McRogueFace/src/McRFPy_API.h

78 lines
2.5 KiB
C++

#pragma once
#include "Common.h"
#include "Python.h"
#include <list>
#include "PyFont.h"
#include "PyTexture.h"
class GameEngine; // forward declared (circular members)
class McRFPy_API
{
private:
static const int texture_size = 16, // w & h (pixels) of one sprite in the tex
texture_width = 12, texture_height = 11, // w & h sprite/frame count
texture_sprite_count = 11 * 12; // t_width * t_height, minus blanks?
McRFPy_API();
public:
static PyObject* mcrf_module;
static std::shared_ptr<PyFont> default_font;
static std::shared_ptr<PyTexture> default_texture;
//inline static sf::Sprite sprite;
//inline static sf::Texture texture;
//static void setSpriteTexture(int);
inline static GameEngine* game;
static void api_init();
static void api_shutdown();
// Python API functionality - use mcrfpy.* in scripts
//static PyObject* _drawSprite(PyObject*, PyObject*);
static void REPL_device(FILE * fp, const char *filename);
static void REPL();
static std::vector<sf::SoundBuffer> soundbuffers;
static sf::Music music;
static sf::Sound sfx;
static std::map<std::string, PyObject*> callbacks;
static PyObject* _registerPyAction(PyObject*, PyObject*);
static PyObject* _registerInputAction(PyObject*, PyObject*);
static PyObject* _createSoundBuffer(PyObject*, PyObject*);
static PyObject* _loadMusic(PyObject*, PyObject*);
static PyObject* _setMusicVolume(PyObject*, PyObject*);
static PyObject* _setSoundVolume(PyObject*, PyObject*);
static PyObject* _playSound(PyObject*, PyObject*);
static PyObject* _getMusicVolume(PyObject*, PyObject*);
static PyObject* _getSoundVolume(PyObject*, PyObject*);
static PyObject* _sceneUI(PyObject*, PyObject*);
// scene control
static PyObject* _setScene(PyObject*, PyObject*);
static PyObject* _currentScene(PyObject*, PyObject*);
static PyObject* _createScene(PyObject*, PyObject*);
static PyObject* _keypressScene(PyObject*, PyObject*);
// timer control
static PyObject* _setTimer(PyObject*, PyObject*);
static PyObject* _delTimer(PyObject*, PyObject*);
static PyObject* _exit(PyObject*, PyObject*);
static PyObject* _setScale(PyObject*, PyObject*);
// accept keyboard input from scene
static sf::Vector2i cursor_position;
static void player_input(int, int);
static void computerTurn();
static void playerTurn();
static void doAction(std::string);
static void executeScript(std::string);
static void executePyString(std::string);
};