|
mcrfpy.createScene("test")
|
||||||
|
mcrfpy.setScene("test")
|
||||||
|
|
||||||
|
# Schedule the test
|
||||||
|
mcrfpy.setTimer("test_nested_clipping", test_nested_clipping, 100)
|
||||||
|
|
||||||
|
print("Advanced test scheduled, running...")
|
Loading…
Reference in New Issue