Clean up console output for 7DRL submission
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b3134f0890
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@ -8,10 +8,10 @@
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GameEngine::GameEngine()
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{
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font.loadFromFile("./assets/JetbrainsMono.ttf");
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window.create(sf::VideoMode(1024, 768), "McRogueFace Engine by John McCardle");
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window.create(sf::VideoMode(1024, 768), "McRogueFace - 7DRL Submission by John McCardle");
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visible = window.getDefaultView();
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window.setFramerateLimit(30);
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scene = "py";
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scene = "menu";
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//std::cout << "Constructing MenuScene" << std::endl;
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scenes["menu"] = new MenuScene(this);
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//std::cout << "Constructed MenuScene" <<std::endl;
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@ -67,7 +67,7 @@ void GameEngine::sUserInput()
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sf::FloatRect area(0.f, 0.f, event.size.width, event.size.height);
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visible = sf::View(area);
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window.setView(visible);
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std::cout << "Visible area set to (0, 0, " << event.size.width << ", " << event.size.height <<")"<<std::endl;
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//std::cout << "Visible area set to (0, 0, " << event.size.width << ", " << event.size.height <<")"<<std::endl;
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actionType = "resize";
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}
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@ -107,7 +107,7 @@ void GameEngine::sUserInput()
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}
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else
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{
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std::cout << "[GameEngine] Action not registered for input: " << actionCode << ": " << actionType << std::endl;
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//std::cout << "[GameEngine] Action not registered for input: " << actionCode << ": " << actionType << std::endl;
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}
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}
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}
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@ -47,15 +47,15 @@ Grid::Grid(int gx, int gy, int gs, int _x, int _y, int _w, int _h):
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}
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void Grid::refreshTCODmap() {
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int total = 0, walkable = 0, transparent = 0;
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//int total = 0, walkable = 0, transparent = 0;
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for (int x = 0; x < grid_x; x++) {
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for (int y = 0; y < grid_y; y++) {
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auto p = at(x, y);
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total++; if (p.walkable) walkable++; if (p.transparent) transparent++;
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//total++; if (p.walkable) walkable++; if (p.transparent) transparent++;
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tcodmap->setProperties(x, y, p.transparent, p.walkable);
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}
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}
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std::cout << "Map refreshed: " << total << " squares, " << walkable << "walkable, " << transparent << " transparent" << std::endl;
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//std::cout << "Map refreshed: " << total << " squares, " << walkable << "walkable, " << transparent << " transparent" << std::endl;
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}
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void Grid::refreshTCODsight(int x, int y) {
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tcodmap->computeFov(x,y, 0, true, FOV_PERMISSIVE_8);
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@ -1015,7 +1015,7 @@ void McRFPy_API::player_input(int dx, int dy) {
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//std::cout << "Grid pointed to: " << (long)player_entity->cGrid->grid << std::endl;
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if (McRFPy_API::input_mode.compare("playerturn") != 0) {
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// no input accepted while computer moving
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std::cout << "Can't move while it's not player's turn." << std::endl;
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//std::cout << "Can't move while it's not player's turn." << std::endl;
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return;
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}
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// TODO: selection cursor via keyboard
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@ -1027,19 +1027,19 @@ void McRFPy_API::player_input(int dx, int dy) {
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player_entity->cGrid->y + dy < 0 ||
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player_entity->cGrid->x + dx > grid->grid_x - 1 ||
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player_entity->cGrid->y + dy > grid->grid_y - 1) {
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std::cout << "(" << player_entity->cGrid->x << ", " << player_entity->cGrid->y <<
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") + (" << dx << ", " << dy << ") is OOB." << std::endl;
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//std::cout << "(" << player_entity->cGrid->x << ", " << player_entity->cGrid->y <<
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// ") + (" << dx << ", " << dy << ") is OOB." << std::endl;
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return;
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}
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//std::cout << PyUnicode_AsUTF8(PyObject_Repr(player_entity->cBehavior->object)) << std::endl;
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PyObject* move_fn = PyObject_GetAttrString(player_entity->cBehavior->object, "move");
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//std::cout << PyUnicode_AsUTF8(PyObject_Repr(move_fn)) << std::endl;
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if (move_fn) {
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std::cout << "Calling `move`" << std::endl;
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//std::cout << "Calling `move`" << std::endl;
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PyObject* move_args = Py_BuildValue("(ii)", dx, dy);
