Commit Graph

12 Commits

Author SHA1 Message Date
John McCardle ccd79fc551 quick & dirty timer functionality 2024-03-07 08:59:26 -05:00
John McCardle 9d728ee902 Keyboard initial functionality commit 2024-03-07 08:13:37 -05:00
John McCardle 9587218b28 Mouse input prototype 2024-03-06 21:12:26 -05:00
John McCardle 6a1edfe182 remove more cruft files 2024-03-06 21:10:31 -05:00
John McCardle 145012074c Remove cruft from API. New style objects are now the only objects 2024-03-06 11:04:50 -05:00
John McCardle 30cfa5ca71 Scene switching API 2024-03-06 10:50:19 -05:00
John McCardle 6de3f0e8cf 7DRL 2024 Day 4 updates - UIGrid / mcrfpy.Grid
Massive new set of behaviors:
* Move, resize*, zoom, and pan mcrfpy.Grid instances from Python. Note:
there's a rendering error with resizing, which will have to wait for
after 7DRL.

* Add, remove, and create mcrfpy.Entity instances from Python. The
fields can be edited to change position and sprite. They can be removed
from a grid and/or added to another. the Entity class is closely related
to the EntityCollection class, the Python interface to UIGrid's
std::vector of UIEntities.

* mcrfpy.GridPoint and mcrfyp.GridPointState objects. The GridPoint
class allows access to the "physical" parts of a grid. The
GridPointState class allows access to an entity's knowledge of it. Grids
and Entities have an "at" method that takes a tuple (x,y) and returns
one of these objects.

__repr__ and many other nice things are notably absent - many TODOs were
added to the codebase today. They can get picked up after 7DRL.
2024-03-05 22:37:50 -05:00
John McCardle 08772111de some fixes; instantiating PyUIGrid / mcrfpy.Grid safely now. Many issues remain 2024-03-05 07:42:49 -05:00
John McCardle 4dd4f74120 WIP / UIGrid and related elements added in one giant leap. see TODO / BUGFIX in several places for incomplete functionality. 2024-03-04 23:12:08 -05:00
John McCardle 197211fa76 pre-7DRL 2024 commit: got UIGrid to render. Needs entities, sprite tests, and python API 2024-03-02 00:42:21 -05:00
John McCardle 07b597d6f2 Refactor: Python 3.12, build libtcod & SFML from source. Cmake build. Directory cleanup
directories needed:
* build - for cmake output
* deps - stuff needed to compile McRogueface (headers)
	libtcod -> ../modules/libtcod/src/libtcod
	sfml -> ../modules/SFML/include/SFML
	python -> ../modules/cpython/Include
* lib - stuff needed to link McRogueFace (shared objects); also required at runtime
	libtcod -> `../modules/libtcod/buildsys/autotools/.libs/libtcod.so.1.0.24`
	sfml -> `../modules/SFML/build/lib/*`
	python -> `../modules/cpython/libpython3.12.so`; standard lib at ../modules/cpython/build/lib.linux-x86_64-3.12 & ../modules/cpython/Lib

You can get dependencies by:
 - Build from source (i.e. all submodules)
 - Go download them from each project's website
 - install packages from your distro and symlink them to deps/lib directories
2024-02-24 22:48:39 -05:00
John McCardle d0d2eae762 Initial Commit / Linux Combined Proof of Concept example 2023-02-23 19:37:13 -05:00