Circle drawing primitives for range visualization #129
			
				
			
		
		
		
	
	
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	Alpha Release Requirement
		
			Bugfix
		
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			Documentation
		
			Major Feature
		
			Minor Feature
		
			priority:tier1-active
		
			priority:tier2-foundation
		
			priority:tier3-future
		
			Refactoring & Cleanup
		
			system:animation
		
			system:documentation
		
			system:grid
		
			system:input
		
			system:performance
		
			system:python-binding
		
			system:rendering
		
			system:ui-hierarchy
		
			Tiny Feature
		
			workflow:blocked
		
			workflow:needs-benchmark
		
			workflow:needs-documentation
		
		
	
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									#132 Add UIDrawable children collection to Grid
								
								
							
									john/McRogueFace
								
							
			Reference: john/McRogueFace#129
			
		
	
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Feature Request
Add native circle drawing primitives to visualize weapon ranges, sensor ranges, area effects, and other radial mechanics.
Use Case: PINSHIPS Game
The PINSHIPS space roguelike requires:
Current Workaround
Highlight grid cells within radius:
Problems with workaround:
Proposed API
Implementation Notes
Backend: SFML provides
sf::CircleShapefor efficient circle renderingUIDrawable Integration:
UICircleclass inheriting fromUIDrawableOptional Features:
Performance Considerations
Priority
Tier 1 Active - Critical for PINSHIPS combat mechanics (Week 2)
Can defer to Week 3 if grid cell workarounds acceptable initially
Related Issues
Labels
[Major Feature][priority:tier2-foundation][system:rendering][system:ui-hierarchy]