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PyObject_CallObject((PyObject*) move_fn, move_args);
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} else {
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std::cout << "player_input called on entity with no `move` method" << std::endl;
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//std::cout << "player_input called on entity with no `move` method" << std::endl;
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}
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}
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@ -4,13 +4,13 @@
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MenuScene::MenuScene(GameEngine* g) : Scene(g)
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{
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text.setFont(game->getFont());
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text.setString("McRogueFace Engine - Testing & Early Access");
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text.setString("McRogueFace Engine - 7DRL 2023 Submission (Incomplete)");
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text.setCharacterSize(24);
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//std::cout << "MenuScene Initialized. " << game << std::endl;
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//std::cout << "Font: " << game->getFont().getInfo().family << std::endl;
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text2.setFont(game->getFont());
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text2.setString("Press 'Spacebar' to begin; 'Up' and 'Down' switch Resolution");
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text2.setString("Press 'Spacebar' to run demo");
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text2.setCharacterSize(16);
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text2.setPosition(0.0f, 50.0f);
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@ -29,11 +29,13 @@ void MenuScene::doAction(std::string name, std::string type)
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//std::cout << "MenuScene doAction: " << name << ", " << type << std::endl;
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//if (name.compare("start_game") == 0 and type.compare("start") == 0)
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if(ACTION("start_game", "start"))
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game->changeScene("play");
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game->changeScene("py");
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/*
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else if(ACTIONONCE("up"))
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game->getWindow().setSize(sf::Vector2u(1280, 800));
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else if(ACTIONONCE("down"))
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game->getWindow().setSize(sf::Vector2u(1024, 768));
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*/
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}
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void MenuScene::sRender()
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@ -3,7 +3,7 @@ import Grid
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import mcrfpy
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from random import randint, choice
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from pprint import pprint
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print("TestScene imported")
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#print("TestScene imported")
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BLACK = (0, 0, 0)
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WHITE = (255, 255, 255)
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RED, GREEN, BLUE = (255, 0, 0), (0, 255, 0), (0, 0, 255)
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@ -50,7 +50,7 @@ class TestEntity:
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for g in scene.grids:
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if g.title == self.grid:
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if g.at(self.x + dx, self.y + dy) is None or not g.at(self.x + dx, self.y + dy).walkable:
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print("Blocked at target location.")
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#print("Blocked at target location.")
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return
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if self.label == "player":
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mcrfpy.lockPlayerInput()
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@ -169,27 +169,32 @@ class TestScene:
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mcrfpy.createMenu( "hintsmenu", 0, 505, 0, 0)
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mcrfpy.createCaption("hintsmenu", "<hintline>", 16, WHITE)
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# menu names must be created in alphabetical order (?!) - thanks, C++ hash map
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mcrfpy.createMenu( "i", 600, 20, 0, 0)
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#mcrfpy.createMenu( "camstatemenu", 600, 20, 0, 0)
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mcrfpy.createCaption("i", "<camstate>", 16, WHITE)
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mcrfpy.createButton( "i", 0, 0, 40, 40, DARKBLUE, WHITE, "Recenter", "activatecamfollow")
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mcrfpy.createMenu( "j", 600, 500, 0, 0)
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mcrfpy.createButton( "j", 0, 0, 80, 40, DARKBLUE, WHITE, "Recenter", "activatecamfollow")
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#print("Make UIs visible")
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self.menus = mcrfpy.listMenus()
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self.menus[0].visible = True
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self.menus[1].w = 170
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self.menus[1].visible = True
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self.menus[2].visible = True
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#self.menus[2].visible = True
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self.menus[2].bgcolor = BLACK
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self.menus[3].visible = True
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self.menus[3].bgcolor = BLACK
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self.menus[4].visible = True
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self.menus[4].bgcolor = BLACK
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self.menus[5].visible = True
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mcrfpy.modMenu(self.menus[0])
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mcrfpy.modMenu(self.menus[1])
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mcrfpy.modMenu(self.menus[2])
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mcrfpy.modMenu(self.menus[3])
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mcrfpy.modMenu(self.menus[4])
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mcrfpy.modMenu(self.menus[5])
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#pprint(mcrfpy.listMenus())
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#print(f"UI 1 gave back this sprite: {self.menus[0].sprites}")
