Circle drawing primitives for range visualization #129
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Alpha Release Requirement
Bugfix
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Major Feature
Minor Feature
priority:tier1-active
priority:tier2-foundation
priority:tier3-future
Refactoring & Cleanup
system:animation
system:documentation
system:grid
system:input
system:performance
system:python-binding
system:rendering
system:ui-hierarchy
Tiny Feature
workflow:blocked
workflow:needs-benchmark
workflow:needs-documentation
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Depends on
#132 Add UIDrawable children collection to Grid
john/McRogueFace
Reference: john/McRogueFace#129
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Feature Request
Add native circle drawing primitives to visualize weapon ranges, sensor ranges, area effects, and other radial mechanics.
Use Case: PINSHIPS Game
The PINSHIPS space roguelike requires:
Current Workaround
Highlight grid cells within radius:
Problems with workaround:
Proposed API
Implementation Notes
Backend: SFML provides
sf::CircleShapefor efficient circle renderingUIDrawable Integration:
UICircleclass inheriting fromUIDrawableOptional Features:
Performance Considerations
Priority
Tier 1 Active - Critical for PINSHIPS combat mechanics (Week 2)
Can defer to Week 3 if grid cell workarounds acceptable initially
Related Issues
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[Major Feature][priority:tier2-foundation][system:rendering][system:ui-hierarchy]closed by
311dc02f1d