feat(tcod): complete Dijkstra pathfinding implementation with critical PyArg fix
- Add complete Dijkstra pathfinding to UIGrid class - compute_dijkstra(), get_dijkstra_distance(), get_dijkstra_path() - Full TCODMap and TCODDijkstra integration - Proper memory management in constructors/destructors - Create mcrfpy.libtcod submodule with Python bindings - dijkstra_compute(), dijkstra_get_distance(), dijkstra_get_path() - line() function for drawing corridors - Foundation for future FOV and pathfinding algorithms - Fix critical PyArg bug in UIGridPoint color setter - PyObject_to_sfColor() now handles both Color objects and tuples - Prevents "SystemError: new style getargs format but argument is not a tuple" - Proper error handling and exception propagation - Add comprehensive test suite - test_dijkstra_simple.py validates all pathfinding operations - dijkstra_test.py for headless testing with screenshots - dijkstra_interactive.py for full user interaction demos - Consolidate and clean up test files - Removed 6 duplicate/broken demo attempts - Two clean versions: headless test + interactive demo Part of TCOD integration sprint for RoguelikeDev Tutorial Event. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
parent
192d1ae1dd
commit
c1e02070f4
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@ -27,3 +27,5 @@ forest_fire_CA.py
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mcrogueface.github.io
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scripts/
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test_*
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tcod_reference
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@ -0,0 +1,4 @@
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import mcrfpy
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e = mcrfpy.Entity(0, 0)
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print("Entity attributes:", dir(e))
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print("\nEntity repr:", repr(e))
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@ -0,0 +1,244 @@
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#!/usr/bin/env python3
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"""
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Dijkstra Pathfinding Interactive Demo
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=====================================
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Interactive visualization showing Dijkstra pathfinding between entities.
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Controls:
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- Press 1/2/3 to select the first entity
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- Press A/B/C to select the second entity
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- Space to clear selection
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- Q or ESC to quit
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The path between selected entities is automatically highlighted.
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"""
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import mcrfpy
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import sys
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# Colors
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WALL_COLOR = mcrfpy.Color(60, 30, 30)
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FLOOR_COLOR = mcrfpy.Color(200, 200, 220)
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PATH_COLOR = mcrfpy.Color(200, 250, 220)
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ENTITY_COLORS = [
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mcrfpy.Color(255, 100, 100), # Entity 1 - Red
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mcrfpy.Color(100, 255, 100), # Entity 2 - Green
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mcrfpy.Color(100, 100, 255), # Entity 3 - Blue
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]
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# Global state
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grid = None
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entities = []
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first_point = None
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second_point = None
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def create_map():
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"""Create the interactive map with the layout specified by the user"""
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global grid, entities
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mcrfpy.createScene("dijkstra_interactive")
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# Create grid - 14x10 as specified
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grid = mcrfpy.Grid(grid_x=14, grid_y=10)
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grid.fill_color = mcrfpy.Color(0, 0, 0)
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# Define the map layout from user's specification
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# . = floor, W = wall, E = entity position
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map_layout = [
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"..............", # Row 0
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"..W.....WWWW..", # Row 1
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"..W.W...W.EW..", # Row 2
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"..W.....W..W..", # Row 3
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"..W...E.WWWW..", # Row 4
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"E.W...........", # Row 5
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"..W...........", # Row 6
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"..W...........", # Row 7
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"..W.WWW.......", # Row 8
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"..............", # Row 9
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]
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# Create the map
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entity_positions = []
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for y, row in enumerate(map_layout):
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for x, char in enumerate(row):
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cell = grid.at(x, y)
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if char == 'W':
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# Wall
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cell.walkable = False
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cell.transparent = False
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cell.color = WALL_COLOR
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else:
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# Floor
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cell.walkable = True
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cell.transparent = True
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cell.color = FLOOR_COLOR
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if char == 'E':
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# Entity position
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entity_positions.append((x, y))
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# Create entities at marked positions
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entities = []
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for i, (x, y) in enumerate(entity_positions):
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entity = mcrfpy.Entity(x, y)
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entity.sprite_index = 49 + i # '1', '2', '3'
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grid.entities.append(entity)
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entities.append(entity)
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return grid
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def clear_path_highlight():
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"""Clear any existing path highlighting"""
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# Reset all floor tiles to original color
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for y in range(grid.grid_y):
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for x in range(grid.grid_x):
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cell = grid.at(x, y)
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if cell.walkable:
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cell.color = FLOOR_COLOR
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def highlight_path():
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"""Highlight the path between selected entities"""
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if first_point is None or second_point is None:
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return
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# Clear previous highlighting
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clear_path_highlight()
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# Get entities
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entity1 = entities[first_point]
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entity2 = entities[second_point]
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# Compute Dijkstra from first entity
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grid.compute_dijkstra(int(entity1.x), int(entity1.y))
