Refactor: remove "s" prefix from "sRender" method ( -> "render") Closes #44
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@ -59,7 +59,7 @@ void GameEngine::run()
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if (!paused)
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{
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}
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currentScene()->sRender();
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currentScene()->render();
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currentFrame++;
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frameTime = clock.restart().asSeconds();
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fps = 1 / frameTime;
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@ -59,7 +59,7 @@ void PyScene::doAction(std::string name, std::string type)
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}
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}
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void PyScene::sRender()
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void PyScene::render()
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{
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game->getWindow().clear();
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@ -11,7 +11,7 @@ public:
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PyScene(GameEngine*);
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void update() override final;
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void doAction(std::string, std::string) override final;
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void sRender() override final;
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void render() override final;
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void do_mouse_input(std::string, std::string);
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};
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@ -31,7 +31,7 @@ public:
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//Scene();
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Scene(GameEngine*);
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virtual void update() = 0;
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virtual void sRender() = 0;
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virtual void render() = 0;
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virtual void doAction(std::string, std::string) = 0;
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bool hasAction(std::string);
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bool hasAction(int);
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@ -154,7 +154,7 @@ void UITestScene::doAction(std::string name, std::string type)
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*/
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}
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void UITestScene::sRender()
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void UITestScene::render()
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{
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game->getWindow().clear();
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game->getWindow().draw(text);
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@ -18,5 +18,5 @@ public:
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UITestScene(GameEngine*);
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void update() override final;
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void doAction(std::string, std::string) override final;
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void sRender() override final;
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void render() override final;
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};
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@ -14,18 +14,23 @@ ui = mcrfpy.sceneUI("pytest")
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# Frame
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f = mcrfpy.Frame(25, 19, 462, 346, fill_color=(255, 92, 92))
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print("Frame alive")
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# fill (LinkedColor / Color): f.fill_color
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# outline (LinkedColor / Color): f.outline_color
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# pos (LinkedVector / Vector): f.pos
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# size (LinkedVector / Vector): f.size
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# Caption
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c = mcrfpy.Caption(512+25, 19, "Hi.", font)
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print("Caption attempt w/ fill_color:")
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#c = mcrfpy.Caption(512+25, 19, "Hi.", font)
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#c = mcrfpy.Caption(512+25, 19, "Hi.", font, fill_color=(255, 128, 128))
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c = mcrfpy.Caption(512+25, 19, "Hi.", font, fill_color=mcrfpy.Color(255, 128, 128), outline_color=(128, 255, 128))
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print("Caption alive")
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# fill (LinkedColor / Color): c.fill_color
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#color_val = c.fill_color
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print(c.fill_color)
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print("Set a fill color")
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c.fill_color = (255, 255, 255)
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#print("Set a fill color")
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#c.fill_color = (255, 255, 255)
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print("Lol, did it segfault?")
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# outline (LinkedColor / Color): c.outline_color
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# font (Font): c.font
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