- Mark Animation system as complete in all relevant sections - Update alpha blockers count from 7 to 4 - Add animation system architectural decisions - Update project status and next priorities 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> |
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README.md
McRogueFace
A Python-powered 2D game engine for creating roguelike games, built with C++ and SFML.
Latest Release: Successfully completed 7DRL 2025 with "Crypt of Sokoban" - a unique roguelike that blends Sokoban puzzle mechanics with dungeon crawling!
Features
- Python-First Design: Write your game logic in Python while leveraging C++ performance
- Rich UI System: Sprites, Grids, Frames, and Captions with full animation support
- Entity-Component Architecture: Flexible game object system with Python integration
- Built-in Roguelike Support: Dungeon generation, pathfinding, and field-of-view via libtcod
- Automation API: PyAutoGUI-compatible testing and demo recording
- Interactive Development: Python REPL integration for live game debugging
Quick Start
# Clone and build
git clone https://github.com/jmcb/McRogueFace.git
cd McRogueFace
make
# Run the example game
cd build
./mcrogueface
Example: Creating a Simple Scene
import mcrfpy
# Create a new scene
mcrfpy.createScene("intro")
# Add a text caption
caption = mcrfpy.Caption(50, 50, "Welcome to McRogueFace!")
caption.font = mcrfpy.default_font
caption.font_color = (255, 255, 255)
# Add to scene
mcrfpy.sceneUI("intro").append(caption)
# Switch to the scene
mcrfpy.setScene("intro")
Documentation
For comprehensive documentation, tutorials, and API reference, visit: https://mcrogueface.github.io
Requirements
- C++17 compiler (GCC 7+ or Clang 5+)
- CMake 3.14+
- Python 3.12+
- SFML 2.5+
- Linux or Windows (macOS untested)
Project Structure
McRogueFace/
├── src/ # C++ engine source
├── scripts/ # Python game scripts
├── assets/ # Sprites, fonts, audio
├── build/ # Build output directory
└── tests/ # Automated test suite
Contributing
McRogueFace is under active development. Check the ROADMAP.md for current priorities and open issues.
License
This project is licensed under the MIT License - see LICENSE file for details.