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# Get path to second entity
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path = grid.get_dijkstra_path(int(entity2.x), int(entity2.y))
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if path:
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# Highlight the path
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for x, y in path:
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cell = grid.at(x, y)
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if cell.walkable:
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cell.color = PATH_COLOR
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# Also highlight start and end with entity colors
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grid.at(int(entity1.x), int(entity1.y)).color = ENTITY_COLORS[first_point]
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grid.at(int(entity2.x), int(entity2.y)).color = ENTITY_COLORS[second_point]
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# Update info
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distance = grid.get_dijkstra_distance(int(entity2.x), int(entity2.y))
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info_text.text = f"Path: Entity {first_point+1} to Entity {second_point+1} - {len(path)} steps, {distance:.1f} units"
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else:
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info_text.text = f"No path between Entity {first_point+1} and Entity {second_point+1}"
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def handle_keypress(scene_name, keycode):
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"""Handle keyboard input"""
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global first_point, second_point
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# Number keys for first entity
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if keycode == 49: # '1'
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first_point = 0
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status_text.text = f"First: Entity 1 | Second: {f'Entity {second_point+1}' if second_point is not None else '?'}"
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highlight_path()
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elif keycode == 50: # '2'
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first_point = 1
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status_text.text = f"First: Entity 2 | Second: {f'Entity {second_point+1}' if second_point is not None else '?'}"
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highlight_path()
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elif keycode == 51: # '3'
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first_point = 2
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status_text.text = f"First: Entity 3 | Second: {f'Entity {second_point+1}' if second_point is not None else '?'}"
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highlight_path()
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# Letter keys for second entity
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elif keycode == 65 or keycode == 97: # 'A' or 'a'
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second_point = 0
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status_text.text = f"First: {f'Entity {first_point+1}' if first_point is not None else '?'} | Second: Entity 1"
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highlight_path()
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elif keycode == 66 or keycode == 98: # 'B' or 'b'
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second_point = 1
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status_text.text = f"First: {f'Entity {first_point+1}' if first_point is not None else '?'} | Second: Entity 2"
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highlight_path()
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elif keycode == 67 or keycode == 99: # 'C' or 'c'
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second_point = 2
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status_text.text = f"First: {f'Entity {first_point+1}' if first_point is not None else '?'} | Second: Entity 3"
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highlight_path()
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# Clear selection
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elif keycode == 32: # Space
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first_point = None
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second_point = None
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clear_path_highlight()
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status_text.text = "Press 1/2/3 for first entity, A/B/C for second"
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info_text.text = "Space to clear, Q to quit"
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# Quit
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elif keycode == 81 or keycode == 113 or keycode == 256: # Q/q/ESC
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print("\nExiting Dijkstra interactive demo...")
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sys.exit(0)
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# Create the visualization
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print("Dijkstra Pathfinding Interactive Demo")
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print("=====================================")
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print("Controls:")
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print(" 1/2/3 - Select first entity")
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print(" A/B/C - Select second entity")
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print(" Space - Clear selection")
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print(" Q/ESC - Quit")
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# Create map
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grid = create_map()
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# Set up UI
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ui = mcrfpy.sceneUI("dijkstra_interactive")
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ui.append(grid)
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# Scale and position grid for better visibility
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grid.size = (560, 400) # 14*40, 10*40
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grid.position = (120, 60)
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# Add title
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title = mcrfpy.Caption("Dijkstra Pathfinding Interactive", 250, 10)
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title.fill_color = mcrfpy.Color(255, 255, 255)
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ui.append(title)
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# Add status text
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status_text = mcrfpy.Caption("Press 1/2/3 for first entity, A/B/C for second", 120, 480)
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status_text.fill_color = mcrfpy.Color(255, 255, 255)
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ui.append(status_text)
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# Add info text
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info_text = mcrfpy.Caption("Space to clear, Q to quit", 120, 500)
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info_text.fill_color = mcrfpy.Color(200, 200, 200)
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ui.append(info_text)
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# Add legend
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legend1 = mcrfpy.Caption("Entities: 1=Red 2=Green 3=Blue", 120, 540)
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legend1.fill_color = mcrfpy.Color(150, 150, 150)
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ui.append(legend1)
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legend2 = mcrfpy.Caption("Colors: Dark=Wall Light=Floor Cyan=Path", 120, 560)
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legend2.fill_color = mcrfpy.Color(150, 150, 150)
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ui.append(legend2)
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# Mark entity positions with colored indicators
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for i, entity in enumerate(entities):
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marker = mcrfpy.Caption(str(i+1),
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120 + int(entity.x) * 40 + 15,
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60 + int(entity.y) * 40 + 10)
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marker.fill_color = ENTITY_COLORS[i]
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marker.outline = 1
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marker.outline_color = mcrfpy.Color(0, 0, 0)
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ui.append(marker)
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# Set up input handling
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mcrfpy.keypressScene(handle_keypress)
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# Show the scene
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mcrfpy.setScene("dijkstra_interactive")
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print("\nVisualization ready!")
