20 lines
510 B
C++
20 lines
510 B
C++
#ifndef HEADLESS_RENDERER_H
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#define HEADLESS_RENDERER_H
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#include <SFML/Graphics.hpp>
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#include <memory>
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#include <string>
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class HeadlessRenderer {
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private:
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sf::RenderTexture render_texture;
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public:
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bool init(int width = 1024, int height = 768);
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sf::RenderTarget& getRenderTarget();
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void saveScreenshot(const std::string& path);
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void display(); // Finalize the current frame
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bool isOpen() const { return true; } // Always "open" in headless mode
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};
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#endif // HEADLESS_RENDERER_H
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