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@ -205,17 +210,17 @@ class TestScene:
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#print("Create fancy entity")
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self.tes = [
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#TestEntity("demogrid", "classtest", 1, 1538, 5, 7, 64, walk_frames=5, attack_frames=6),
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#TestEntity("demogrid", "classtest", 1, 1545, 7, 9, 64, walk_frames=5, attack_frames=6),
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#TestEntity("demogrid", "classtest", 1, 1552, 9, 11, 64, walk_frames=5, attack_frames=6),
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#TestEntity("demogrid", "classtest", 1, 1566, 11, 13, 64, walk_frames=4, attack_frames=6),
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#TestEntity("demogrid", "classtest", 1, 1573, 13, 15, 64, walk_frames=4, attack_frames=6),
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#TestEntity("demogrid", "classtest", 1, 1583, 15, 17, 64, walk_frames=4, attack_frames=6),
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#TestEntity("demogrid", "classtest", 1, 130, 9, 7, 64, walk_frames=5, attack_frames=6),
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#TestEntity("demogrid", "classtest", 1, 136, 11, 9, 64, walk_frames=5, attack_frames=6),
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#TestEntity("demogrid", "classtest", 1, 143, 13, 11, 64, walk_frames=5, attack_frames=6),
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#TestEntity("demogrid", "classtest", 1, 158, 15, 13, 64, walk_frames=5, attack_frames=6),
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#TestEntity("demogrid", "classtest", 1, 165, 17, 15, 64, walk_frames=5, attack_frames=6),
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TestEntity("demogrid", "classtest", 1, 1538, 5, 7, 64, walk_frames=5, attack_frames=6),
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TestEntity("demogrid", "classtest", 1, 1545, 7, 9, 64, walk_frames=5, attack_frames=6),
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TestEntity("demogrid", "classtest", 1, 1552, 9, 11, 64, walk_frames=5, attack_frames=6),
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TestEntity("demogrid", "classtest", 1, 1566, 11, 13, 64, walk_frames=4, attack_frames=6),
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TestEntity("demogrid", "classtest", 1, 1573, 13, 15, 64, walk_frames=4, attack_frames=6),
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TestEntity("demogrid", "classtest", 1, 1583, 15, 17, 64, walk_frames=4, attack_frames=6),
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TestEntity("demogrid", "classtest", 1, 130, 9, 7, 64, walk_frames=5, attack_frames=6),
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TestEntity("demogrid", "classtest", 1, 136, 11, 9, 64, walk_frames=5, attack_frames=6),
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TestEntity("demogrid", "classtest", 1, 143, 13, 11, 64, walk_frames=5, attack_frames=6),
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TestEntity("demogrid", "classtest", 1, 158, 15, 13, 64, walk_frames=5, attack_frames=6),
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TestEntity("demogrid", "classtest", 1, 165, 17, 15, 64, walk_frames=5, attack_frames=6),
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TestEntity("demogrid", "player", 3, 20, 17, 3, 5, walk_frames=4, attack_frames=5, do_fov=True)
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]
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self.grids = mcrfpy.listGrids()
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@ -242,7 +247,9 @@ class TestScene:
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mcrfpy.registerPyAction("skipsp", lambda: self.changesprite(16))
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mcrfpy.unlockPlayerInput()
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mcrfpy.setActiveGrid("demogrid")
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self.gridgen()
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self.updatehints()
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mcrfpy.camFollow(True)
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def animate_entity(self, direction, attacking=False):
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if direction is None:
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@ -303,10 +310,8 @@ class TestScene:
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def updatehints(self):
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self.menus[2].captions[0].text=mcrfpy.activeGrid()
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#print(mcrfpy.camFollow)
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#print(mcrfpy.camFollow())
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mcrfpy.modMenu(self.menus[2])
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self.menus[3].captions[0].text=mcrfpy.inputMode()
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mcrfpy.modMenu(self.menus[3])
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#self.menus[4].captions[0].text=f"follow: {mcrfpy.camFollow()}"
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@ -314,10 +319,13 @@ class TestScene:
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self.menus[4].captions[0].text="following" if mcrfpy.camFollow() else "free"
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mcrfpy.modMenu(self.menus[4])
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self.menus[5].visible = not mcrfpy.camFollow()
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mcrfpy.modMenu(self.menus[5])
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def gridgen(self):
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print(f"[Python] modifying {len(self.grids[0].points)} grid points")
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#print(f"[Python] modifying {len(self.grids[0].points)} grid points")
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for p in self.grids[0].points:
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#p.color = (randint(0, 255), randint(64, 192), 0)
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p.color = (0,0,0)
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@ -368,6 +376,7 @@ class TestScene:
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self.grids[0].at(10, 10).walkable = False
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self.grids[0].visible = True
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mcrfpy.modGrid(self.grids[0])
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#self.grids = mcrfpy.listGrids()
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#print(f"Sent grid: {repr(self.grids[0])}")
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#print(f"Received grid: {repr(mcrfpy.listGrids()[0])}")
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@ -409,6 +418,6 @@ class TestScene:
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def start():
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global scene
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print("TestScene.start called")
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#print("TestScene.start called")
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scene = TestScene()
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