Scene switching safety

This commit is contained in:
John McCardle 2024-03-07 13:30:08 -05:00
parent 4b31864b2f
commit db548c9183
1 changed files with 10 additions and 3 deletions

View File

@ -1,5 +1,5 @@
#include "GameEngine.h"
#include "MenuScene.h"
//#include "MenuScene.h"
//#include "UITestScene.h"
#include "ActionCode.h"
#include "McRFPy_API.h"
@ -18,7 +18,7 @@ GameEngine::GameEngine()
window.setFramerateLimit(30);
scene = "uitest";
//std::cout << "Constructing MenuScene" << std::endl;
scenes["menu"] = new MenuScene(this);
//scenes["menu"] = new MenuScene(this);
scenes["uitest"] = new UITestScene(this);
//std::cout << "Constructed MenuScene" <<std::endl;
@ -41,7 +41,14 @@ GameEngine::GameEngine()
}
Scene* GameEngine::currentScene() { return scenes[scene]; }
void GameEngine::changeScene(std::string s) { /*std::cout << "Current scene is now '" << s << "'\n";*/ scene = s; }
void GameEngine::changeScene(std::string s)
{
/*std::cout << "Current scene is now '" << s << "'\n";*/
if (scenes.find(s) != scenes.end())
scene = s;
else
std::cout << "Attempted to change to a scene that doesn't exist (`" << s << "`)" << std::endl;
}
void GameEngine::quit() { running = false; }
void GameEngine::setPause(bool p) { paused = p; }
sf::Font & GameEngine::getFont() { /*return font; */ return Resources::font; }