Scene Object #61
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Reference: john/McRogueFace#61
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45 feat: Scene Object to encapsulate key callbacks [depends on window object]
Depends on #34
Also have a look at #14
This would be a better alternative to the
mcrfpy.___Scene
methods - give aScene
a.activate()
method andkeypress
methods and my annoyances with scene configuration are gone.It might be harmonious to consider if Scene can be a UIDrawable, and if Scenes could fall under the #39 naming system for finding them. It's a bit of a loose fit as Scenes don't currently "get rendered", but it could work: