UIGrid & UIEntity Integration; reliable add and remove #30
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Reference: john/McRogueFace#30
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Notes say:
35 feat: UIEntities should have a .die() method that removes them from their grid; make UIEntity and UIGrid associations airtight (grid add/remove methods, entity add/remove methods, entity transfer to new grid method: Entity always in exactly 1 or 0 grid's collections, entity always has correct grid or None associated)
Grid.entities.append(Entity)
should set the Entity's Grid pointer toself
, and callremove
on the previous grid, if the entity has one.Grid.entities.remove(Entity)
should work with an entity reference (see #29 for comparable behavior) and a) remove the Entity from the list, b) set the Entity's Grid pointer toNone
, and c) raise an exception if the entity isn't in the collection.Entity.die()
can basically work asself.grid.remove(self)
, raising an exception if the Entity doesn't already have a GridEntities can be disconnected from Grids, but they can't be on more than one.
This might be a prereq for #16