McRogueFace/src/PyTexture.h

44 lines
1.3 KiB
C++

#pragma once
#include "Common.h"
#include "Python.h"
class PyTexture;
typedef struct {
PyObject_HEAD
std::shared_ptr<PyTexture> data;
} PyTextureObject;
class PyTexture : public std::enable_shared_from_this<PyTexture>
{
private:
sf::Texture texture;
std::string source;
int sheet_width, sheet_height;
public:
int sprite_width, sprite_height; // just use them read only, OK?
PyTexture(std::string filename, int sprite_w, int sprite_h);
sf::Sprite sprite(int index, sf::Vector2f pos = sf::Vector2f(0, 0), sf::Vector2f s = sf::Vector2f(1.0, 1.0));
PyObject* pyObject();
static PyObject* repr(PyObject*);
static Py_hash_t hash(PyObject*);
static int init(PyTextureObject*, PyObject*, PyObject*);
static PyObject* pynew(PyTypeObject* type, PyObject* args=NULL, PyObject* kwds=NULL);
};
namespace mcrfpydef {
static PyTypeObject PyTextureType = {
.tp_name = "mcrfpy.Texture",
.tp_basicsize = sizeof(PyTextureObject),
.tp_itemsize = 0,
.tp_repr = PyTexture::repr,
.tp_hash = PyTexture::hash,
.tp_flags = Py_TPFLAGS_DEFAULT,
.tp_doc = PyDoc_STR("SFML Texture Object"),
//.tp_base = &PyBaseObject_Type,
.tp_init = (initproc)PyTexture::init,
.tp_new = PyType_GenericNew, //PyTexture::pynew,
};
}