126 lines
5.2 KiB
C++
126 lines
5.2 KiB
C++
#pragma once
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#include "Common.h"
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#include "Python.h"
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#include "structmember.h"
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#include "IndexTexture.h"
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#include "Resources.h"
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#include <list>
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#include "PyCallable.h"
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#include "PyTexture.h"
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#include "PyDrawable.h"
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#include "PyColor.h"
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#include "PyVector.h"
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#include "PyFont.h"
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#include "UIDrawable.h"
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#include "UIBase.h"
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class UISprite: public UIDrawable
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{
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private:
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int sprite_index;
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sf::Sprite sprite;
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protected:
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std::shared_ptr<PyTexture> ptex;
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public:
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UISprite();
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UISprite(std::shared_ptr<PyTexture>, int, sf::Vector2f, float);
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void update();
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void render(sf::Vector2f, sf::RenderTarget&) override final;
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virtual UIDrawable* click_at(sf::Vector2f point) override final;
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//void render(sf::Vector2f, sf::RenderTexture&);
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void setPosition(sf::Vector2f);
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sf::Vector2f getPosition();
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void setScale(sf::Vector2f);
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sf::Vector2f getScale() const;
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void setSpriteIndex(int);
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int getSpriteIndex();
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void setTexture(std::shared_ptr<PyTexture> _ptex, int _sprite_index=-1);
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std::shared_ptr<PyTexture> getTexture();
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PyObjectsEnum derived_type() override final;
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// Phase 1 virtual method implementations
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sf::FloatRect get_bounds() const override;
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void move(float dx, float dy) override;
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void resize(float w, float h) override;
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void onPositionChanged() override;
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// Property system for animations
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bool setProperty(const std::string& name, float value) override;
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bool setProperty(const std::string& name, int value) override;
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bool getProperty(const std::string& name, float& value) const override;
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bool getProperty(const std::string& name, int& value) const override;
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static PyObject* get_float_member(PyUISpriteObject* self, void* closure);
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static int set_float_member(PyUISpriteObject* self, PyObject* value, void* closure);
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static PyObject* get_int_member(PyUISpriteObject* self, void* closure);
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static int set_int_member(PyUISpriteObject* self, PyObject* value, void* closure);
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static PyObject* get_texture(PyUISpriteObject* self, void* closure);
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static int set_texture(PyUISpriteObject* self, PyObject* value, void* closure);
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static PyObject* get_pos(PyUISpriteObject* self, void* closure);
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static int set_pos(PyUISpriteObject* self, PyObject* value, void* closure);
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static PyGetSetDef getsetters[];
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static PyObject* repr(PyUISpriteObject* self);
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static int init(PyUISpriteObject* self, PyObject* args, PyObject* kwds);
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};
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// Forward declaration of methods array
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extern PyMethodDef UISprite_methods[];
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namespace mcrfpydef {
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static PyTypeObject PyUISpriteType = {
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.ob_base = {.ob_base = {.ob_refcnt = 1, .ob_type = NULL}, .ob_size = 0},
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.tp_name = "mcrfpy.Sprite",
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.tp_basicsize = sizeof(PyUISpriteObject),
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.tp_itemsize = 0,
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.tp_dealloc = (destructor)[](PyObject* self)
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{
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PyUISpriteObject* obj = (PyUISpriteObject*)self;
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// release reference to font object
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//if (obj->texture) Py_DECREF(obj->texture);
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obj->data.reset();
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Py_TYPE(self)->tp_free(self);
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},
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.tp_repr = (reprfunc)UISprite::repr,
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//.tp_hash = NULL,
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//.tp_iter
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//.tp_iternext
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.tp_flags = Py_TPFLAGS_DEFAULT,
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.tp_doc = PyDoc_STR("Sprite(x=0, y=0, texture=None, sprite_index=0, scale=1.0, click=None)\n\n"
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"A sprite UI element that displays a texture or portion of a texture atlas.\n\n"
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"Args:\n"
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" x (float): X position in pixels. Default: 0\n"
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" y (float): Y position in pixels. Default: 0\n"
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" texture (Texture): Texture object to display. Default: None\n"
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" sprite_index (int): Index into texture atlas (if applicable). Default: 0\n"
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" scale (float): Sprite scaling factor. Default: 1.0\n"
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" click (callable): Click event handler. Default: None\n\n"
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"Attributes:\n"
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" x, y (float): Position in pixels\n"
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" texture (Texture): The texture being displayed\n"
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" sprite_index (int): Current sprite index in texture atlas\n"
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" scale (float): Scale multiplier\n"
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" click (callable): Click event handler\n"
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" visible (bool): Visibility state\n"
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" z_index (int): Rendering order\n"
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" w, h (float): Read-only computed size based on texture and scale"),
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.tp_methods = UISprite_methods,
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//.tp_members = PyUIFrame_members,
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.tp_getset = UISprite::getsetters,
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.tp_base = &mcrfpydef::PyDrawableType,
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.tp_init = (initproc)UISprite::init,
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.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
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{
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PyUISpriteObject* self = (PyUISpriteObject*)type->tp_alloc(type, 0);
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//if (self) self->data = std::make_shared<UICaption>();
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return (PyObject*)self;
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}
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};
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}
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