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print("Entities are at:")
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for i, entity in enumerate(entities):
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print(f" Entity {i+1}: ({int(entity.x)}, {int(entity.y)})")
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@ -0,0 +1,146 @@
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#!/usr/bin/env python3
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"""
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Dijkstra Pathfinding Test - Headless
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====================================
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Tests all Dijkstra functionality and generates a screenshot.
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"""
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import mcrfpy
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from mcrfpy import automation
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import sys
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def create_test_map():
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"""Create a test map with obstacles"""
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mcrfpy.createScene("dijkstra_test")
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# Create grid
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grid = mcrfpy.Grid(grid_x=20, grid_y=12)
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grid.fill_color = mcrfpy.Color(0, 0, 0)
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# Initialize all cells as walkable floor
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for y in range(12):
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for x in range(20):
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grid.at(x, y).walkable = True
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grid.at(x, y).transparent = True
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grid.at(x, y).color = mcrfpy.Color(200, 200, 220)
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# Add walls to create interesting paths
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walls = [
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# Vertical wall in the middle
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(10, 1), (10, 2), (10, 3), (10, 4), (10, 5), (10, 6), (10, 7), (10, 8),
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# Horizontal walls
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(2, 6), (3, 6), (4, 6), (5, 6), (6, 6),
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(14, 6), (15, 6), (16, 6), (17, 6),
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# Some scattered obstacles
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(5, 2), (15, 2), (5, 9), (15, 9)
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]
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for x, y in walls:
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grid.at(x, y).walkable = False
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grid.at(x, y).color = mcrfpy.Color(60, 30, 30)
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# Place test entities
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entities = []
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positions = [(2, 2), (17, 2), (9, 10)]
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colors = [
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mcrfpy.Color(255, 100, 100), # Red
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mcrfpy.Color(100, 255, 100), # Green
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mcrfpy.Color(100, 100, 255) # Blue
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]
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for i, (x, y) in enumerate(positions):
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entity = mcrfpy.Entity(x, y)
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entity.sprite_index = 49 + i # '1', '2', '3'
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grid.entities.append(entity)
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entities.append(entity)
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# Mark entity positions
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grid.at(x, y).color = colors[i]
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return grid, entities
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def test_dijkstra(grid, entities):
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"""Test Dijkstra pathfinding between all entity pairs"""
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results = []
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for i in range(len(entities)):
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for j in range(len(entities)):
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if i != j:
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# Compute Dijkstra from entity i
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e1 = entities[i]
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e2 = entities[j]
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grid.compute_dijkstra(int(e1.x), int(e1.y))
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# Get distance and path to entity j
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distance = grid.get_dijkstra_distance(int(e2.x), int(e2.y))
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path = grid.get_dijkstra_path(int(e2.x), int(e2.y))
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if path:
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results.append(f"Path {i+1}→{j+1}: {len(path)} steps, {distance:.1f} units")
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# Color one interesting path
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if i == 0 and j == 2: # Path from 1 to 3
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for x, y in path[1:-1]: # Skip endpoints
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if grid.at(x, y).walkable:
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grid.at(x, y).color = mcrfpy.Color(200, 250, 220)
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else:
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results.append(f"Path {i+1}→{j+1}: No path found!")
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return results
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def run_test(runtime):
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"""Timer callback to run tests and take screenshot"""
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# Run pathfinding tests
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results = test_dijkstra(grid, entities)
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# Update display with results
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y_pos = 380
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for result in results:
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caption = mcrfpy.Caption(result, 50, y_pos)
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caption.fill_color = mcrfpy.Color(200, 200, 200)
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ui.append(caption)
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y_pos += 20
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# Take screenshot
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mcrfpy.setTimer("screenshot", lambda rt: take_screenshot(), 500)
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def take_screenshot():
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"""Take screenshot and exit"""
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try:
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automation.screenshot("dijkstra_test.png")
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print("Screenshot saved: dijkstra_test.png")
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except Exception as e:
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print(f"Screenshot failed: {e}")
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# Exit
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sys.exit(0)
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# Create test map
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print("Creating Dijkstra pathfinding test...")
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grid, entities = create_test_map()
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# Set up UI
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ui = mcrfpy.sceneUI("dijkstra_test")
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ui.append(grid)
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# Position and scale grid
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grid.position = (50, 50)
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grid.size = (500, 300)
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# Add title
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title = mcrfpy.Caption("Dijkstra Pathfinding Test", 200, 10)
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title.fill_color = mcrfpy.Color(255, 255, 255)
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ui.append(title)
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# Add legend
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legend = mcrfpy.Caption("Red=Entity1 Green=Entity2 Blue=Entity3 Cyan=Path 1→3", 50, 360)
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legend.fill_color = mcrfpy.Color(180, 180, 180)
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ui.append(legend)
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# Set scene
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mcrfpy.setScene("dijkstra_test")
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# Run test after scene loads
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mcrfpy.setTimer("test", run_test, 100)
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print("Running Dijkstra tests...")
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Reference in New Issue