Scene Object #61
			
				
			
		
		
		
	
	
		Labels
		
	
	
	
	No Label
	
		
			
	
	
	Alpha Release Requirement
		
			Bugfix
		
			Demo Target
		
			Documentation
		
			Major Feature
		
			Minor Feature
		
			priority:tier1-active
		
			priority:tier2-foundation
		
			priority:tier3-future
		
			Refactoring & Cleanup
		
			system:animation
		
			system:documentation
		
			system:grid
		
			system:input
		
			system:performance
		
			system:python-binding
		
			system:rendering
		
			system:ui-hierarchy
		
			Tiny Feature
		
			workflow:blocked
		
			workflow:needs-benchmark
		
			workflow:needs-documentation
		
		
	
		No Milestone
		
			
		
	
	
		
		
		
			No project
			
				
			
		
	
	
	
	
	
		No Assignees
		
			
		
	
	
	
		1 Participants
		
	
	
		
		
			Notifications
			
				
			
		
	
	
		
		
	
	
	Due Date
	No due date set.
			
				Dependencies
				
				
		
	
	
	No dependencies set.
			Reference: john/McRogueFace#61
			
		
	
		Loading…
	
		Reference in New Issue
	
	
	No description provided.
		
		Delete Branch "%!s(<nil>)"
	
	Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
45 feat: Scene Object to encapsulate key callbacks [depends on window object]
Depends on #34
Also have a look at #14
This would be a better alternative to the
mcrfpy.___Scenemethods - give aScenea.activate()method andkeypressmethods and my annoyances with scene configuration are gone.It might be harmonious to consider if Scene can be a UIDrawable, and if Scenes could fall under the #39 naming system for finding them. It's a bit of a loose fit as Scenes don't currently "get rendered", but it could work:
closed by
d11f76ac43