McRogueFace/src/UISprite.h

126 lines
5.2 KiB
C++

#pragma once
#include "Common.h"
#include "Python.h"
#include "structmember.h"
#include "IndexTexture.h"
#include "Resources.h"
#include <list>
#include "PyCallable.h"
#include "PyTexture.h"
#include "PyDrawable.h"
#include "PyColor.h"
#include "PyVector.h"
#include "PyFont.h"
#include "UIDrawable.h"
#include "UIBase.h"
class UISprite: public UIDrawable
{
private:
int sprite_index;
sf::Sprite sprite;
protected:
std::shared_ptr<PyTexture> ptex;
public:
UISprite();
UISprite(std::shared_ptr<PyTexture>, int, sf::Vector2f, float);
void update();
void render(sf::Vector2f, sf::RenderTarget&) override final;
virtual UIDrawable* click_at(sf::Vector2f point) override final;
//void render(sf::Vector2f, sf::RenderTexture&);
void setPosition(sf::Vector2f);
sf::Vector2f getPosition();
void setScale(sf::Vector2f);
sf::Vector2f getScale() const;
void setSpriteIndex(int);
int getSpriteIndex();
void setTexture(std::shared_ptr<PyTexture> _ptex, int _sprite_index=-1);
std::shared_ptr<PyTexture> getTexture();
PyObjectsEnum derived_type() override final;
// Phase 1 virtual method implementations
sf::FloatRect get_bounds() const override;
void move(float dx, float dy) override;
void resize(float w, float h) override;
void onPositionChanged() override;
// Property system for animations
bool setProperty(const std::string& name, float value) override;
bool setProperty(const std::string& name, int value) override;
bool getProperty(const std::string& name, float& value) const override;
bool getProperty(const std::string& name, int& value) const override;
static PyObject* get_float_member(PyUISpriteObject* self, void* closure);
static int set_float_member(PyUISpriteObject* self, PyObject* value, void* closure);
static PyObject* get_int_member(PyUISpriteObject* self, void* closure);
static int set_int_member(PyUISpriteObject* self, PyObject* value, void* closure);
static PyObject* get_texture(PyUISpriteObject* self, void* closure);
static int set_texture(PyUISpriteObject* self, PyObject* value, void* closure);
static PyObject* get_pos(PyUISpriteObject* self, void* closure);
static int set_pos(PyUISpriteObject* self, PyObject* value, void* closure);
static PyGetSetDef getsetters[];
static PyObject* repr(PyUISpriteObject* self);
static int init(PyUISpriteObject* self, PyObject* args, PyObject* kwds);
};
// Forward declaration of methods array
extern PyMethodDef UISprite_methods[];
namespace mcrfpydef {
static PyTypeObject PyUISpriteType = {
.ob_base = {.ob_base = {.ob_refcnt = 1, .ob_type = NULL}, .ob_size = 0},
.tp_name = "mcrfpy.Sprite",
.tp_basicsize = sizeof(PyUISpriteObject),
.tp_itemsize = 0,
.tp_dealloc = (destructor)[](PyObject* self)
{
PyUISpriteObject* obj = (PyUISpriteObject*)self;
// release reference to font object
//if (obj->texture) Py_DECREF(obj->texture);
obj->data.reset();
Py_TYPE(self)->tp_free(self);
},
.tp_repr = (reprfunc)UISprite::repr,
//.tp_hash = NULL,
//.tp_iter
//.tp_iternext
.tp_flags = Py_TPFLAGS_DEFAULT,
.tp_doc = PyDoc_STR("Sprite(x=0, y=0, texture=None, sprite_index=0, scale=1.0, click=None)\n\n"
"A sprite UI element that displays a texture or portion of a texture atlas.\n\n"
"Args:\n"
" x (float): X position in pixels. Default: 0\n"
" y (float): Y position in pixels. Default: 0\n"
" texture (Texture): Texture object to display. Default: None\n"
" sprite_index (int): Index into texture atlas (if applicable). Default: 0\n"
" scale (float): Sprite scaling factor. Default: 1.0\n"
" click (callable): Click event handler. Default: None\n\n"
"Attributes:\n"
" x, y (float): Position in pixels\n"
" texture (Texture): The texture being displayed\n"
" sprite_index (int): Current sprite index in texture atlas\n"
" scale (float): Scale multiplier\n"
" click (callable): Click event handler\n"
" visible (bool): Visibility state\n"
" z_index (int): Rendering order\n"
" w, h (float): Read-only computed size based on texture and scale"),
.tp_methods = UISprite_methods,
//.tp_members = PyUIFrame_members,
.tp_getset = UISprite::getsetters,
.tp_base = &mcrfpydef::PyDrawableType,
.tp_init = (initproc)UISprite::init,
.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
{
PyUISpriteObject* self = (PyUISpriteObject*)type->tp_alloc(type, 0);
//if (self) self->data = std::make_shared<UICaption>();
return (PyObject*)self;
}
};
}