UIDrawable Rendering format change #6
Labels
No Label
Alpha Release Requirement
Bugfix
Demo Target
Documentation
Major Feature
Minor Feature
priority:tier1-active
priority:tier2-foundation
priority:tier3-future
Refactoring & Cleanup
system:animation
system:documentation
system:grid
system:input
system:performance
system:python-binding
system:rendering
system:ui-hierarchy
Tiny Feature
workflow:blocked
workflow:needs-benchmark
workflow:needs-documentation
No Milestone
No project
No Assignees
1 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: john/McRogueFace#6
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
notes say:
6 feat: // 7DRL hack - TODO apply RenderTexture concept to all UIDrawables (via
sf::RenderTarget) - void render(sf::Vector2f, sf::RenderTexture&);UIDrawable implements
render(), which calls the derived render implementation withsf::Vector2f()(equal to(0,0)). It should also provide a RenderTexture (the main window).Prerequisite for UIFrames that "clip" contents to the parent's bounding box
while working on #43, I found a reference to
Resources::game. It's how Caption/Frame/Grid/Sprite classes get their default render target.I want to phase out
Resources, but not exactly sure how to (probably just move the global Game reference intoMcRFPy_APIor static inUIDrawable?)closed by
d11f76ac43