toggleable camera following that allows for pan action

This commit is contained in:
John McCardle 2023-03-11 21:54:54 -05:00
parent 29ac89b489
commit dfcc39dd43
3 changed files with 45 additions and 21 deletions

View File

@ -1074,13 +1074,17 @@ void McRFPy_API::camFollow() {
}
PyObject* McRFPy_API::_camFollow(PyObject* self, PyObject* args) {
PyObject* set_camfollow;
PyObject* set_camfollow = NULL;
//std::cout << "camFollow Parse Args" << std::endl;
if (!PyArg_ParseTuple(args, "|O", &set_camfollow)) return NULL;
//std::cout << "Parsed" << std::endl;
if (set_camfollow == NULL) {
// return value
//std::cout << "null; Returning value " << McRFPy_API::do_camfollow << std::endl;
Py_INCREF(McRFPy_API::do_camfollow ? Py_True : Py_False);
return McRFPy_API::do_camfollow ? Py_True : Py_False;
}
//std::cout << "non-null; setting value" << std::endl;
McRFPy_API::do_camfollow = PyObject_IsTrue(set_camfollow);
Py_INCREF(Py_None);

View File

@ -36,7 +36,6 @@ PythonScene::PythonScene(GameEngine* g, std::string pymodule)
registerAction(0, "event");
dragging = false;
McRFPy_API::do_camfollow = false;
drag_grid = NULL;
// import pymodule and call start()
@ -120,6 +119,7 @@ void PythonScene::update() {
auto mousepos = sf::Mouse::getPosition(game->getWindow());
auto dx = mouseprev.x - mousepos.x,
dy = mouseprev.y - mousepos.y;
if (dx != 0 || dy != 0) { McRFPy_API::do_camfollow = false; }
drag_grid->center_x += (dx / drag_grid->zoom);
drag_grid->center_y += (dy / drag_grid->zoom);
mouseprev = mousepos;
@ -192,6 +192,7 @@ void PythonScene::doAction(std::string name, std::string type) {
dragstart = mousepos;
mouseprev = mousepos;
dragging = true;
// determine the grid that contains the cursor
for (auto pair : McRFPy_API::grids) {
if (!pair.second->visible) continue;

