Animations - interpolate between values over time for most UIDrawable fields #59
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priority:tier1-active
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system:animation
system:documentation
system:grid
system:input
system:performance
system:python-binding
system:rendering
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Reference: john/McRogueFace#59
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40 feat: Animate arbitrary fields on all the UIDrawables [depends on all UIDrawables use consistent member names]
The purpose of an Animation is for Python code to set up a starting value, ending value, and duration - then get a callback (or an automatic continuation to another Animation) when the animation is done.
Use cases to cover:
nmilliseconds, set the value to the index closest tot/n. The animated value is in one state or the next one. Frames of a sprite's animation and "scrolling in" text are examples of thist/nevery frame. The value must always be set to the exact target value at the end of the animation.t/n), some easing functions would be nice. It's just a single function,float interp(float). Providing these functions from Python is not a high priority, it would violate McRogueFace's tenet of "Don't call Python every frame".Data types to cover:
Advanced features to ponder:
Depends on #56.