Line and Arc drawing primitives for path visualization #128
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Bugfix
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Minor Feature
priority:tier1-active
priority:tier2-foundation
priority:tier3-future
Refactoring & Cleanup
system:animation
system:documentation
system:grid
system:input
system:performance
system:python-binding
system:rendering
system:ui-hierarchy
Tiny Feature
workflow:blocked
workflow:needs-benchmark
workflow:needs-documentation
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Depends on
#132 Add UIDrawable children collection to Grid
john/McRogueFace
Reference: john/McRogueFace#128
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Feature Request
Add native line and arc drawing primitives to visualize movement paths, orbital trajectories, and other vector graphics directly in the rendering system.
Use Case: PINSHIPS Game
The PINSHIPS space roguelike requires:
Current Workaround
Using
Grid.at()to color grid cells along the path:Problems with workaround:
Proposed API
Implementation Notes
Backend: SFML provides
sf::VertexArrayfor efficient line renderingUIDrawable Integration:
UILineandUIArcclasses inheriting fromUIDrawableOptional Features:
Priority
Tier 1 Active - Critical for PINSHIPS MVP visual polish (Week 1-2)
Can defer to Week 3-4 if using grid cell workarounds initially
Related Issues
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[Major Feature][priority:tier2-foundation][system:rendering][system:ui-hierarchy]