View File

@ -2,6 +2,7 @@ import UIMenu
import Grid
import mcrfpy
from random import randint
from pprint import pprint
print("TestScene imported")
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
@ -145,10 +146,10 @@ class TestScene:
#mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKGREEN, (0, 0, 0), "mapL", "gridgen2")
#mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKBLUE, (192, 0, 0), "a_menu", "animtest")
#mcrfpy.createButton(ui_name, 250, 20, 100, 50, DARKRED, GREEN, "a_spr", "animtest2")
mcrfpy.createButton(ui_name, 250, 0, 130, 40, DARKBLUE, GREEN, "Next sp", "nextsp")
mcrfpy.createButton(ui_name, 250, 0, 130, 40, DARKBLUE, RED, "Prev sp", "prevsp")
mcrfpy.createButton(ui_name, 250, 0, 130, 40, DARKBLUE, DARKGREEN, "+16 sp", "skipsp")
mcrfpy.createSprite(ui_name, 1, 0, 20, 40, 3.0)
#mcrfpy.createButton(ui_name, 250, 0, 130, 40, DARKBLUE, GREEN, "Next sp", "nextsp")
#mcrfpy.createButton(ui_name, 250, 0, 130, 40, DARKBLUE, RED, "Prev sp", "prevsp")
#mcrfpy.createButton(ui_name, 250, 0, 130, 40, DARKBLUE, DARKGREEN, "+16 sp", "skipsp")
mcrfpy.createSprite(ui_name, 0, 0, 20, 20, 5.0)
print("Create UI 2")
entitymenu = "entitytestmenu"
@ -161,12 +162,18 @@ class TestScene:
mcrfpy.createButton(entitymenu, 0, 210, 150, 40, DARKBLUE, BLACK, "Attack", "test_attack")
mcrfpy.createButton(entitymenu, 0, 210, 150, 40, DARKBLUE, RED, "TE", "testent")
mcrfpy.createMenu("gridtitlemenu", 0, -10, 0, 0)
mcrfpy.createMenu( "gridtitlemenu", 0, -10, 0, 0)
mcrfpy.createCaption("gridtitlemenu", "<grid name>", 18, WHITE)
#mcrfpy.createCaption("gridtitlemenu", "<camstate>", 16, WHITE)
mcrfpy.createMenu("hintsmenu", 0, 505, 0, 0)
mcrfpy.createMenu( "hintsmenu", 0, 505, 0, 0)
mcrfpy.createCaption("hintsmenu", "<hintline>", 16, WHITE)
mcrfpy.createMenu( "i", 600, 20, 0, 0)
#mcrfpy.createMenu( "camstatemenu", 600, 20, 0, 0)
mcrfpy.createCaption("i", "<camstate>", 16, WHITE)
mcrfpy.createButton( "i", 0, 0, 40, 40, DARKBLUE, WHITE, "Recenter", "activatecamfollow")
print("Make UIs visible")
self.menus = mcrfpy.listMenus()
self.menus[0].visible = True
@ -176,17 +183,21 @@ class TestScene:
self.menus[2].bgcolor = BLACK
self.menus[3].visible = True
self.menus[3].bgcolor = BLACK
self.menus[4].visible = True
self.menus[4].bgcolor = BLACK
mcrfpy.modMenu(self.menus[0])
mcrfpy.modMenu(self.menus[1])
mcrfpy.modMenu(self.menus[2])
mcrfpy.modMenu(self.menus[3])
print(mcrfpy.listMenus())
mcrfpy.modMenu(self.menus[4])
pprint(mcrfpy.listMenus())
print(f"UI 1 gave back this sprite: {self.menus[0].sprites}")
print("Create grid")
# create grid (title, gx, gy, gs, x, y, w, h)
mcrfpy.createGrid(grid_name, 100, 100, 16, 20, 20, 800, 500)
self.grids = mcrfpy.listGrids()
print(self.grids)
#print(self.grids)
print("Create entities")
#mcrfpy.createEntity("demogrid", "dragon", 2, 545, 10, 10, lambda: None)
@ -194,17 +205,17 @@ class TestScene:
print("Create fancy entity")
self.tes = [
TestEntity("demogrid", "classtest", 1, 1538, 5, 7, 64, walk_frames=5, attack_frames=6),
TestEntity("demogrid", "classtest", 1, 1545, 7, 9, 64, walk_frames=5, attack_frames=6),
TestEntity("demogrid", "classtest", 1, 1552, 9, 11, 64, walk_frames=5, attack_frames=6),
TestEntity("demogrid", "classtest", 1, 1566, 11, 13, 64, walk_frames=4, attack_frames=6),
TestEntity("demogrid", "classtest", 1, 1573, 13, 15, 64, walk_frames=4, attack_frames=6),
TestEntity("demogrid", "classtest", 1, 1583, 15, 17, 64, walk_frames=4, attack_frames=6),
TestEntity("demogrid", "classtest", 1, 130, 9, 7, 64, walk_frames=5, attack_frames=6),
TestEntity("demogrid", "classtest", 1, 136, 11, 9, 64, walk_frames=5, attack_frames=6),
TestEntity("demogrid", "classtest", 1, 143, 13, 11, 64, walk_frames=5, attack_frames=6),
TestEntity("demogrid", "classtest", 1, 158, 15, 13, 64, walk_frames=5, attack_frames=6),
TestEntity("demogrid", "classtest", 1, 165, 17, 15, 64, walk_frames=5, attack_frames=6),
#TestEntity("demogrid", "classtest", 1, 1538, 5, 7, 64, walk_frames=5, attack_frames=6),
#TestEntity("demogrid", "classtest", 1, 1545, 7, 9, 64, walk_frames=5, attack_frames=6),
#TestEntity("demogrid", "classtest", 1, 1552, 9, 11, 64, walk_frames=5, attack_frames=6),
#TestEntity("demogrid", "classtest", 1, 1566, 11, 13, 64, walk_frames=4, attack_frames=6),
#TestEntity("demogrid", "classtest", 1, 1573, 13, 15, 64, walk_frames=4, attack_frames=6),
#TestEntity("demogrid", "classtest", 1, 1583, 15, 17, 64, walk_frames=4, attack_frames=6),
#TestEntity("demogrid", "classtest", 1, 130, 9, 7, 64, walk_frames=5, attack_frames=6),
#TestEntity("demogrid", "classtest", 1, 136, 11, 9, 64, walk_frames=5, attack_frames=6),
#TestEntity("demogrid", "classtest", 1, 143, 13, 11, 64, walk_frames=5, attack_frames=6),
#TestEntity("demogrid", "classtest", 1, 158, 15, 13, 64, walk_frames=5, attack_frames=6),
#TestEntity("demogrid", "classtest", 1, 165, 17, 15, 64, walk_frames=5, attack_frames=6),
TestEntity("demogrid", "player", 3, 20, 17, 3, 5, walk_frames=4, attack_frames=5, do_fov=True)
]
self.grids = mcrfpy.listGrids()
@ -216,6 +227,7 @@ class TestScene:
mcrfpy.registerPyAction("test_left", lambda: [te.animate(3, False, True) for te in self.tes])
mcrfpy.registerPyAction("test_attack", lambda: [te.animate(0, True) for te in self.tes])
mcrfpy.registerPyAction("testent", lambda: [te.animate(2, True) for te in self.tes])
mcrfpy.registerPyAction("activatecamfollow", lambda: mcrfpy.camFollow(True))
# Button behavior
self.clicks = 0
@ -291,9 +303,16 @@ class TestScene:
def updatehints(self):
self.menus[2].captions[0].text=mcrfpy.activeGrid()
#print(mcrfpy.camFollow)
#print(mcrfpy.camFollow())
mcrfpy.modMenu(self.menus[2])
self.menus[3].captions[0].text=mcrfpy.inputMode()
mcrfpy.modMenu(self.menus[3])
#self.menus[4].captions[0].text=f"follow: {mcrfpy.camFollow()}"
self.menus[4].captions[0].text="following" if mcrfpy.camFollow() else "free"
mcrfpy.modMenu(self.menus[4])
def gridgen(self):